EverQuest - PowerPoint PPT Presentation

1 / 12
About This Presentation
Title:

EverQuest

Description:

Could get together with some other players. The game is played around the clock ... In US, $11 billion per year on computer and video game (EverQuest, Xbox, ... – PowerPoint PPT presentation

Number of Views:12
Avg rating:3.0/5.0
Slides: 13
Provided by: NSL5
Category:

less

Transcript and Presenter's Notes

Title: EverQuest


1
(No Transcript)
2
EverQuest
  • Sonys online game
  • Setting in middle age
  • Can be a dwarf, troll, priest or warrior etc.

3
Goal
  • Accumulate experiences and get rich
  • Could get together with some other players
  • The game is played around the clock
  • The virtual world keeps changing even if youre
    not online

4
(No Transcript)
5
Profit
  • In US, 11 billion per year on computer and video
    game (EverQuest, Xbox, relevant hardware)
  • Expect 30 billion in 2009
  • For EverQuest, 600K gamers pay 13 to 15 per
    month. CD-ROM cost 50
  • Less than 3 million to bring to the market

6
Scaling up
  • At any time, 150K gamers are online
  • More than 1500 servers
  • In one data centers, more than 30km wires connect
    computers

7
Scaling up
  • In 1999, gamers flood into San Diego
  • Force Sonys ISP to add more lines
  • Still remains long trench in the pavement of San
    Diego
  • Now the transaction rates rival Visas and Wall
    Street

8
Death Star
  • A room contains servers of Sonys online game
  • To prevent overcrowding, servers are divided into
    clusters
  • Each cluster is a world of EverQuest, consisting
    of 20-30 dual-processor computers

9
  • Each world can support 2500 players
  • Now there are 52 worlds
  • Sony has begun using blade servers
  • Still a limit, need space to cool them down

10
Just in time system
  • Allocates computer resources based on user demand
  • System looks up the data and software in one
    machine and use other idle processing resources

11
If cant beat them, join them
  • NOC (Network Operations Center) handles all
    problems
  • Bugs related to economy are the most bothersome
  • Estimate size of underground market of virtual
    items 150 million
  • NOC in charge of checking hackers
  • Official exchange site of Sony

12
How big?
  • How big the market can be?
  • The learning curve for a new player in EverQuest
    is tough, and tend to spend 20 hours a week on
    the game
  • To increase, Sony recently tested a service to
    let players order pizza in the game
Write a Comment
User Comments (0)
About PowerShow.com