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Human Information Processing

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Title: Human Information Processing


1
Human Information Processing
  • Perception, Memory,
  • Cognition, Response

2
Types of Information
  • Quantitative (e.g., 100 charged, 63 charged)
  • Qualitative (e.g., fully charged, partially
    charged)
  • Status (normal, abnormal)
  • Warning (abnormal -- potentially dangerous)
  • Representational (e.g., pictures, diagrams)
  • Identification (e.g., labels)

3
Stage Model of Information Processing
Mental Resources
Working Memory
  • Cognition
  • situation
  • awareness
  • decision making
  • planning
  • attention
  • task management
  • Response
  • Fitts Law
  • Hicks Law
  • Sensing
  • Perception
  • vision
  • hearing
  • ...
  • perception

Long Term Memory
Stimuli
Responses
4
Stimuli
  • Sensible energy
  • Examples
  • visual
  • auditory
  • chemical
  • tactile
  • acceleration
  • etc.

5
Information Coding
  • use of stimulus attributes to convey meaning

6
Coding Examples
  • Shape radio navigation aid
  • Size i city, population 1,000-10,000
  • n city, population 10,000-100,000
  • Color n normal
  • n non-normal
  • Pitch high barcode read
  • low failed to read barcode
  • Text OFF

7
Characteristics of Coding Systems
  • Detectability of codes (thresholds)
  • Discriminability of codes (JNDs)
  • Meaningfulness of codes
  • Standardization of codes
  • Code Redundancy

8
Stage Model of Information Processing
Mental Resources
Working Memory
  • Cognition
  • situation
  • awareness
  • decision making
  • planning
  • attention
  • task management
  • Response
  • Fitts Law
  • Hicks Law
  • Sensing
  • Perception
  • vision
  • hearing
  • ...
  • perception

Long Term Memory
Stimuli
Responses
9
Sensing
  • Vision
  • Hearing
  • Smell
  • Touch
  • Temperature
  • Pain
  • Kinesthetic
  • Equilibrium
  • Vibration

10
Sensing (continued)
  • Sensory Memory
  • Iconic (visual)
  • Echoic (auditory)
  • Limits
  • Detection thresholds
  • Discrimination thresholds
  • Pain

11
Perception
  • Definition
  • interpretation of sensory stimuli
  • pattern recognition
  • preparation for further processing
  • Processes
  • feature analysis (e.g., text, object perception)
  • top-down processing (use of context, expectancy)
  • Examples
  • Recognizing face of friend
  • Detecting defect in piece of plywood

12
Perception - Signal Detection
  • Stimulus sensory input(s)
  • Signal stimulus having a special pattern
  • Noise Obscuring stimuli
  • Task Report yes when signal present, otherwise
    no
  • Example steam power plant
  • task detect boiler leak
  • stimulus sound pressure level (SPL)
  • signal higher than normal SPL

13
Stimulus-Response Matrix
Stimulus
Noise
Signal Noise
Yes
Response
No
14
Signal Detection Theory (1)
noise only
P (stimulus intensity x)
X (decibels)
15
Signal Detection Theory (2)
d
noise only
signal noise
P (stimulus intensity x)
X (decibels)
16
Signal Detection Theory (3)
criterion
NO
YES
d
noise only
signal noise
P (stimulus intensity x)
X (decibels)
17
Signal Absent Condition
criterion
NO
YES
d
noise only
signal noise
P (stimulus intensity x)
P(quiet)
X (decibels)
P(false alarm)
18
Signal Present Condition
criterion
NO
YES
d
noise only
signal noise
P (stimulus intensity x)
P(hit)
P(miss)
X (decibels)
19
Signal Detection Low d
  • Phenomenon
  • low d leads to poor SD performance
  • Example
  • failure to detect defects in lumber
  • Explanation
  • lack of memory to memorize signal
  • Countermeasure
  • memory aid

