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ReThinking Stochastics

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Fathom and its 'younger cousin', Tinkerplots. Re-thinking Stochastics. 12 ... Fathom. Aimed at post-11 years. It provides for dynamic exploratory data analysis. ... – PowerPoint PPT presentation

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Title: ReThinking Stochastics


1
Re-Thinking Stochastics
While waiting to start, log on, download
ChanceMaker for use later in the session, stay
logged on. http//fcis1.wie.warwick.ac.uk/dave_pr
att/software/chancemaker.exe
  • Professor Dave Pratt
  • Institute of Education, University of London

2
How would you test this out?
3
To find the probability, I could
  • Not use a classical approach
  • I can not calculate the probability a priori as
    one could calculate the probability of throwing
    two sixes with a pair of dice without doing any
    experiments.
  • Use a frequentist approach
  • If I swim in the sea 100 times, how often do I
    get attacked by a shark?
  • Use a subjectivist approach
  • Before swimming, I thought that the probability
    of an attack is 0.05. But now I have swum safely,
    I think the probability has gone down to 0.048.

4
A task for you
  • Linda is 31 years old, single, outspoken and very
    bright. She majored in philosophy. As a student
    she was deeply concerned with issues of
    discrimination and social justice, and also
    participated in anti-nuclear demonstrations.
  • Which of the following two statements about Linda
    is the more probable
  • (i) Linda is a bank teller, or
  • (ii) Linda is a bank teller who is active in the
    feminist movement.

5
Kahneman and Tverskys Heuristics
  • The availability heuristic
  • e.g. Perhaps because of the publicity, we
    overestimate risks of flying, terrorism, being
    attacked in our homes (or indeed being attacked
    by a shark!)
  • The representativeness heurisitic
  • E.g. The gamblers fallacy
  • Heuristics are liable to bias

6
Konolds Outcome Approach
  • Focussing on results rather than on strategy
  • I won the card game. (It does not matter that I
    was lucky and usually would have lost playing it
    that way.)
  • I safely crossed the road. (It does not matter
    that I ignored the nearby zebra crossing.)
  • I survived the swim. (It does not matter the
    probability of being attacked by a shark was
    high.)

7
Le Coutres Equiprobability Bias
  • We tend to assume things are equally likely.
  • Who knows? Its just chance
  • I either get attacked by a shark or I do not. So
    the probability is 50/50.

8
How might we respond to this?
  • Classical statistics has depended upon strong
    understanding of probability? Can we simply avoid
    probability? (See Part One of this seminar.)
  • Is it possible to help students gain a better
    appreciation of probability? (See Part Two of
    this seminar.)

9
Part One
  • Classical statistics has depended upon strong
    understanding of probability? Can we simply avoid
    probability?
  • One response has been Exploratory Data Analysis.

10
Exploratory Data Analysis (EDA)
  • Perhaps the main idea behind EDA was to exploit
    the affordances of digital technology to enable
    students to draw inferences on the basis of
    organising and reorganising data without recourse
    to a strong appreciation of probabilistic
    concepts and ideas such as p-values.

11
Software
  • Two pieces of software stand out and we will look
    at each briefly.
  • Fathom and its younger cousin, Tinkerplots.

12
Tinkerplots
  • Aimed at primary school children.
  • Designed to be operated at an intuitive level.
  • Designed to avoid over-simplification by making
    the complexity of graphing data manageable.

13
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14
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15
Quoting Konold
  • It is all too common in classrooms to find
    students succeeding at learning the small bits
    they are fed, but never coming to see the big
    picture nor experiencing the excitement of the
    enterprise Just as I have watched in frustration
    as students in traditional classrooms spend
    months learning to make simple graphs of single
    attributes and never get to a question they care
    about, I now have had the experience of watching
    students work through teacher-made worksheets to
    learn TinkerPlots operations one at a time...
    After class, I spoke with the teacher who had
    created the worksheets and gently offered the
    observation that students could discover and
    learn to use many of the commands he was drilling
    them on as a normal part of pursuing a question.
    He informed me that they didnt have time in
    their schedule to have students playing around.

