Lecture 2 focuses on: - PowerPoint PPT Presentation

1 / 57
About This Presentation
Title:

Lecture 2 focuses on:

Description:

Comments in a program are also called inline documentation ... Applets are Java programs that can be embedded in HTML documents (WebPages) ... – PowerPoint PPT presentation

Number of Views:41
Avg rating:3.0/5.0
Slides: 58
Provided by: john1388
Category:
Tags: focuses | lecture

less

Transcript and Presenter's Notes

Title: Lecture 2 focuses on:


1
Lecture 2
Getting Started
  • Lecture 2 focuses on
  • How to run Java application?
  • Important parts of the application
  • Examples of Java Application
  • Example of Java GUI application
  • How to run java Applets?
  • Examples of Java Applets

2
First Step "Resources needed"
  • To Write your first program
  • Install JDK 1.3.1 You can get from the site
  •   http//java.sun.com/j2se/1.3/
  • Set class path for the compiler. Here is example
    for JDK1.3 for Windows
  • Click on Start button.
  • Click on Run
  • You will get a text box. Type "sysedit" in the
    text box and hit enter key.
  • You will probably get many different windows. Add
    following at the end of the front window.
  • PATH  C\WINDOWSC\WINDOWS\COMMANDC\JDK1.3\bin
    path

3
First Step
  • Second way of doing same thing is following.
  • Go to DOS Prompt.
  • Go to C derive or whatever derive you are using.
  • Now type command "edit autoexec.bat"
  • At the end of the file enter the path statement.
  • PATH  C\WINDOWSC\WINDOWS\COMMANDCJDK1.3\bin
    path
  • A text editor You need any plain text editor.
    For example "NotePad"

4
Second Step "Creating First Application"
  • Create a Source File
  • Compile the Source file into byte code file.
  • Run the Program contained in the byte code file.

5
Create a Source File
  • Start Notepad and in new document window type
    following code.
  • /
  • The HelloWorldApp class implements an
  • application that simply displays
  • "Hello World!" to the standard output.
  • /
  • public class HelloWorldApp
  • public static void main(String args)
  • //Display the string "Hello CIS375".
  • System.out.println("Hello CIS375")

6
Create a Source File
  • Save this code into a file name
    "HelloWorldApp.java"
  • Remember following while you save your file.
  • If your class is public then you must give the
    exactly same
  • filename as your public class name.
  • Use double quotation marks as shown above in the
    save dialog box.
  • Remember the directory name where you are saving
    your file.
  • You can not have more than one public classes in
    one file.

7
Compile the Source File
  • Start DOS Prompt
  • Go to the directory where you have saved your
    source file.
  • Enter following on command line    
  • javac HelloWorldApp.java
  • This will compile your source code. Compiler will
    generate
  • byte code for the JVM. You can see another file
    in same direcotry "HelloWorldApp.class"

8
Run the Program
  • If you do not have any error message in previous
    step, then you can run your code as follows.
  • java HelloWorldApp

9
Java Program Structure
  • In the Java programming language
  • A program is made up of one or more classes
  • A class contains one or more methods
  • A method contains program statements
  • These terms will be explored in detail throughout
    the course
  • A Java application always contains a method
    called main

10
Java Program Structure
// comments about the class
public class HelloWorldApp

class header
class body
Comments can be added almost anywhere
11
Java Program Structure
// comments about the class
public class HelloWorldApp

// comments about the method
public static void main (String args)

method header
method body
12
Comments
  • Comments in a program are also called inline
    documentation
  • They should be included to explain the purpose of
    the program and describe processing steps
  • They do not affect how a program works
  • Java comments can take two forms

// this comment runs to the end of the line
/ this comment runs to the terminating
symbol, even across line breaks /
13
Example GUI application
// printing multiple lines in a dialog
box //Java extension packages import
javax.swing.JOptionPane//import class
JOptionPane public class Welcome4 //main
method begins execution of Java
application public static void main(String
args) JOptionPane.showMessageDialog(null,
"Welcome\nto\nJava\nProgramming!") Syste
m.exit(0) //terminate the program // end of
main method //end of class Welcome4
14
Java Applets
  • Applets are Java programs that can be embedded in
    HTML documents (WebPages).
  • The browser that executes an applet is
    generically known as the applet container.
  • Appletviewer is one kind of applet container that
    comes with JSDK.
  • Few examples from JSDK
  • Tic tac toe
  • The java 2D applet.

15
Creating your First Applet
  • Create Source files
  • You need two files Java source file as we did in
    previous
  • application and html file to run the applet.

