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Fish Tank Virtual Reality

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1997/11/10. VR Lab. Fish Tank Virtual Reality. Colin Ware and ... What is 'Fish Tank VR' ? Advantages over immersion VR. Design properties of Fish Tank VR. ... – PowerPoint PPT presentation

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Title: Fish Tank Virtual Reality


1
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Fish Tank Virtual Reality Colin Ware and Kevin
Arthur Faculty of Computer Science University of
New Brunswice
2
Contents
  • What is Fish Tank VR ?
  • Advantages over immersion VR.
  • Design properties of Fish Tank VR.
  • Experiment 1 Subjective Impressions of 3D.
  • Experiment 2 Tracing Tree Paths.
  • Conclusion.

3
What is Fish Tank VR ?
  • The head coupled system
  • including a monitor, a device for measuring head
    position, and stereo goggles Fig 1.
  • Variables that experiments investigate
  • whether or not the perspective view is coupled to
    the actual viewpoint of the observer.
  • whether stereopsis is employed.

4
Advantages over immersion VR(1)
  • Resolution
  • In immersion VR, given the typical resolution of
    current displays each pixel will subtend 12
    minutes of arc.
  • Depth-of-Field
  • Without directly measuring the focal length of
    the observers lens, cannot take the
    depth-of-field directly into accounting in
    creating images for VR.

5
Advantages over immersion VR(2)
  • Stability in the Presence of Eye Movements
  • A 40 deg eye movement result in a 3.8 mm
    translation of the center of the lens.
  • Integration of the VR Workspace with the Everyday
    Workspace

6
Design properties of Fish Tank VR(1)
  • Factors leading to the subjective impression of
    3D space
  • Objects
  • Fig 2. and Fig 3.
  • Depth-of-Field
  • made the background out of fuzzy discs, to give
    the illusion of depth-of-field
  • Shading

7
Design properties of Fish Tank VR(2)
  • Spatio-Temporal Accuracy in Head Tracking
  • 3Space Isotrak which may be as much as 80 msec
    behind the current position
  • ADL-1 which is 2 ms behind the current position
  • Stereo Display
  • StereoGraphics CristalEyes stereo system
    ability to display 120 frames/sccone
  • High Frame Rate
  • maximum of 60HZ

8
Experiment 1
  • Subjective Impressions of 3D
  • Experimental Conditions
  • 1. Picture
  • 2. Stereo only
  • 3. Head Coupled Monocular
  • 4. Head Coupled Binocular
  • 5. Head Coupled Stereo

9
Results From Experiment 1
All Subjects 1 2 3 4 5 All 1 Picture
43 1 0 7 12 2 Stereo only
57 7 11 0 19 3 HC monocular
96 93 29 61 70 4 HC binocular
100 89 71 68 82 5 HC stereo
93 100 39 32 66
10
Experiment 2
  • Tracing Tree Paths
  • Recurrence relation for Tree consturction
  • HorizontalSpacing(root) 8.0cm
  • VerticalSpacing(root) 8.0cm
  • HorizontalSpacing(child) 0.7HorizontalSpacing(r
    oot)
  • VerticalSpacing(child) 0.7VerticalSpacing(root
    )
  • Y(child) Y(parent) VerticalSpacing(1.0Rand(0
    0.25)
  • X(child) X(parent) HorizontalSpacingRand()
  • Z(child) Z(parent) HorizontalSpacingRand()

11
Task domain of Experiment 2
  • Medical imaging where doctors may wish to trace
    blood vessels in brain scan data
  • 3D software visualization where software
    engineers may wish to trace object dependencies
    between software modules represented as networks
    in 3D space.

12
Result From Experiment 2
  • Timing data times(sec)
  • 1. Picture 7.50
  • 2. Stereo only 8.09
  • 3. HC monocular 8.66
  • 4. HC binocular 9.12
  • 5. HC stereo 6.83
  • Error data (errors)
  • 1. Picture 21.8
  • 2. Stereo only 14.7
  • 3. HC monocular 3.7
  • 4. HC binocular 2.7
  • 5. HC stereo 1.3
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