20
Signal Detection Vigilance Decrement
  • Phenomenon
  • prolonged monitoring (signal detection)
  • P(hit) decreases, P(miss) increases after about
    30 min
  • Example
  • manufacturing process goes out of tolerance
  • Explanation
  • sensitivity loss/fatigue/memory loss
  • Countermeasures
  • training
  • signal transformations
  • feedback
  • extraneous stimuli

21
Signal Detection Absolute Judgment Failures
  • Phenomenon
  • failure to discriminate between gt 5 stimuli
  • Example
  • radar operator mis-identifies aircraft
  • Explanation
  • memory limitation
  • Countermeasures
  • training experience
  • anchors
  • memory aids
  • redundant coding

22
Perception Left vs. Right Brain
  • Phenomenon
  • dichotomy between
  • left half of brain (verbal)
  • right half of brain (visual)
  • Example
  • historians vs engineers
  • Explanation
  • only slight indication of being influential

23
Stage Model of Information Processing
Mental Resources
Working Memory
  • Cognition
  • situation
  • awareness
  • decision making
  • planning
  • attention
  • task management
  • Response
  • Fitts Law
  • Hicks Law
  • Sensing
  • Perception
  • vision
  • hearing
  • ...
  • perception

Long Term Memory
Stimuli
Responses
24
Long Term Memory
  • Store for all information to be retained
  • Contents
  • General Facts (declarative knowledge)
  • Procedures (procedural knowledge)
  • Current model of world (including self)
  • Current tasks
  • etc.
  • Limits
  • Unknown
  • Accessibility vs. Actual content

25
Long Term Memory (cont.)
  • Categories
  • Semantic memory (general knowledge)
  • Event memory
  • episodic memory (what happened)
  • prospective memory (what to do)
  • Mechanisms associations
  • frequency of activation
  • recency of activation
  • Forgetting
  • exponential decay
  • due to
  • weak strength
  • weak associations
  • interfering associations

26
Working Memory(Short Term Memory)
  • Definition
  • store for information being actively processed
  • Examples of WM/STM use
  • telephone number to be dialed
  • 7 3 7 2 3 5 7
  • observed stimulus and standard stimuli

Red
Blue
?
Compare with
Green
Yellow
27
Working Memory Capacity
  • 7 2 chunks, e.g.,
  • digits (0, 1, 2, ...)
  • digit sequences (737-, 752-, 745-, 754-, ...)
  • names (Bill, Sue, Nan, etc.)
  • persons (Bill, Sue, Nan, etc.)
  • etc.
  • Millers magic number (Miller, 1956).
  • Very significant human limitation.
  • Enhanced by chunking.

28
Working Memory Duration
  • max 10 - 15 s without attention/rehearsal.
  • Decay rate influenced by number of items.
  • Greatest limitation of WM.
  • Very significant human limitation.
  • Has implications for design.

29
Stage Model of Information Processing
Mental Resources
Working Memory
  • Cognition
  • situation
  • awareness
  • decision making
  • planning
  • attention
  • task management
  • Response
  • Fitts Law
  • Hicks Law
  • Sensing
  • Perception
  • vision
  • hearing
  • ...
  • perception

Long Term Memory
Stimuli
Responses
30
Decision Making and Problem Solving
31
Decision Making
  • Characteristics of a decision making situation
  • select one from several choices
  • some amount of information available
  • relatively long time frame
  • uncertainty

32
Classical Decision Theory
  • Normative Decision Models
  • expected value theory
  • probability of outcome, given decision
  • value of outcome, given decision
  • maximize weighted sum
  • subjective utility theory

33
Classical Decision Theory (cont.)
  • Humans violate classical assumptions
  • framing effect (differences in presentation form)
  • dont explicitly evaluate all hypotheses
  • biased by recent experience
  • etc.
  • Descriptive Decision Models
  • Use of heuristics
  • Satisficing
  • Simplification

34
Information Processing Framework
  • Cue reception and integration
  • Hypothesis generation
  • Hypothesis evaluation and selection
  • Generation and selection of action(s)