16
Fathom
  • Aimed at post-11 years.
  • It provides for dynamic exploratory data
    analysis.
  • Far more powerful than Tinkerplots but
    conceptually more difficult.

17
Fathom
18
Part Two
  • Is it possible to help students gain a better
    appreciation of probability?
  • One response has been specailly designed software
    to build on what students DO know.

19
What is the source of such thinking?
  • Genetic Fallibility?
  • Are our brains hardwired wrongly?
  • Inexperience?
  • Do we not gain the appropriate experiences
    through our everyday or school-based activity?

20
Different perspectives
  • Psychologists have tended to catalogue the many
    misconceptions people have about chance.
  • More recently, educationalists are studying what
    students CAN do under more favourable conditions,
    and in some cases exploiting technology to this
    end.

21
Why is this important?
  • What experiences should we give students to
    enable them to construct more sophisticated
    intuitions for chance?
  • People might otherwise
  • Over-protect their children
  • Be scared to travel
  • Fail to interpret properly information about
    weather or investments
  • Be ineffective in games and sports
  • Be poor jurors!

22
Piagets Genetic Epistemology
  • Random mixtures are special
  • They can not be explained in terms of the
    deterministic
  • We each invent probability as a means of handling
    randomness
  • This is a very late development

23
Fischbeins Intuitions
  • Even pre-school children have intuitions related
    to probability
  • Schools focus too much on the deterministic

24
Software
  • Two related pieces of software.
  • ChanceMaker and its older cousin Basketball.

25
Pratt on Childrens Local Resources
  • Children around age 11 years regard random
    phenomena as
  • Unpredictable
  • Irregular
  • Uncontrollable
  • Fair
  • In fact, much as experts do!

26
Pratt on Childrens Global Resources
  • But children around age 11 years do not
    spontaneously relate to the aggregated patterns
    that appear in long term randomness
  • However, it is possible to provide certain types
    of computer-based experience that enables them to
    create situated understandings of long term
    randomness, the so-called Law of Large Number

27
ChanceMaker
28
New knowledge
  • The Large Number resource, N
  • the larger the number of trials, the more even
    the pie chart.
  • The Distribution resource, D
  • the more frequent an outcome in the workings
    box, the larger its sector in the pie chart.
  • Co-ordination of N and D
  • the more frequent an outcome in the workings
    box, the larger its sector in the pie chart,
    provided the number of trials is large.

29
A trace of Anne and Rebeccas webbing
30
Motivating ideas for Basketball
  • Students must use current knowledge in order to
    make sense of randomness.
  • Somehow they must mobilise knowledge of the
    deterministic.
  • Distribution has two faces data-centric and
    modelling.
  • We would like students to coordinate these two
    faces of distribution.

31
Basketball
32
Exploring other successful throwing positions
  • The students observed variation in the graphs
    created by the manual changing of the parameters
    during the running of the simulation.
  • They acted as agents of variation

33
Exploring the arrows
  • The students were introduced to the error buttons
    and the two arrows appeared either side of the
    handle on the corresponding slider.
  • They were trying to explore the effect of moving
    these arrows.

34
Arrows as agents
  • The students explored the effect of the position
    of the arrows (close together, wide apart,
    symmetrically or asymmetrically around the
    handle).
  • They recognised that the throws were being
    chosen randomly from values between the two
    arrows.
  • They saw the arrows as agents of the variation.

35
Modelling with the arrows
  • The students were challenged to simulate more or
    less skilled players.
  • When the arrows are closer together, the chance
    of a successful throw is increased.

36
Modelling with the arrows
  • They had an appreciation of the effect of
    creating an asymmetry in the arrows (skewness).
  • They were able to explain the bimodal green
    distribution.
  • Can you?

37
Conclusions
  • We must find ways of helping our students to
    think about the key ideas in intuitive ways,
    building on current knowledge.
  • Carefully designed environments can facilitate
    learning about stochastics by
  • Allowing the creation of many cases
  • Reducing calculation overload
  • Allowing students to test out their personal
    conjectures
  • Experimenting with new ideas to see their
    explanatory power.
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