Title: CIS 170 MART Teaching Effectively/cis170mart.com
1CIS 170 MART Teaching Effectively/cis170mart.com
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2CIS 170 Entire Course (Devry) FOR MORE CLASSES
VISIT www.cis170mart.com CIS170C All iLabs
1,2,3,4,5,6,7 Devry University
3CIS 170 iLab 2 of 7 Decisions (Devry) FOR MORE
CLASSES VISIT www.cis170mart.com Lab CIS
CIS170C-A2 Lab 2 of 7 Decisions Lab Overview -
Scenario/Summary You will code, build, and
execute two programs requiring decisions. The
first program will determine the smaller of two
numbers input on the screen.
4CIS 170 iLab 2 of 7 Decisions (Devry) FOR MORE
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CIS170C-A2 Lab 2 of 7 Decisions Lab Overview -
Scenario/Summary You will code, build, and
execute two programs requiring decisions. The
first program will determine the smaller of two
numbers input on the screen. The second program
will calculate the shipping charge based on the
purchase amount input on the screen.
5CIS 170C iLab 1 of 7 Getting Started
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Lab 1 of 7 Getting Started (Your First C
Programs) Lab Overview - Scenario/Summary Welcome
to Programming with C. The purpose of this
three-part lab is to walk you through the
following tutorial to become familiar with the
actions of compiling and executing a C
program. In general, this lab will instruct you
on how to create a project how to enter and
save a program how to compile and run a program
6 CIS 170C iLab 1 of 7 Getting Started
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Lab 1 of 7 Getting Started (Your First C
Programs) Lab Overview - Scenario/Summary Welcome
to Programming with C. The purpose of this
three-part lab is to walk you through the
following tutorial to become familiar with the
actions of compiling and executing a C
program. In general, this lab will instruct you
on how to create a project how to enter and
save a program how to compile and run a program
how to, given a simple problem using input and
output
7CIS 170C iLab 3 of 7 Looping (Devry) FOR MORE
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CIS170C-A3 Lab 3 of 7 Looping Lab Overview
Scenario/Summary You will code, build, and
execute a program that will use looping to
determine the score for a diver based on
individual judges scores.
8CIS 170C iLab 3 of 7 Looping (Devry) FOR MORE
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CIS170C-A3 Lab 3 of 7 Looping Lab Overview
Scenario/Summary You will code, build, and
execute a program that will use looping to
determine the score for a diver based on
individual judges scores.
9CIS 170C iLab 4 of 7 Functions (Devry) FOR
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CIS CIS170C-A4 Lab 4 of 7 Functions Lab
Overview Scenario/Summary You will code, build,
and execute a program that simulates the dialing
of a phone using functions.
10CIS 170C iLab 4 of 7 Functions (Devry) FOR
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CIS CIS170C-A4 Lab 4 of 7 Functions Lab Overview
Scenario/Summary You will code, build, and
execute a program that simulates the dialing of a
phone using functions.
11CIS 170C iLab 5 of 7 Arrays and Strings
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com Lab CIS CIS170C-A5 Lab 5 of 7 Arrays
and Strings Lab Overview - Scenario/Summary You
will code, build, and execute two programs
requiring arrays and strings.
12 CIS 170C iLab 5 of 7 Arrays and Strings
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m Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
Strings Lab Overview - Scenario/Summary You will
code, build, and execute two programs requiring
arrays and strings.
13 CIS 170C iLab 7 of 7 Sequential Files
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com Lab CIS CIS170C-A7 Lab 7 of 7
Sequential Files Lab Overview -
Scenario/Summary You will code, build, and
execute a program that requires sequential files
to create an address database. Learning
Outcomes Continue using a menu system with
console applications Be able to write a console
application Demonstrate entering, appending,
storing
14CIS 170C iLab 7 of 7 Sequential Files
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m Lab CIS CIS170C-A7 Lab 7 of 7 Sequential
Files Lab Overview - Scenario/Summary You will
code, build, and execute a program that requires
sequential files to create an address database.
15CIS 170C Lab 6 of 7 Menu-Driven Application
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com Lab CIS CIS170C-A6 Lab 6 of 7
Menu-Driven Application Lab Overview -
Scenario/Summary You will utilize classes in the
design of this program.You will code, build, and
execute an Automated Teller Machine (ATM)
Menu-Driven Console Application. To be able to
explain the need for menus in a program To be
able to determine ways to implement menus in a
Windows console application To be able to
understand the classes and objects used in a
Windows console application To be able to write a
Windows
16CIS 170C Lab 6 of 7 Menu-Driven Application
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m Lab CIS CIS170C-A6 Lab 6 of 7
Menu-Driven Application Lab Overview -
Scenario/Summary You will utilize classes in the
design of this program. You will code, build, and
execute an Automated Teller Machine (ATM)
Menu-Driven Console Application.
17CIS 170 MART Teaching Effectively/cis170mart.com
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- www.cis170mart.com