35
Factors Affecting Decision Making
  • Amount/quality of cue information in WM
  • WM capacity limitations
  • Available time
  • Limits to attentional resources
  • Amount and quality of knowledge available
  • Ability to retrieve relevant knowledge

36
Heuristics and Biases
  • Heuristic
  • rule of thumb
  • usually powerful efficient
  • history of success
  • does not guarantee best solution
  • may lead to bias
  • Bias
  • irrational tendency to favor one
    alternative/class of alternatives
  • natural result of heuristic application
  • Heuristic implies bias

37
Heuristics in Obtaining and Using Cues
  • Attention to limited number of cues
  • Cue primacy
  • Inattention to later cues
  • Cue salience
  • Overweighting of unreliable cues
  • (treating all cues as if they were equal)

38
Heuristics in Hypothesis Generation
  • Generation of limited number of
    hypotheses/potential solutions
  • Availability heuristic
  • recency
  • frequency
  • Representativeness heuristic (typicality)
  • Overconfidence

39
Heuristics in Hypothesis Evaluation and Selection
  • Cognitive fixation
  • underutilize subsequent cues
  • Confirmational bias
  • seek only confirming evidence
  • dont seek, ignore disconfirming evidence
  • Note
  • sometimes confirmation bias encompasses both

40
Heuristics in Action Selection
  • Consideration of small number of actions
  • Availability heuristic for actions
  • Availability of possible outcomes

41
Naturalistic Decision Making
  • Decision making in the real world
  • Characteristics
  • ill-structured problems
  • uncertain, dynamic environments
  • lots of (changing) information
  • iterative cognition (not once-through)
  • multiple (conflicting, changing) goals
  • high risk
  • multiple persons
  • complexity

42
Skill-, Rule-, Knowledge-Based Performance
  • Knowledge-based performance
  • novices or novel/complex problems
  • knowledge-intensive
  • analytical processing
  • high attentional demand
  • errors limited WM, biases
  • e.g., navigating to a new residence
  • Rule-based performance
  • more experienced decision makers
  • if-then rules
  • errors wrong rule

43
Skill-, Rule-, Knowledge-Based Performance (cont.)
  • Skill-based performance
  • experts, experienced decisions makers
  • automatic, unconscious
  • requires less attention, but must be managed
  • errors misallocation of attention

44
Other Topics in Naturalistic Decision Making
  • Cognitive continuum theory
  • intuition ?? analysis
  • Situation Awareness (SA)
  • perceiving status
  • comprehending relevant cues
  • projecting the future
  • Recognition-Primed Decision Making
  • recognized pattern of cues
  • triggers single course of action
  • intuitive

45
Improving Human Decision Making
  • Redesign
  • environment
  • displays
  • controls
  • Training
  • use heuristics appropriately
  • overcome biases
  • improve metacognition
  • enhance perceptual skills
  • Decision Aids
  • decision tables
  • decision trees
  • expert systems
  • decision support systems

46
Problem Solving
  • Problem
  • goal(s)
  • givens/conditions
  • means
  • initial conditions ? goal(s)
  • Errors and Biases in Problem Solving
  • inappropriate representations
  • fixation on previous plans
  • functional fixedness
  • limited WM

47
Attention The Flashlight Metaphor
48
Attention
  • Definitions
  • focus of conscious thought
  • means by which limited processing resources are
    allocated
  • Characteristics
  • limited in direction
  • limited in scope

49
Attention Selection
  • Phenomenon
  • inappropriate selection (i.e., inappropriate
    attention to something)
  • Example
  • using cell phone while driving
  • Explanation
  • salient cues
  • Countermeasures
  • control salience of cues

50
Attention Distraction
  • Phenomenon
  • tendency to be distracted
  • Example
  • pilot distracted by flight attendant call
  • Explanation
  • high salience of less important cues
  • low salience of important cues
  • Countermeasures
  • remove distractions
  • control salience

