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Presentation Methodology Summary

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Post mortem: after execution (usually based on trace data gathered at runtime) ... Post mortem: visualization after execution. Large trace files. Easier to implement ... – PowerPoint PPT presentation

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Title: Presentation Methodology Summary


1
Presentation Methodology Summary
  • B. Golden

2
Introduction
  • Why use visualizations?
  • To facilitate user comprehension
  • To convey complexity and intricacy of performance
    data
  • Help bridge the gap between raw performance data
    and performance improvements
  • When to use visualizations?
  • On-line visualization while the application is
    running (can slow down execution significantly)
  • Post mortem after execution (usually based on
    trace data gathered at runtime)
  • What to visualize?
  • Interactive displays to guide the user, not
    rationalize
  • Default visualizations should provide high-level
    views
  • Low-level information should be easily accessible

3
Visualization Concepts and Principles
  • Context
  • Perspective the point of view from which
    information is presented
  • Semantic Context the relationship between
    performance information and user data constructs
  • Sub-view Mapping a mapping between a subset of
    graphical views
  • Scaling
  • Multidimensional/Multivariate representation a
    representation of data with many attributes per
    data point
  • Macroscopic/Microscopic views the level of
    detail represented by a given view
  • Micro/Macro composition showing both local
    detail and global structure
  • Adaptive display the adjustment of a displays
    characteristics in response to data size
  • Display manipulation interactive modification of
    a display (i.e. zooming, scrolling)
  • Composite view synthesis of two or more views
    into a single view
  • Comparison
  • Multiple views the presentation of data from
    multiple perspectives
  • Small multiples a series of images indexed by
    changes in other performance data (e.g.
    animation)
  • Cross-execution views comparison of performance
    information from various program executions
  • Extraction of information
  • Reduction and filtering representing raw data by
    statistical summaries
  • Clustering multivariate statistical analysis and
    presentation techniques for grouping or
    categorizing related data points
  • Encoding and abstracting using graphical
    attributes (color, shape, size, etc) to convey
    information

4
General Approaches to Performance Visualization
  • General Categories
  • Program specific application specific way to
    show how computation progresses by animating data
    structures
  • System oriented focus on the impact the
    application has on the system
  • System/Application independent depict
    performance data for a variety of systems and
    applications. See figure
  • Meta-tools facilitate the development of custom
    visualization tools
  • Other Categories
  • On-line visualization during execution
  • Can be intrusive
  • Volume of information may be too large to
    interpret with out playback functionality
  • Allows the user to observe only the interesting
    parts of execution
  • Post mortem visualization after execution
  • Large trace files
  • Easier to implement
  • Users are accustomed to this format

5
Specific Features of Existing Visualization
Strategies
  • Animation
  • Has been employed by various tools to assist in
    the program execution replay
  • Communication operations are the most commonly
    animated events
  • Viewing data dynamically may illuminate
    bottlenecks more efficiently
  • Program graphs
  • A generalized picture of the whole system
  • Paradyn has this functionality
  • Gantt charts
  • De facto standard for displaying inter-process
    communication
  • Data access displays
  • Each cell of the 2D display is devoted to an
    element of the array
  • Color distinguishes between local/remote and
    read/write
  • Critical path analysis
  • Concerned with identifying the program regions
    which most contribute to program execution time
  • Construct a graph which depicts synchronization
    and communication dependencies among the
    processes in the program

6
Evaluation of User Interfaces
  • General Guidelines
  • Visualization should guide, not rationalize
  • Scalability is crucial
  • Color should inform, not entertain
  • Visualization should be interactive
  • Visualizations should provide meaningful labels
  • Default visualization should provide useful
    information
  • Avoid showing too much detail
  • Visualization controls should be simple
  • GOMS
  • Goals, Operators, Methods, and Selection Rules
  • Formal user interface evaluation technique
  • A way to characterize a set of design decisions
    from the point of view of the user
  • A description of what the user must learn may be
    the basis for reference documentation
  • The knowledge is described in a form that can
    actually be executed (there have been several
    fairly successful attempts to implement GOMS
    analysis in software, ie GLEAN)
  • There are various incarnations of GOMS with
    different assumptions useful for more specific
    analyses (KVL, CMN-GOMS, NGOMSL, CPM-GOMS, etc.)

7
Simple GOMS Example
  • GOMS model for OS X
  • Method for goal delete a file.
  • Step 1. Accomplish goal drag file to trash.
  • Step 2. Return with goal accomplished.
  • Method for goal move a file.
  • Step 1. Accomplish goal drag file to
    destination.
  • Step 2. Return with goal accomplished.
  • GOMS model for UNIX
  • Method for goal delete a file.
  • Step 1. Recall that command verb is "rm -f".
  • Step 2. Think of directory name and file name and
    retain as first filespec.
  • Step 3. Accomplish goal enter and execute a
    command.
  • Step 4. Return with goal accomplished.
  • Method for goal copy a file.
  • Step 1. Recall that command verb is "cp".
  • Step 2. Think of source directory name and file
    name and retain as first filespec.
  • Step 3. Think of destination directory name and
    retain as second filespec.
  • Step 4. Accomplish goal enter and execute a
    command.
  • Step 5. Return with goal accomplished.

8
Conclusion
  • Plan for development
  • Develop a preliminary interface that provides the
    functionality required by the user while
    conforming to visualization guidelines presented
    previously
  • After the preliminary design is complete, elicit
    user feedback
  • During periods where user contact is unavailable,
    we may be able to use GOMS analysis or another
    formal interface evaluation technique
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