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Instructional Design Constructivism and Multimedia

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Title: Instructional Design Constructivism and Multimedia


1
Instructional DesignConstructivismand
Multimedia
  • By
  • Martha Chapman
  • ETEC 5760
  • Summer 2003

2
Knowledge is not transmitted it is constructed.
3
Constructivism
  • Constructivism is a belief that the learners can
    use their previous and current beliefs, ideas,
    and knowledge to form and connect incoming
    information and eventually reach conclusions in
    subject matter.

4
The Constructivist Classroom
  • Emphasis is placed on students' ability to solve
    real-life, practical problems based on prior
    knowledge and understanding.
  • Students confront problems full of meaning
    because they are realistic and authentic.
  • Students invent alternative solutions.
  • Students collaborate with others.
  • Students try out ideas and hypotheses, revise
    their thinking, and finally present the best
    solution they can derive.

5
The Facilitator
  • The job of the teacher in constructivist models
    is to arrange for required resources and act as a
    guide to students while they set their own goals
    and 'teach themselves'. (Roblyer, Edwards, and
    Havriluk, 1997, p. 70)

6
The Learner
  • The student's individual development is at the
    center of instruction, rather than a lesson plan.

7
Why Multimedia?
  • Multimedia provides many opportunities for active
    and cooperative learning.
  • Multimedia allows for authentic learning.
  • Multimedia allows students to generate their own
    knowledge.
  • Multimedia assists students in taking more
    responsibility for learning.
  • Multimedia engages the students in active
    learning.

8
Interactive and Presentation Multimedia
  • A communication format integrating several
    media (text, audio, visual), most commonly
    implemented with a computer.

Text
9
Interactive Multimedia
  • The user, as the name suggests, can interact
    with multimedia so that information can be
    accessed in a non-linear fashion.

10
Interactive Video
  • Videodiscs
  • Compact Disc Read Only Memory (CD-ROM) technology
  • hypertext/hypermedia/multimedia

11
Presentation Multimedia
  • video camera
  • audio cassette player
  • musical keyboard
  • television set
  • computer
  • video cassette recorder

12
Computers
  • The major function of the computer would appear
    to be in its mode as a tool with applications
    such as word processors, databases, spreadsheets
    and graphics programs.

13
Computers Have Other Uses
  • Hypermedia/Hypertext
  • Simulations
  • Tutorials
  • Educational Games
  • Drill and Practice (be careful)

14
1 2 3 Learning
15
References
  • Conceição-Runlee, Simone, and Daley, Barbara J.
    Constructivist Learning Theory To Web-Based
    Course Design An Instructional Design Approach.
    Retrieved June 19, 2003 from http//www.bsu.edu/te
    achers/departments/edld/conf/constructionism.html
  • Mergel, Brenda. (1998, May). Instructional
    Design and Learning Theory. Retrieved June 19
    from http//www.usask.ca/education/coursework/802p
    apers/mergel/brenda.htmThe20Basics20of20Constr
    uctivism
  • Smith, Particia L. and Ragan, Tillman J., 1999,
    Instructional Design, John Wiley Sons, Inc.,
    New York.
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