16
WelcomeApplet.java
  • // WelcomeApplet.java
  • // A first applet in Java
  • import javax.swing.JApplet // import class
    JApplet
  • import java.awt.Graphics // import class
    Graphics
  • public class WelcomeApplet extends JApplet
  • public void paint( Graphics g )
  • g.drawString("Welcome to Java Programming!", 25,
    25 )

17
welcomeApplet.html
  • lthtmlgt
  • ltapplet code"WelcomeApplet.class" width300
    height30gt
  • lt/appletgt
  • lt/htmlgt

18
Compile the Source File
  • At the prompt type the following command and
    press return
  • javac HelloWorldApplet.java
  • The compiler should generate a Java bytecode
    file, HelloWorldApplet.class

19
Run the Program
  • TWo ways to run this applet
  • 1. You can run this program in Web browser.
    Just open the html file
  • welcomeApplet.html
  • 2. At the prompt type the following command and
    press return
  • appletviewer welcomeApplet.html

20
WelcomeApplet2.java
  • // WelcomeApplet2.java
  • // Displaying multiple strings
  • import javax.swing.JApplet // import class
    JApplet
  • import java.awt.Graphics // import class
    Graphics
  • public class WelcomeApplet2 extends JApplet
  • public void paint( Graphics g )
  • g.drawString( "Welcome to", 25, 25 )
  • g.drawString( "Java Programming!", 25, 40
    )

21
Another example WelcomeLines.java
  • // WelcomeLines.java
  • // Displaying text and lines
  • import javax.swing.JApplet // import class
    JApplet
  • import java.awt.Graphics // import class
    Graphics
  • public class WelcomeLines extends JApplet
  • public void paint( Graphics g )
  • g.drawLine( 15, 10, 210, 10 )
  • g.drawLine( 15, 30, 210, 30 )
  • g.drawString( "Welcome to Java Programming!",
    25, 25 )

22
AdditionApplet.java
  • // AdditionApplet.java
  • // Adding two floating-point numbers
  • import java.awt.Graphics // import class
    Graphics
  • import javax.swing. // import package
    javax.swing
  • public class AdditionApplet extends JApplet
  • double sum // sum of the values entered by
    the user
  • public void init()
  • String firstNumber, // first string
    entered by user
  • secondNumber // second string
    entered by user
  • double number1, // first number to
    add
  • number2 // second number to
    add
  • // read in first number from user
  • firstNumber
  • JOptionPane.showInputDialog(
  • "Enter first floating-point value" )

23
  • // read in second number from user
  • secondNumber
  • JOptionPane.showInputDialog(
  • "Enter second floating-point value"
    )
  • // convert numbers from type String to type
    double
  • number1 Double.parseDouble( firstNumber
    )
  • number2 Double.parseDouble( secondNumber
    )
  • // add the numbers
  • sum number1 number2
  • public void paint( Graphics g )
  • // draw the results with g.drawString
  • g.drawRect( 15, 10, 270, 20 )
  • g.drawString( "The sum is " sum, 25, 25
    )

24
Identifiers
  • Identifiers are the words a programmer uses in a
    program
  • An identifier can be made up of letters, digits,
    the underscore character (_), and the dollar sign
  • They cannot begin with a digit
  • Java is case sensitive, therefore Total and total
    are different identifiers

25
Identifiers
  • Sometimes we choose identifiers ourselves when
    writing a program (such as Lincoln)
  • Sometimes we are using another programmer's code,
    so we use the identifiers that they chose (such
    as println)
  • Often we use special identifiers called reserved
    words that already have a predefined meaning in
    the language
  • A reserved word cannot be used in any other way

26
Reserved Words
  • The Java reserved words

abstract boolean break byte byvalue case cast catc
h char class const continue
default do double else extends false final finally
float for future generic
goto if implements import inner instanceof int int
erface long native new null
operator outer package private protected public re
st return short Static strictfp super switch
synchronized this throw throws transient true try
var void volatile while widefp
27
                                               
28
You may run into words that sounds as if they
should be Java keywords because of your
familiarity with C or C.                       
                         
29
White Space
  • Spaces, blank lines, and tabs are collectively
    called white space
  • White space is used to separate words and symbols
    in a program
  • Extra white space is ignored
  • A valid Java program can be formatted many
    different ways
  • Programs should be formatted to enhance
    readability, using consistent indentation

30
Identifiers
  • Words used in programs to name variables,
    classes, methods,
  • or labels are identifiers  and are subject to
    strict rules.
  • Following are the rules
  • None of the Java reserved words may be used
  • First character may only be a letter, a dollar
    sign (), or an underscore character.
  • Letters can be drawn from the Unicode character
    set.
  • Identifiers are case-sensitive.
  • Examples
  • MyVariable
  • Variable
  • _AnotherVariable

31
Identifiers
  • Conventions
  • Method names start with a lower case letter.
  • public void myMethod ( )
  • Variables and Class names start with an upper
    case letter.
  • public class MyClass
  • public int MyVariable 5


32
Variables
  • A variable is a name for a location in memory
  • A variable must be declared, specifying the
    variable's name and the type of information that
    will be held in it

int total
int count, temp, result
Multiple variables can be created in one
declaration
33
Variables
  • A variable can be given an initial value in the
    declaration

int sum 0 int base 32, max 149
  • When a variable is referenced in a program, its
    current value is used

