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Game Proposal Design Document

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Vision Thing If you can not boil it down to a quick summary, it has no chance of ... Ideas of what it is going to 'look' like. Visual Reference Library ... – PowerPoint PPT presentation

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Title: Game Proposal Design Document


1
Game Proposal / Design Document
2
What is your game about?
  • Project Proposal
  • The Story
  • plot
  • introduce main character
  • identify his/her problem
  • describe the problem or task
  • explain how player will succeed in the game

3
High Concept
  • Vision Thing If you can not boil it down to a
    quick summary, it has no chance of success.
  • State in one or two sentences what your game is
    about.
  • Most games begin with a single idea

4
Gameplay
  • Summarize what the player will do when he is
    playing the game.
  • Genre Statement
  • How it departs from conventions - what is your
    new twist in the genre?
  • What does the player do?
  • What level of difficulty will you include?

5
  • What type of interface is incorporated?
  • What type of navigation will you give the player?
  • Will you have AI programs? What do they do?
  • What sort of tools will you give the players?
  • What sort of setting is it?
  • What is the plot?
  • What is the ending?

6
Features
  • List major selling points of your game
  • Identify the technical advancements

7
Concept Art
  • Ideas of what it is going to look like
  • Visual Reference Library
  • collected from the internet, (example Bond
    carries a Rolex watch that allows for GPS
    wireless internet using voice activation - show
    picture of Rolex watch, write a description of
    why it is more than just a watch)

8
Technical Design
  • How does the game get from words on the page to a
    game platform?

9
Target Market
  • Who are you developing the game for?
  • Niche market or specialized genre?
  • Mass market?
  • Kids?
  • Sports fans?

10
Hardware Platform?
11
Competitive Analysis
  • What games have come out in this genre?
  • How did they do?
  • How will yours be better or worse?

12
Risk Analysis
  • What do you think could prevent you from getting
    a game like this off the ground?
  • How would you minimize risk?

13
Summary
  • Why is this going to be a great game?
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