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Exploring tangible interaction

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3. Mood induction (4 moods induced by using film clips) rating of mood (SAM) ... Poco clips were rated higher (Mean rank Poco vs Moto: 453 vs 419. Mann-Whitney ... – PowerPoint PPT presentation

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Title: Exploring tangible interaction


1
Exploring tangible interaction
  • Research presentation
  • at ID-Studiolab
  • Philip Ross
  • 28-10-2002

2
contents
  • Introduction
  • Research area
  • Set up
  • Poco
  • Moto
  • Filmpjes
  • Experiments
  • Results
  • Conclusions

3
Introduction
  • We dont understand the VCR and
  • the VCR doesnt understand us

4
Introduction
  • Why is this?

5
Introduction
  • The VCR sees us as mere cognitive beings. And
    greatly overestimates our abilities and efforts

6
Introduction
  • People are more than cognitive beings.
  • Communication is thinking, doing and feeling
  • Products should capitalize on all these skills

7
Introduction
  • Thinking
  • Doing Feeling

Aesthetic interaction
8
Research area
Aesthetic
9
Research area
Aesthetic
Tangible
10
Research area
Aesthetic
Tangible
Direct
11
Research area
Aesthetic
Tangible
Direct
Semantic
12
Research area
Aesthetic
Tangible
Direct
Semantic
Interaction -gt meaning
13
Research area
Aesthetic
Tangible
Direct
Semantic
Experience translation -gt meaning
Interaction -gt meaning
14
Research area
Aesthetic
Tangible
?
Direct
semantic
15
Research set-up
  • Functional aesthetic installation
  • Coppia Espressiva
  • 2 music products
  • Experiments
  • Observation,
  • questionnaires
  • statistics

16
Coppia Espressiva
  • Moto
  • tangible
  • Musical
  • Direct approach

Poco tangible Musical Semantic approach
17
Poco
  • From music term Poco a Poco (bit by bit)
  • Phycons (physical icons)
  • Expressive forms

18
Moto
  • Derived from music term Con moto (with movement)
  • Using gestures tools
  • Dynamic

19
Demonstration films
  • Films can be downloaded from this URL
  • (ID-Studiolab site)
  • Poco demo.mov (10.1 MB)
  • Moto demo.mov (16.8 MB)

20
Experiments
  • Creative session
  • 8 students expressing moods
  • Matching session
  • 22 subj rating expressions

21
Creative session
  • 1. Learning (40 min)
  • 2. Test assignment
  • 3. Mood induction (4 moods induced by using film
    clips)
  • rating of mood (SAM)
  • 4. Expressing the moods
  • rating of effort
  • rating of satisfaction
  • measuring time needed
  • 5. Evaluation

22
Creative session- results
  • Poco
  • Clear controllable
  • Natural mappings
  • Very usable
  • Very enjoyable

23
Creative session- results
  • Poco
  • Clear controllable
  • Natural mappings
  • Very usable
  • Very enjoyable

Moto Complex 2 tools didnt work More
involvement More possibilities 2 groups
24
Creative session- results
  • Poco
  • Clear controllable
  • Natural mappings
  • Very usable
  • Very enjoyable

Moto Complex 2 tools didnt work More
involved More possibilities 2 groups
Time, effort, satisfaction insignificant
25
Matching session
  • 22 subjects
  • Same mood induction
  • 10 music clips per mood
  • 5 intended
  • 5 random distracters
  • Rate appropriateness

26
Matching session - results
  • Poco and Moto clips were rated differently
  • (X214.121, p0.03)
  • Poco clips were rated higher
  • (Mean rank Poco vs Moto 453 vs 419.
    Mann-Whitney U87429, p0.031)

27
Matching session - results
  • Focusing on Moto-users
  • 2 groups 5 were able to express feelings, 3 were
    not
  • 5 made better clips on Moto than Poco!
  • Mann-Whitney U 38983, p0.004)

28
Conclusions
  • Direct and semantic approach
  • both suitable for intuitive, aesthetic
    expressive interaction
  • Semantic approach
  • phycons not only meaningful when referring, also
    powerful way of communicating expressive meaning
  • Mutual understanding of expressive meaning has
    positive effect on usability and joy of use

29
Conclusions
  • Direct approach
  • elicits more extreme experiences
  • requires more subtlety
  • can easily become too complex.
  • When natural relation between cause and effect
    disappears, feeling of control disappears.

30
Conclusions
  • in both direct and semantic interaction
    Attractive things work better (Norman)
  • Experiencing aesthetics contributes to enjoyment
    AND results

31
More info See www.studiolab.io.tudelft.nl/ross/pro
ject or e-mail p.r.ross_at_student.tudelft.nl
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