Title: Constructivist learning and multimedia
1Constructivist learning and multimedia
- Ian Hart, Gray Williams, Denis Meyer
- CAUT Ecology French
- Biodiversity
2The Constructivist Credo
- Knowledge is constructed by the learner
- Many world views can be constructed there are
multiple perspectives - Knowledge is dependent on context
- Learning is mediated by tools and signs
- Learning is a social-dialogical activity
- Knowing how we know is the ultimate human
accomplishment
3Traditional vs Constructivist
Curriculum design
- Teach sequences of skills graded from low-level
to high-level
- Assist students to learn through problems,
explore possibilities, develop products and
presentations
4Traditional vs Constructivist
Instructional design
- Match clear objectives with assessment tests
- Develop global goals which require generalised
abilities such as problem solving and research
5Traditional vs Constructivist
Student goals
- Stress on individual achievement
- Stress on collaboration and group work
6Traditional vs Constructivist
Teaching strategies
- Formal classroom instruction, lectures,
worksheets, mastery activities, tests
- Informal atmosphere, open-ended questions,
research and development, learning portfolios,
descriptive assignments.
7Implications for developers
- The student brings prior learning and beliefs to
the task
- Be aware of implicit assumptions (eg. cultural
values) - Provide scaffolding and context
8Lemonade Stand mathematics with cultural
implications
9Implications for developers
- The student is in control of the learning
experience (of the program)
- Logical, instinctive navigation is vital
- Democratic vs algorithmic structure
- Menus can provide scaffolding (eg. concept maps)
10Democratic structure with concept map
lthttp//nt.media.hku.hk/webcoursegt
11Implications for developers
- Learning is often collaborative
- Opportunities for different world views and
alternative solutions
12Different world views Les Hongkongaises
13Implications for developers
- Learning experiences should be in context
- Multimedia can provide realistic experiences and
simulations - Video and immersive media can promote engagement
14Immersive media puts learning in contextThe
Virtual Beach (QTVR)
15Implications for developers
- Assessment involves evaluating evidence of
knowledge construction
- Open-ended problems
- Unstructured data
- Tools for knowledge construction
16Knowledge construction in Action Multimedia in
Architecture
17Implications for developers
- The program should develop the students
metacognitive abilities
- Scaffolding and reflective devices
- Concept maps
- Advance organisers
- Evaluative assignments
- Action research approach
18Examples
- Architecture
- Ecology Biodiversity
- French
- Overall objectives
- Production strategy
- Teaching-leaning strategy
- Evaluation
19Multimedia for Architects
- Dept of Architecture/CAUT 2001
- Year 4 course
- Students work collaboratively to communicate
complex architectural concepts to lay
professional audiences using multimedia - Medium CD-ROM (for assessment)
20The virtual lecture
- Virtual School of Ecology Biodiversity
(HKU-Nottingham) - Provide an on-line data bank of high-quality
lectures from experts in the field - Provide tools for deconstruction and analysis
- Medium CD-ROM and Internet Player
21Les Hongkongaises
- Dept of French/CAUT
- Student-centred material
- Promote viewer identification
- Communicative competence approach
- Errors are viewed as valuable data
- Contextualisation
- Medium CD-ROM
22Seminar 2 Production11 May
- Digital media and multimedia
- The iShell authoring environment
- Production strategies and the Interactive Media
Group