51
Attention Divided Attention
  • Phenomenon
  • inability to divide attention among several
    cues/tasks
  • Example
  • using cell phone while driving
  • Explanation
  • limited cognitive resources
  • Countermeasures
  • integrate controls displays

52
Attention Sampling
  • Phenomenon
  • stress-induced narrowing of attention
  • Example
  • Everglades L1011 accident
  • Explanation
  • anecdotal
  • Countermeasures
  • sampling reminders

53
Attention Sampling
  • Phenomenon
  • excessive sampling
  • Example
  • keep looking at clock
  • Explanation
  • memory loss
  • Countermeasures
  • train memory

54
Timesharing
  • Definition
  • process of attending to two or more tasks
    simultaneously
  • Examples
  • Walk and talk
  • Drive and talk on cell phone
  • Fly and restart failed engine

55
Timesharing Single Resource Theory
  • Single pool of mental resources.
  • cognitive mechanisms, functions, capacity
  • required to perform tasks
  • Task performance depends on amount of resource
    allocated.

56
Timesharing Multiple Resource Theory
  • Resources differentiated according to
  • information processing stages
  • encoding
  • central processing
  • responding
  • perceptual modality
  • auditory
  • visual
  • processing codes
  • spatial
  • verbal
  • non-competing tasks can be performed in parallel

57
Timesharing Task Performance
  • Phenomenon
  • performance limitations not due to data
    limitations
  • Example
  • reading two adjacent lines of text at once
  • Explanation
  • limited resources
  • Countermeasures
  • decompose tasks
  • eliminate resource contentions

58
Mental Workload
  • Definition
  • amount of mental resources required by a set of
    concurrent tasks and the mental resources
    actually available
  • Examples
  • Low driving on a straight rural road
  • High driving in heavy traffic
  • on wet, slippery road surface
  • reading map
  • dialing cell phone
  • talking with passenger
  • worrying about fuel quantity
  • Significance
  • high workload ? poor task performance

59
Workload Measures
  • Analytic
  • e.g., timeline analysis
  • Primary task performance
  • e.g., driving task
  • Secondary task performance
  • e.g., driving task plus mental arithmetic
  • Physiological
  • e.g., heart rate variability
  • Subjective
  • e.g., NASA TLX

60
NASA TLX Workload Measurement
  • Rate the following
  • mental demand (low - high)
  • required mental activity
  • physical demand (low - high)
  • required physical activity
  • temporal demand (low - high)
  • time pressure
  • performance (failure - perfect)
  • success in accomplishing goals
  • effort (low - high)
  • mental and physical
  • frustration level (low - high)

61
Other Cognitive Functions
  • Deduction
  • Induction
  • Situation Awareness
  • Planning
  • Problem Solving

62
Stage Model of Information Processing
Mental Resources
Working Memory
  • Cognition
  • situation
  • awareness
  • decision making
  • planning
  • attention
  • task management
  • Response
  • Fitts Law
  • Hicks Law
  • Sensing
  • Perception
  • vision
  • hearing
  • ...
  • perception

Long Term Memory
Stimuli
Responses
63
Response Selection Reaction Time
  • Definition
  • time it takes for a human to respond to a stimulus

64
Reaction Time Experiments (1)
  • Simple RT (Donders A)

1 stimulus
1 response
65
Reaction Time Experiments (2)
  • Choice RT (Donders B) 1-to-1 match
  • . n stimuli
  • . n responses

66
Reaction Time Experiments (3)
  • Donders C
  • ... n stimuli
  • 1 response for 1 stimuli

67
Response Selection
  • Phenomenon
  • response time proportional to stimulus
    uncertainty
  • Example
  • radar operator detecting and identifying radar
    contacts
  • Explanation
  • Hick Hyman Law

68
Hick Hyman Law
  • Response time is proportional to stimulus
    uncertainty.
  • OR, equivalently
  • Response time is proportional to stimulus
    information content.

