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System Software For Ubiquitous Computing

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Ubicomp software must deliver functionality in everyday world and must operate ... the ubicomp world into environments with boundaries that demarcate their content. ... – PowerPoint PPT presentation

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Title: System Software For Ubiquitous Computing


1
System Software For Ubiquitous Computing
  • 2004.07.14
  • Tae-Hoon Kang

2
Overview
  • Introduction
  • Two Key Characteristics of ubicomp systems
  • Physical integration
  • Spontaneous interoperation
  • Software Challenges
  • The semantic Rubicon
  • Progress Report
  • Discovery
  • Interaction
  • Adaptation
  • Integration
  • Programming Frameworks
  • Robustness and routine failures
  • Security.

3
Introduction
  • Ubicomp software must deliver functionality in
    everyday world and must operate in conditions of
    radical change.
  • Examine todays Ubiquitous systems, focusing on
    software infrastructure

4
Two Key Characteristics of ubicomp systems
  • Physical integration
  • Integration between computing nodes and the
    physical world
  • Smart coffee cup
  • Serves as a coffee cup
  • Contains sensing, processing, and networking
    elements
  • Smart meeting room
  • Activate digital furniture from anywhere in the
    room using a PDA
  • Ubicomp environment consists of multiple discrete
    ubiquitous systems rather than just one
  • Boundary principle Ubicomp system designers
    should divide the ubicomp world into environments
    with boundaries that demarcate their content.

5
Two Key Characteristics of ubicomp systems
  • Spontaneous interoperation
  • Change both identity and functionality over time
    as its circumstances change.
  • Change partners during its normal operation,
    without needing new software or parameters.
  • E.g.) Visitor from another organization enters
    new organization and uses various devices without
    manually configuring it in any way
  • Volatility principle Design ubicomp systems on
    the assumption that the set of participating
    users, hardware, and software is highly dynamic
    and unpredictable.

6
Boundaries and Components
  • ??

7
Software Challenges
  • Physical Integration -gt Resources sometimes
    highly constrained.
  • Spontaneous Interoperation -gt Resources are
    highly dynamic.
  • A ubicomp systems behavior must match users
    expectations of how the physical world behaves.
  • Physical integration and Spontaneous
    interoperation have major implications for
    software infrastructure.

8
The semantic Rubicon
  • Designers should make clear choices about what
    system software will not do but humans will.
  • The semantic Rubicon the division between system
    and user for high level decision-making or
    physical world semantics processing.
  • The division should be exposed in system design.
  • The criteria and mechanisms for crossing it
    should be clearly indicated.

9
The semantic Rubicon
10
Progress Report - Discovery and interaction
  • Service Discovery
  • A newly arriving component needs address
    allocation and name resolution methods to use
    devices.
  • Standard specification of services is needed for
    communication between user and devices
  • ? Syntax and vocabulary for specifying services
    are performed several systems.
  • Two opposite Problems
  • attribute-value method
  • Overspecification Must obey the same
    vocabulary and syntax.
  • Lost opportunities Devices must contain
    specification of all services with which they can
    interact.
  • Cooltown
  • More abstract and much less detailed service
    specification, but can lead to ambiguity.
  • System designers must decide the humans role
    resolve tension between interoperability and
    ambiguity.

11
Progress Report - Discovery and interaction
  • Interaction
  • How can the software on the device use the
    downloaded object without a priori knowledge of
    its methods?
  • Event systems and tuple spaces.
  • The system interface comprises a few fixed
    operations, and the data interactions are
    data-oriented.
  • Event systems publish, subscribe, and handle.
  • tuple spaces add tuples, take tuples, and read
    tuples.

12
Progress Report - Adaptation
  • Limited and dynamically varying computational
    resource
  • Calm computing-adaptation must often take place
    without human intervention.
  • Transformation and adaptation for content and The
    human interface.
  • Content
  • Heterogeneity across the devices.
  • Coda File System handling adaptation such as
    network disconnection in the operating system to
    enable application transparency.
  • Odyssey Adapting web content for slow networks
    and small devices, shifted some responsibility to
    the application layer.

13
Progress Report - Adaptation
  • Transformation and adaptation for content and The
    human interface.
  • The human interface.
  • To achieve ubiquitous scenario, requires
    separating user interfaces from their
    applications.
  • For levels of client intelligence.
  • VNC displays the bits and collects user input.
  • LBX higher-level, using declarative description
    of the interface elements and render them itself.
  • Tcl/Tk a client can generte its UI.
  • Jini client download and excute arbitrary code
    or psedocode that implements the interfaced and
    communication with the service.

14
Progress Report - Integration with the physical
world
  • Low-level APIs ? let software deal with physical
    sensors and actuators.
  • Phidget a GUI widget element which controls
    physical sensor or actuators behavior directly.
  • High-level software framework ? lets applications
    sense and interact with their environment.
  • The Context Toolkit Framework provides
    applications with a context widget software
    abstraction, which hides how the information was
    sensed or collected.

15
Progress Report - Programming Frameworks
  • How to write Hello World!
  • Middleware meets requirements of incremental
    extensibility and legacy support

Application
Middleware
OS
16
Progress Report - Robustness and routine failures
  • Radical increase of failure frequency.
  • physical integration - failure due to battery
    exhaustion.
  • spontaneous integration a devices suddenly
    leaves an environments
  • Expiration-based schemes and soft state.
  • Periodic advertisement persistently store and
    consider reconstructable soft state for the rest.
  • Separating failure-free and failure-prone
    operations.
  • Clearly indicate which ones are more likely to
    fail because of dynamism, so developers can
    provide more effective error handling.

17
Progress Report Security
  • How to protect components from one another?
  • Trust Humans can make judgments about
    trustworthiness
  • Security for resource-poor devices No
    sufficient resource for encryption, limited
    battery life
  • Access Control
  • Problematic because devices can spontaneously
    appear or disappear ? we can use time-limited
    capabilities.
  • Location
  • Sometimes the only thing that matters is where,
    not who.
  • Location authentication.
  • New patterns of resource-sharing
  • A more convenient and fine-grained model of
    protected sharing is required.

18
Conclusion
  • Clearly define the two major characteristics of
    ubiquitous computing - physical integration and
    spontaneous integration.
  • Contents-oriented programming Data-oriented
    programming using content that is standard across
    boundaries.
  • The Semantic Rubicon must be specified during the
    development of system software.
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