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Console Game Machine Based Online Game System

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SoCom, FFXI (user 300,000), everquest. Sports, MMORPG. MS XBOX. True fantansy live online ... Not easy to patch against virus, worms and hackings - Approach ... – PowerPoint PPT presentation

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Title: Console Game Machine Based Online Game System


1
Console Game Machine Based Online Game System
  • 2003.10.27
  • Taeho kim
  • thkim_at_cosmos.kaist.ac.kr

2
Introduction
  • Sony PlayStation2
  • SoCom, FFXI (user 300,000), everquest
  • Sports, MMORPG
  • MS XBOX
  • True fantansy live online
  • FPS, action
  • Nintendo GameCube

3
Comparision consoles machines
4
Issues On Console Online Game System(1/4)
  • Online game with heterogenous consoles or PCs
  • - why important
  • heterogenous components in a system
  • same game on different platforms
  • - approach
  • Providing Interface to each machine
  • input mapping, message mapping,
    synchronization

5
Issues On Console Online Game System(2/4)
  • Security and Protection
  • - Why important
  • malicious components in a system
  • Not easy to patch against virus, worms and
    hackings
  • - Approach
  • Attaching security and protection modules to
    machine

6
Issues On Console Online Game System(3/4)
  • Communication method among online gamers
  • - Why important
  • console have no character device while computer
    have a keyboard
  • - Approach
  • voice
  • eye-toy (cam)
  • keyboard

7
Issues On Console Online Game System(4/4)
  • of user scalability in a game
  • - Why important
  • Each components have different scaling rate
  • MMORPG (massive multi-players online RPG)
  • - Approach
  • If user grows from hundreds-degree to
    ten-thousands degree, how to construct systems
  • Looking into same scaling computer online game
    system

8
References
  • x-box hacking book An Introduction to Reverse
    Engineering
  • Keeping Secrets in Hardware The Microsoft XboxTM
    Case Study
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