Title: WDKA Games and Storytelling
1WDKA - Games and Storytelling
2WDKA - Games and Storytelling
- Goal
- Why study Games?
- Overview
- Today
3WDKA - Games and Storytelling
4WDKA - Games and Storytelling
- Goal
- To understand games from
- a number of perspectives
5WDKA - Games and Storytelling
- Production proces
- Formally
- Individually
- Culturally
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7WDKA - Games and Storytelling
- Production proces ? Build a game
- Formally ? Games as rule-systems
- Individually ? Playing and enjoying games
- Culturally ? Learn, debate, understand
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9WDKA - Games and Storytelling
10WDKA - Games and Storytelling
- Relatively new field
- (at least digitally)
- which is much debated
11WDKA - Games and Storytelling
- Digital Games offer a
- new vehicle for cultural expression
- (digital games remediate analog games)
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- Games are big business
- (but not nearly as big as Hollywood yet..)
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- Most importantly
- People love to play
- It appeals to something inside of us
- Which could be 'tapped' to make life more fun
- (or so the serious game rhetoric goes..)
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- Compulsory History Lesson
- People are players
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Culture
- Johan Huizinga
- (1872-1945)
- Homo Ludens
- (1938)
16WDKA - Games and Storytelling
Culture
- People love work
- but
- They also love play
17WDKA - Games and Storytelling
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19WDKA - Games and Storytelling
Individual reception
- Games as a 'magic circle'
- All play moves and has its being within a
play-ground marked off beforehand either
materially or ideally, deliberately or as a
matter of course. Just as there is no formal
difference between play and ritual, so the
consecrated spot cannot be formally
distinguished from the play-ground. The arena,
the card-table, the magic circle, the temple, the
stage, the screen, the tennis court, the court of
justice, etc, are all in form and function
play-grounds, i.e. forbidden spots, isolated,
hedged round, hallowed, within which special
rules obtain. All are temporary worlds within the
ordinary world, dedicated to the performance of
an act apart (Huizinga).
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21WDKA - Games and Storytelling
- For Huizinga play is everywhere,
- because it is a mindstate.
- What is play?
- What is a game?
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23WDKA - Games and Storytelling
- Week 1-4
- Designing a fun game
- - Develop concept
- - Define rulesets
- - Paper prototyping
- Week 5
- Checkpoint Presentation
- week 5 and on
- Developing a protoype/creating a modification
- Week 9
- Final Presentation
24WDKA - Games and Storytelling
- Scoring points
- Look at the online Excelsheet.
- - 5 points for game analysis
- - 10 points for presence
- - 10 points for originality
- - 10 points for professionalism (teamplay
presentation style) - - 20 points for insight into proces
- - 45 points for the endresult
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- Game analysis
- Every week 2/3 students will
- analyse present a game
26WDKA - Games and Storytelling
- Things we will look at
- Play vs Games, Ludus Paidea, Generative vs
Narrative, Ludology Narratology, Interactivity
Participantion, History Theory, Industry
Money, Art games, Pervasive games, Big games,
Board games, MMORPGS, Casual games, Serious
games, Rulesets, Toolsets, Simulations,
Hypermedia, Current debates, Myths Criticism,
Politics, News, Emotions, etc - But most importantly FUN