3D%20Model%20Acquisition%20by%20Tracking%202D%20Wireframes - PowerPoint PPT Presentation

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3D%20Model%20Acquisition%20by%20Tracking%202D%20Wireframes

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For a 1 standard deviation error in the inverse depth, the image motions are ... The depth variance for each point can be computed from its 3D pdf by sZc = utCu, ... – PowerPoint PPT presentation

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Title: 3D%20Model%20Acquisition%20by%20Tracking%202D%20Wireframes


1
3D Model Acquisition by Tracking 2D Wireframes
  • Presenter Jing Han Shiau
  • M. Brown, T. Drummond and R. Cipolla
  • Department of Engineering
  • University of Cambridge

2
Motivation
  • 3D models are needed in graphics, reverse
    engineering and model-based tracking.
  • Want to be able to do real-time tracking.

3
System Input/Output
4
Other Approaches
  • Optical flow/ structure from motion
  • (Tomasi Kanade, 1992)
  • - Acquire a dense set of depth measurements
  • - Batch method not real-time
  • Point matching between images.
  • - Feature extraction followed by geometric
    constraint enforcement
  • Edge extraction followed by line matching between
    3 views using trifocal tensors

5
Improvement
  • Previous approaches used single line segments,
    but 2D wireframes allow high level user
    constraints to reduce the number of degrees of
    freedom (6 degree of freedom Euclidean motion
    constraint) since each new line segment adds 4
    degrees of freedom.

6
3D Positions of Lines
  • Internal Camera parameters are known.
  • Initial and final camera matrices are known
    through querying robot (arm) for camera pose.
  • Edge correspondence preserved using tracking.
  • 3D position of lines computed by triangulation.

7
Single Line Tracking
  • Sample points are initialized along each line
    segment.
  • Search perpendicular to the line for local maxima
    of the intensity gradient.
  • New line position is chosen to minimize the sum
    squared distance to the measured edge positions.

8
Single Line Tracking
9
Triangulation (Single Line tracking)
  • Finding 3D line by intersecting the rays
    corresponding to the ends of the line in the
    first image with the plane defined by the line in
    the second image.

10
Finding 3D Line
  • Find the 3D line by intersecting the world line
    defined by the point (u, v) in the first image,
    with the world plane defined by the line
  • in the second, is equivalent to solving the
    linear equations

11
Limitations
  • Object edges which project to epipolar lines may
    not be tracked.
  • In case of a pure camera translation, epipolar
    lines move parallel to themselves (radially with
    respect to the epipole) but the component of a
    lines motion parallel to itself is not
    observable locally.

12
2D Wireframe Tracking
  • Similar to line segment tracking, least squares
    method is used to minimize the sum of the squared
    edge measurements from the wireframe.

13
2D Wireframe Tracking
  • The vertex image motions are stacked into the
    P-dimensional vector p, and the measurements are
    stacked into the D-dimensional vector d0.
  • D is the new measurement vector due to the motion
    p, and M is the DxP measurement matrix.
  • Least squares is used to minimize the sum squared
    measurement error d2.

14
2D Wireframe Tracking
  • The least squares solution is
  • But in general it is not unique. It can contain
    arbitrary components in the right nullspace of M,
    corresponding to displacements of the vertex
    image positions that do not change the
    measurements. Adding a small constant to the
    diagonal of M prevents instability.

15
3D Model Building
  • 2D wireframe tracking preserves point
    correspondence.
  • 3D position of the vertices can be calculated
    from 2 views using triangulation.
  • Observations from multiple views can be combined
    by maintaining a 3D pdf for each vertex p(X).

3D pdf is updated on the basis of the tracked
image position of the point, and the known camera.
16
3D Model Building
  • A 3D pdf has surfaces of constant probability
    defined by rays through a circle in the image
    plane. This pdf is approximated as a 3D Gaussian
    of infinite variance in the direction of the ray
    through the image point, and equal, finit,
    variance in the perpendicular plane.

