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Applications. Environments.

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Environments. EEL 5937 Multi Agent Systems Lotzi B l ni Applications Electronic commerce User interface agents on e-commerce sites Bidding agents Controversy ... – PowerPoint PPT presentation

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Title: Applications. Environments.


1
Applications.Environments.
  • EEL 5937 Multi Agent Systems
  • Lotzi Bölöni

2
Applications
3
Electronic commerce
  • User interface agents on e-commerce sites
  • Bidding agents
  • Controversy
  • Acting on behalf of the customer?
  • On behalf of the seller?
  • No mechanisms for guaranteeing loyalty of agents

4
Spacecraft control
  • The ground crew is usually required to track the
    spacecrafts progress and decide how to deal with
    eventualities
  • Remember the control room for the Apollo moon
    missions?
  • Expensive
  • Very long reaction time if the spacecraft is far
  • NASA is investigating making the probes more
    autonomous
  • Example Deep Space 1

5
Virtual communities
  • Agents as placeholders for user
  • Temporarily
  • Permanently
  • Avatars
  • Virtual corporations
  • Consumer management agents
  • Economic recession (the burst of the internet
    bubble) slowed down innovation in 2001-2004
  • It is picking up again, as companies see agents
    as an alternative to outsourcing.
  • Massively multiplayer role playing games
  • E.g. Everquest, Asherons Call etc.
  • As many times, gaming community is in the
    technical forefront.
  • We will see many of these ideas going into the
    virtual corporations

6
Grid computing
  • New paradigm for distributed computing
  • Similar to the electric grid
  • Providers and consumers. Contracts, requests,
    resource management
  • Popular in the scientific computing community
  • Has the potential to become a widespread approach
  • If we manage the complexity of use
  • Managing a long running computation
  • Reacting to events (e.g. hardware failure)
  • Computation steering
  • Reconfiguring systems for changing priorities

7
Sensor networks
  • Sensors
  • Small hardware devices with sensing and wireless
    capabilities (e.g. motes).
  • Agents which collect data, communicate to pass
    them to a sink
  • In-network processing (data fusion, data
    correlation possible)
  • Negotiation
  • Active vs. passive sensors
  • Who covers which target
  • Newest trend sensor/actuator networks
  • Sensors limited power, capabilities, fixed
    mostly sensing
  • Actuators more power, may be mobile act on the
    environment

8
And many others
  • Military applications
  • Health care
  • Intelligent home, intelligent car
  • Dynamic spectrum management
  • Negotiate spectrum resource allocations
  • maybe you will propose the next one?

9
Conclusion
  • Many interesting research issues
  • Many interesting business opportunities
  • Agent technology image hurt by many marketing
    pushes without significant technology behind them
  • But real advances were made

10
Environments, events, actions
11
Environments, events and actions
  • The agents live in an environment
  • The operating system
  • The internet
  • The world of Quake / the world of Everquest
  • For an AIBO robot the home of the owner
  • The battlefield
  • The environment is usually not fixed. It is
    changing through events and actions.
  • Events changes in the environment, for which we
    do not know the source.
  • Actions changes in the environment whose source
    is the agent or another known entity
  • We usually consider events and actions to be
    discrete in time and space.

12
Environments Accessible vs. inaccessible
  • An accessible environment is one in which the
    agent can obtain complete, accurate, up-to-date
    information about the environments state.
  • Most moderately complex environments (including
    for example, the everyday physical world and the
    Internet) are inaccessible.
  • Accessible environments
  • Allows a more formal treatment of the agents
  • Sensing is not an issue
  • Planning, combinatorical computations become
    predominant (e.g. chess!)
  • Inaccessible environments
  • Sensing should be a large part of the agents work
  • Exact planning less important than short time
    reactions

13
Environments Deterministic vs. non-deterministic
  • A deterministic environment is one in which any
    action has a single guaranteed effect. There is
    no uncertainty about the state that will result
    from performing an action.
  • Operating in a non-deterministic environment
    means that we need to verify the result of our
    actions.
  • Deterministic environment
  • Single program computing environment with strong
    reservations and optimism
  • Non-deterministic
  • The physical world
  • The internet
  • Multi-agent systems

14
Environments Static vs. dynamic
  • A static environment is one that can be assumed
    to remain unchanged except by the performance of
    actions by the agent
  • A dynamic environment independent changes happen
    (events, actions of other agents).
  • A physical world is a highly dynamic environment.
  • Some computer environments can be made static,
    but the interesting ones are dynamic.

15
Environments Episodic vs. non-episodic
  • In an episodic environment, the performance of an
    agent is dependent on a number of discrete
    episodes, with no link between the performance of
    the agent in different scenarios.
  • Episodic environments are simpler, because the
    agent developer can ignore the long term history
    of the agent.
  • Example
  • A battery powered robot lives in a non-episodic
    environment.
  • Everquest is non-episodic, Unreal Tournament is.

16
Environments Discrete vs. continuous
  • An environment is discrete is there are a fixed
    finite number of entities and percepts in it
    (e.g. a chess game)
  • Continuous no isolatable entities, events as
    analog change etc. (e.g. the ocean)
  • Discussion
  • Computers are usually perceived as discrete.
  • Nature is usually perceived as continuous, at
    least at the macro level.
  • We can usually isolate actions, because they are
    performed by the agent
  • Isolating events is more difficult.

17
Physical Environment embodied agents
  • Special case of the environment where the
    environment is the physical world or a simulation
    of it.
  • Agents have a physical location (x,y) or (x,y,z).
  • The environment has a geography.
  • Actions and sensing are dependent of physical
    proximity.
  • There is a continuity property you need to
    traverse locations to get from place to place.
  • Communication can be helped or hindered by
    geography.
  • The physical and virtual environment can coexist!

18
Virtual environment / Internet
  • Locations are hosts. Multiple agents can occupy
    the same host.
  • Mobility between hosts is possible the agents
    move directly from host to host.
  • Communication capabilities are independent of the
    location.
  • The actions of the agents are software actions.
  • Communication with user interfaces the location
    of the user still matters!!!
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