69
Information Theory
  • Concept
  • Sender sends message
  • through channel
  • to Receiver
  • The amount of information in the message is the
    amount of uncertainty the message reduces in the
    receiver.

70
Information Measurement (Equiprobable Case)
  • Formula
  • H log2 N bits
  • H number of equiprobable messages
  • Note
  • log2 X _at_ 3.32 log10 X
  • Examples
  • N 8 ? H log2 8 3 bits
  • N 13 ? H log2 13 3.32 log10 13 3.7 bits

71
Rationale
  • Number of binary choices needed to pick right
    message.
  • 1
  • 2
  • 3
  • ? 3 bits

1
2
3
4
5
6
7
8
5
6
7
8
5
6
6
72
Non-Equiprobable Case
  • N
  • H - S pi log2 pi
  • i1
  • N number of messages
  • pi P(message i is received)

73
Non-Equiprobable Example
  • Message probabilities
  • p1 0.25
  • p2 0.25
  • p3 0.45
  • p4 0.05
  • Information content
  • H - 0.25(-2.0) 0.25(-2.0) 0.45(-1.15)
    0.05(-4.32)
  • 1.73 bits

74
Hicks Law (Hick-Hyman Law)
  • RT a b H(s)
  • H(s) info in stimulus
  • Assumption human is perfect channel

Reaction Time (ms)
H (s) in bits
75
Response Selection
  • Phenomenon
  • simple RT to visual stimuli faster than to
    auditory
  • Example
  • visual vs. auditory low oil pressure annunciator
  • Explanation
  • visual dominance
  • Countermeasures
  • use visual stimuli when appropriate

76
Response Selection
  • Phenomenon
  • simple RT inversely proportional to stimulus
    intensity
  • Example
  • cockpit master warning
  • Explanation
  • salience
  • Countermeasures
  • control stimulus intensity

77
Response Selection
  • Phenomenon
  • response time affected by temporal uncertainty
  • Example
  • ATC controller usually (but not always) accepts
    handoffs for other controller
  • Explanation
  • possible preprocessing (?)
  • Countermeasures
  • provide pre-stimulus warning, if possible

78
Response Selection
  • Phenomenon
  • response time inversely proportional to subset
    familiarity
  • Example
  • trained radar operator vs untrained radar
    operator
  • Explanation
  • response automaticity
  • Countermeasures
  • training

79
Response Selection
  • Phenomenon
  • response time inversely proportional to stimulus
    discriminability
  • Example
  • sonar operator distinguishing between two
    submarine signatures
  • Explanation
  • ambiguous stimuli may require more processing
  • Countermeasures
  • increase discriminability
  • remove shared, redundant features

80
Response Selection
  • Phenomenon
  • response time affected by repeated stimuli
  • usually faster for several identical stimuli in
    sequence
  • increases after too many of same stimulus
  • Example
  • computer user confirming multiple file deletions
  • Explanation
  • conspicuity, salience
  • Countermeasures
  • ?

81
Response Selection
  • Phenomenon
  • response time inversely proportional to
    stimulus-response compatibility
  • Example
  • power plant operator acknowledging fault
    annunciation
  • Explanation
  • automatic responses require little processing
  • Countermeasures
  • enhance stimulus-response compatibility

82
Response Selection
  • Phenomenon
  • response time inversely proportional to practice
  • Example
  • trained radar operator faster at detecting and
    identifying targets
  • Explanation
  • automaticity of responses
  • Countermeasures
  • provide training

83
Response Selection
  • Phenomenon
  • response time inversely proportional to required
    accuracy
  • Example
  • radar operator detecting and identifying targets
  • Explanation
  • speed-accuracy tradeoff
  • Countermeasures
  • reduce accuracy requirements
  • enhance operator accuracy through training
    other means

84
Other Factors Affecting RT
  • Stimulus complexity
  • Workload
  • Stimulus location
  • Task interference/workload
  • Motivation
  • Fatigue
  • Environmental variables
  • etc.
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