17
3D Model Building
  • The 3D pdf is the likelihood of the tracked point
    position, conditioned on the current 3D position
    estimate p(wX).
  • Multiply this by the prior pdf to get the
    posterior pdf

18
3D Model Building
  • X is Gaussian with mean mp and covariance matrix
    Cp, wX is Gaussian with mean ml, covariance
    matrix Cl, and Xw is Gaussian with mean m and
    covariance matrix C.
  • These are the Kalman filter equations used to
    maintain 3D pdfs for each point.

19
Triangulation (3D Model Building)
  • Instead of using multiple rays that pass through
    the image point as in the case of single line
    tracking, probability distribution is used.

20
Combining Tracking and Model Building
  • There are 6 degrees of freedom corresponding to
    Euclidean position in space (3 translations and 3
    rotations) for a rigid body.
  • A wireframe of P/2 points has a P-dimensional
    vector of vertex image positions.

21
Model-based 2D Tracking
  • The velocity of an image point for a normalized
    camera moving with translational velocity U and
    rotating with angular velocity w about its
    optical center is
  • where Zc is the depth in camera coordinates and
    (u, v) are the image coordinates.

22
Model-based 2D Tracking
  • Stacking the image point velocities into a
    P-dimensional vector results in
  • Each vector vi forms a basis for the 6D subspace
    of Euclidean motions in P space.

23
Model-based 2D Tracking
  • Pros
  • Converting a P degree of freedom tracking problem
    into a 6 degree of freedom one.
  • Cons
  • The accuracy of the model (and the accuracy of
    the subspace of its Euclidean motion) is poor
    initially.
  • Conclusion Accumulate 3D information from
    observations and progressively apply stronger
    constraints.

24
Probabilistic 2D Tracking
  • A second Kalman filter is used to apply weighted
    constraints to the 2D tracking.
  • The constraints are encoded in a full PxP prior
    covariance matrix.
  • A Euclidean motion constraint can be included by
    using a prior covariance matrix of the form

25
Probabilistic 2D Tracking
  • Writing P as and assume ?i are independent to
    get
  • The variance of the image motion is large in the
    directions corresponding to Euclidean motion, and
    0 in all other directions.
  • The weights can be adjusted to vary the strength
    of the constraints.

26
Probabilistic 2D Tracking
  • To combine tracking and model building, errors
    due to incorrect estimation of depth are
    permitted, weighted by the uncertainty in the
    depth of the 3D point.
  • Only components of image motion due to camera
    translation depend on depth.

27
Probabilistic 2D Tracking
  • For a 1 standard deviation error in the inverse
    depth, the image motions are
  • Stacking the image point velocities into the
    P-dimensional vector to get

28
Probabilistic 2D Tracking
  • Let
  • Then
  • Ignore terms due to coupling between points to
    get
  • The depth variance for each point can be computed
    from its 3D pdf by sZc utCu, where u is a unit
    vector along the optical axis and C is the 3D
    covariance matrix.

29
Probabilistic 2D Tracking
  • The final form of the prior covariance matrix is
  • Which allows image motion due to Euclidean motion
    of the vertices in 3D, and also due to errors in
    the depth estimation of these vertices.

30
Basic Ideas
  • Wireframe geometry specification via user input.
    Can occur at any stage, allowing objects to be
    reconstructed in parts.

31
Basic Ideas
  • 2. 2D tracking Kalman filter. Takes edge
    measurements and updates a pdf for the vertex
    image positions. Maintains a full PxP covariance
    matrix for the image positions.

32
Basic Ideas
  • 3. 3D position Kalman filter. Takes known camera,
    and estimate vertex image positions, and updates
    a pdf for the 3D vertex positions. Maintains
    separate 3x3 covariance matrices for the 3D
    positions.

33
Algorithm Flow
  • Combined tracking and model building algorithm.
  • 3D position updates are performed intermittently.

34
Results
  • Real time tracking and 3D reconstruction of
    church image.

35
Results
  • ME block constructed in 2 stages exploiting
    weighted model-based tracking constraints.

36
Results
  • Propagation of 3D pdfs.
  • Evolution of model from initial planar hypothesis.

37
Results
  • Objects reconstructed using the Model Acquisition
    System, with surfaces identified by hand.
  • Computer generated image using reconstructed
    objects.

38
Thanks!
  • QA
  • Happy Thanksgiving!!!
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