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WDKA Games and Storytelling

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Production proces Build a game. Formally Games as rule-systems ... Hypermedia, Current debates, Myths & Criticism, Politics, News, Emotions, etc ... – PowerPoint PPT presentation

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Title: WDKA Games and Storytelling


1
WDKA - Games and Storytelling
  • Tijmen Schep

2
WDKA - Games and Storytelling
  • Goal
  • Why study Games?
  • Overview
  • Today

3
WDKA - Games and Storytelling
  • Goal
  • ...

4
WDKA - Games and Storytelling
  • Goal
  • To understand games from
  • a number of perspectives

5
WDKA - Games and Storytelling
  • Production proces
  • Formally
  • Individually
  • Culturally

6
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7
WDKA - Games and Storytelling
  • Production proces ? Build a game
  • Formally ? Games as rule-systems
  • Individually ? Playing and enjoying games
  • Culturally ? Learn, debate, understand

8
WDKA - Games and Storytelling
  • Why study Games?
  • ...

9
WDKA - Games and Storytelling
  • Games are VERY important

10
WDKA - Games and Storytelling
  • Relatively new field
  • (at least digitally)
  • which is much debated

11
WDKA - Games and Storytelling
  • Digital Games offer a
  • new vehicle for cultural expression
  • (digital games remediate analog games)

12
WDKA - Games and Storytelling
  • Games are big business
  • (but not nearly as big as Hollywood yet..)

13
WDKA - Games and Storytelling
  • Most importantly
  • People love to play
  • It appeals to something inside of us
  • Which could be 'tapped' to make life more fun
  • (or so the serious game rhetoric goes..)

14
WDKA - Games and Storytelling
  • Compulsory History Lesson
  • People are players

15
WDKA - Games and Storytelling
Culture
  • Johan Huizinga
  • (1872-1945)
  • Homo Ludens
  • (1938)

16
WDKA - Games and Storytelling
Culture
  • People love work
  • but
  • They also love play

17
WDKA - Games and Storytelling
  • Take
  • Play
  • Seriously

18
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19
WDKA - Games and Storytelling
Individual reception
  • Games as a 'magic circle'
  • All play moves and has its being within a
    play-ground marked off beforehand either
    materially or ideally, deliberately or as a
    matter of course. Just as there is no formal
    difference between play and ritual, so the
    consecrated spot cannot be formally
    distinguished from the play-ground. The arena,
    the card-table, the magic circle, the temple, the
    stage, the screen, the tennis court, the court of
    justice, etc, are all in form and function
    play-grounds, i.e. forbidden spots, isolated,
    hedged round, hallowed, within which special
    rules obtain. All are temporary worlds within the
    ordinary world, dedicated to the performance of
    an act apart (Huizinga).

20
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21
WDKA - Games and Storytelling
  • For Huizinga play is everywhere,
  • because it is a mindstate.
  • What is play?
  • What is a game?

22
WDKA - Games and Storytelling
  • Overview
  • ...

23
WDKA - Games and Storytelling
  • Week 1-4
  • Designing a fun game
  • - Develop concept
  • - Define rulesets
  • - Paper prototyping
  • Week 5
  • Checkpoint Presentation
  • week 5 and on
  • Developing a protoype/creating a modification
  • Week 9
  • Final Presentation

24
WDKA - Games and Storytelling
  • Scoring points
  • Look at the online Excelsheet.
  • - 5 points for game analysis
  • - 10 points for presence
  • - 10 points for originality
  • - 10 points for professionalism (teamplay
    presentation style)
  • - 20 points for insight into proces
  • - 45 points for the endresult

25
WDKA - Games and Storytelling
  • Game analysis
  • Every week 2/3 students will
  • analyse present a game

26
WDKA - Games and Storytelling
  • Things we will look at
  • Play vs Games, Ludus Paidea, Generative vs
    Narrative, Ludology Narratology, Interactivity
    Participantion, History Theory, Industry
    Money, Art games, Pervasive games, Big games,
    Board games, MMORPGS, Casual games, Serious
    games, Rulesets, Toolsets, Simulations,
    Hypermedia, Current debates, Myths Criticism,
    Politics, News, Emotions, etc
  • But most importantly FUN
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