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MEDICAL E Learning

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Visible Human Project of the National Library of Medicine (Helene Hoffman and Dzung Vu 1997) ... and give tactile feedback (Helene Hoffman and Dzung Vu 1997) ... – PowerPoint PPT presentation

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Title: MEDICAL E Learning


1
MEDICAL E Learning
  • Dr. V. Balasubramanyam
  • DomainCosultant Medical E Learning
  • Professor,Dept of Anatomy
  • St. Johns Medical College, Bangalore 560034
  • balvbs_at_yaho.com
  • 9379258593

2
Learning best
3
E-Learning
  • A learning process in which learners can
    communicate with their instructors and their
    peers, and access learning materials, over the
    internet or other computer networks

4
Blended Learning
Combining computer based learning with instructor
led training
5
E Learning
  • Computer assisted Teaching Online learning
  • Computer assisted teaching
  • Computer supervised learning and evaluation
  • Distributed learning
  • Web based learning

6
3 broad types
  • Computer Aided Instruction
  • Virtual Patients
  • Human Patient Simulation

Based on complexity, degree of realism and cost
7
Computer-Aided Instruction
  • Limited physical interactivity
  • Limited fidelity
  • Useful for visualizing complex processes
  • Independent exploration of complex phenomena
  • Easy access
  • Relatively low-cost of production

8
Virtual Patients
  • Limited physical interactivity
  • Limited fidelity
  • High production costs
  • Encompasses multiple aspects of clinical
    encounter
  • Longitudinal and multidisciplinary care lessons
  • Easy to use
  • Readily customized

9
Human Patient Simulation
  • Cost and space requirements
  • Limited to simulator and staff availability
  • Engineering limitations
  • Immersive, active experiences
  • Engages emotional and sensory learning
  • Fosters critical thought and communication
  • Animates basic science in clinical context

10
Multimedia Assisted Learning
  • Text, colour stills, 2d and 3d animations, audio
    and video

11
Colour Stills
  • Concept of layers - Adobe photoshop slide

12
Power of Animations
  • 2d vs 3d flash vs Maya
  • Quality
  • Clarity and meaning
  • Cost
  • Necessity
  • 4d
  • Haptics

Demos
13
A Note on Animation
  • 2D
  • Allow the students to visualize complex concepts
    and structural designs - enhance understanding
    and sharpening their doctoring skills.
  • a 2d animation is worth a million words

14
Reusable learning objects
  • A self contained chunk of media ingredients
    designed to support one or more learning
    objectives.
  • Components
  • Text
  • Colour stills
  • Media files audio, video, 2d and 3d animations
  • Web links

Demo - Cleavage
15
RLU ( DLU )
  • These can be further assembled to build much
    larger educational materials like lessons,
    modules and courses

16
THINK BREAK
  • 2 3 minute interactive learning experiences
    delivered to learners in an ongoing, just in time
    basis. Requires not just reading but makes the
    learners to investigate, explore, and experiment
    with new information.
  • A highly interactive experience in a short amount
    of time
  • Motivates the student and content retention will
    increase

Demo Pyramidal System
17
  • Powepoint demo of head and neck
  • Flash demo ul

18
E Learning Components
  • Distance learning
  • Computer assisted learning on standalone systems

19
Blended Learning
  • Combining computer based learning with instructor
    led training

20
Multimedia assisted learning
  • Text, colour stills, 2d and 3d animations, audio
    and video

21
Colour Stills
  • Concept of layers - Adobe photoshop slide

22
3d
23
Interactivity the key to learning
  • Demo Cerebrum

Demo biochem interactive
IVF
24
Reusable learning objects
  • A self contained chunk of media ingredients
    designed to support one or more learning
    objectives.
  • Components
  • Text
  • Colour stills
  • Media files audio, video, 2d and 3d animations
  • Web links

Demo - Cleavage
25
(No Transcript)
26
Multimedia an audio visual treat
  • Students will
  • Remember to remember
  • Forget to forget

27
Virtual Reality
  • Used to create knowledge building experiences
    that facilitate the comprehension of complex 3D
    objects e.g.human anatomy
  • Visible Human Project of the National Library of
    Medicine (Helene Hoffman and Dzung Vu 1997).
  • Virtual reality is predicted to be the teaching
    tool of the twenty first century.

28
Virtual reality
  • It is believed that these virtual reality
    encounters, in combination with live patients
    could increase the depth and breadth of learners
    exposure to medical problems, ensuring uniformity
    of training experiences and enhancement of
    acquisition of clinical skills. E.g. virtual
    endoscopy, virtual bronchoscopy

29
Augmented Reality
  • modified version of virtual reality -uses
    specially equipped transparent glasses to enable
    a see through display of the real world combined
    with supplementary information provided from
    computer generated images of data, diagrams,
    animation and video.
  • E.g.accurate representation of fetal position
    using fetal ultrasound.

30
Augmented Reality
  • The objective of clinical simulations is to
    create high fidelity virtual humans that provide
    realistic organ deformation and bleeding of
    tissues, allow realistic surgical interactivity
    and give tactile feedback (Helene Hoffman and
    Dzung Vu 1997).

31
Teacherless teaching systems
  • The only teacher in some dept.
  • Learner centric customized teaching modules
  • Supplementary teaching system
  • Blended teaching

32
  • Two components
  • Information Gathering and presenting Strong
    role for computers
  • Skill acquisition Strong and exclusive role for
    teachers.
  • Decision support systems Computers can be of
    great help

33
Student response system
  • Kathryn Roy
  • This feedback linked interactive teaching is
    possibly an early break from the monotony of
    passive lectures.
  • It also helps the lecturer to device appropriate
    corrective teaching then and there.

34
Passive to active learning
  • Learning by doing is better than learning by
    listening.
  • Decision making is the most important and
    ultimate skill for the medical student and this
    is the foundation for his medical career.
  • E-Learning is an effort to enable this.

35
  • Intelligent tutoring systems Automated and
    customised teaching software based on pedagogical
    principles
  • Learner fatigue and the role of e-learning in
    removing it One technique is called THINK
    BREAK
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