Title: Exploring tangible interaction
1Exploring tangible interaction
- Research presentation
- at ID-Studiolab
- Philip Ross
- 28-10-2002
2contents
- Introduction
- Research area
- Set up
- Poco
- Moto
- Filmpjes
- Experiments
- Results
- Conclusions
3Introduction
- We dont understand the VCR and
- the VCR doesnt understand us
4Introduction
5Introduction
- The VCR sees us as mere cognitive beings. And
greatly overestimates our abilities and efforts
6Introduction
- People are more than cognitive beings.
- Communication is thinking, doing and feeling
- Products should capitalize on all these skills
7Introduction
Aesthetic interaction
8Research area
Aesthetic
9Research area
Aesthetic
Tangible
10Research area
Aesthetic
Tangible
Direct
11Research area
Aesthetic
Tangible
Direct
Semantic
12Research area
Aesthetic
Tangible
Direct
Semantic
Interaction -gt meaning
13Research area
Aesthetic
Tangible
Direct
Semantic
Experience translation -gt meaning
Interaction -gt meaning
14Research area
Aesthetic
Tangible
?
Direct
semantic
15Research set-up
- Functional aesthetic installation
- Coppia Espressiva
- 2 music products
- Experiments
- Observation,
- questionnaires
- statistics
16Coppia Espressiva
- Moto
- tangible
- Musical
- Direct approach
Poco tangible Musical Semantic approach
17Poco
- From music term Poco a Poco (bit by bit)
- Phycons (physical icons)
- Expressive forms
18Moto
- Derived from music term Con moto (with movement)
- Using gestures tools
- Dynamic
19Demonstration films
- Films can be downloaded from this URL
- (ID-Studiolab site)
- Poco demo.mov (10.1 MB)
- Moto demo.mov (16.8 MB)
20Experiments
- Creative session
- 8 students expressing moods
- Matching session
- 22 subj rating expressions
21Creative session
- 1. Learning (40 min)
- 2. Test assignment
- 3. Mood induction (4 moods induced by using film
clips) - rating of mood (SAM)
- 4. Expressing the moods
- rating of effort
- rating of satisfaction
- measuring time needed
- 5. Evaluation
22Creative session- results
- Poco
- Clear controllable
- Natural mappings
- Very usable
- Very enjoyable
23Creative session- results
- Poco
- Clear controllable
- Natural mappings
- Very usable
- Very enjoyable
Moto Complex 2 tools didnt work More
involvement More possibilities 2 groups
24Creative session- results
- Poco
- Clear controllable
- Natural mappings
- Very usable
- Very enjoyable
Moto Complex 2 tools didnt work More
involved More possibilities 2 groups
Time, effort, satisfaction insignificant
25Matching session
- 22 subjects
- Same mood induction
- 10 music clips per mood
- 5 intended
- 5 random distracters
- Rate appropriateness
26Matching session - results
- Poco and Moto clips were rated differently
- (X214.121, p0.03)
- Poco clips were rated higher
- (Mean rank Poco vs Moto 453 vs 419.
Mann-Whitney U87429, p0.031)
27Matching session - results
- Focusing on Moto-users
- 2 groups 5 were able to express feelings, 3 were
not - 5 made better clips on Moto than Poco!
- Mann-Whitney U 38983, p0.004)
28Conclusions
- Direct and semantic approach
- both suitable for intuitive, aesthetic
expressive interaction - Semantic approach
- phycons not only meaningful when referring, also
powerful way of communicating expressive meaning - Mutual understanding of expressive meaning has
positive effect on usability and joy of use
29Conclusions
- Direct approach
- elicits more extreme experiences
- requires more subtlety
- can easily become too complex.
- When natural relation between cause and effect
disappears, feeling of control disappears.
30Conclusions
- in both direct and semantic interaction
Attractive things work better (Norman) - Experiencing aesthetics contributes to enjoyment
AND results
31More info See www.studiolab.io.tudelft.nl/ross/pro
ject or e-mail p.r.ross_at_student.tudelft.nl