34
MaxVariablesDemo.java
  • public class MaxVariablesDemo
  • public static void main(String args)
  • // integers
  • byte largestByte Byte.MAX_VALUE
  • short largestShort Short.MAX_VALUE
  • int largestInteger Integer.MAX_VALUE
  • long largestLong Long.MAX_VALUE
  • // real numbers
  • float largestFloat Float.MAX_VALUE
  • double largestDouble Double.MAX_VALUE

35
MaxVariablesDemo.java
  • // other primitive types
  • char aChar 'S'
  • boolean aBoolean true
  • // display them all
  • System.out.println("The largest byte value is "
    largestByte)
  • System.out.println("The largest short
    value is " largestShort)
  • System.out.println("The largest integer
    value is " largestInteger)
  • System.out.println("The largest long
    value is " largestLong)

36
MaxVariablesDemo.java
  • System.out.println("The largest float value is "
    largestFloat)
  • System.out.println("The largest double value
    is " largestDouble)
  • if (Character.isUpperCase(aChar))
  • System.out.println("The character "
    aChar " is upper case.")
  • else
  • System.out.println("The character "
    aChar " is lower case.")
  • System.out.println("The value of aBoolean
    is " aBoolean)

37
Assignment
  • An assignment statement changes the value of a
    variable
  • The assignment operator is the sign

total 55
  • The expression on the right is evaluated and the
    result is stored in the variable on the left
  • The value that was in total is overwritten
  • You can only assign a value to a variable that is
    consistent with the variable's declared type

38
public class Geometry // Prints the number
of sides of //several geometric shapes. public
static void main (String args) int sides
7 // declaration with //initialization
System.out.println ("A heptagon has " sides
" sides.") sides 10 //
assignment statement System.out.println ("A
decagon has " sides " sides.")
sides 12 System.out.println ("A
dodecagon has " sides " sides.")
39
Constants
  • A constant is an identifier that is similar to a
    variable except that it holds one value for its
    entire existence
  • The compiler will issue an error if you try to
    change a constant
  • In Java, we use the final modifier to declare a
    constant
  • final int MIN_HEIGHT 69
  • Constants
  • give names to otherwise unclear literal values
  • facilitate changes to the code
  • prevent inadvertent errors

40
Constants
  • You can declare a variable in any scope to be
    final. The value of a final variable cannot
    change after it has been initialized. Such
    variables are similar to constants in other
    programming languages.
  • To declare a final variable, use the final
    keyword in the variable declaration before the
    type
  • final int aFinalVar 0
  • or
  • final int blankfinal
  • ......
  • ....
  • blankfinal 0

41
Data Types in Java
  • Java has four kinds of named data types and two
    categories of variables.
  • The data types are primitives, classes,
    interfaces, and arrays.
  • Variables can either contain primitive values or
    refer to objects.

42
Primitive Data
  • There are exactly eight primitive data types in
    Java
  • Four of them represent integers
  • byte, short, int, long
  • Two of them represent floating point numbers
  • float, double
  • One of them represents characters
  • char
  • And one of them represents boolean values
  • boolean

43
Numeric Primitive Data
  • The difference between the various numeric
    primitive types is their size, and therefore the
    values they can store

44
Characters
  • A char variable stores a single character from
    the Unicode character set
  • A character set is an ordered list of characters,
    and each character corresponds to a unique number
  • The Unicode character set uses sixteen bits per
    character, allowing for 65,536 unique characters
  • It is an international character set, containing
    symbols and characters from many world languages
  • Character literals are delimited by single
    quotes
  • 'a' 'X' '7' '' ',' '\n'

45
Characters
  • The ASCII character set is older and smaller than
    Unicode, but is still quite popular
  • The ASCII characters are a subset of the Unicode
    character set, including

46
Boolean
  • A boolean value represents a true or false
    condition
  • A boolean can also be used to represent any two
    states, such as a light bulb being on or off
  • The reserved words true and false are the only
    valid values for a boolean type
  • boolean done false

47
Primitive Data Types
Keyword Description Size/Format Range of
Values (integers) byte Byte-length
integer 8-bit two's complement -128 to
127 short Short integer 16-bit two's
complement -32768 to 32767 int Integer 32-bit
two's complement -231 to 231-1 long Long
integer 64-bit two's complement -263 to
263-1 (real numbers) float Single-precision
floating point 32-bit IEEE 754 double Double-pre
cision floating point 64-bit IEEE 754 (other
types) char A single character 16-bit
Unicode character \u0000 to \uFFFF boolean A
boolean value (true or false) true or false
48
Primitives (Facts)
  • The character type represents 16-bit Unicode
    characters and can be
  • considered as an un-signed integer for many
    purposes.
  • The integer types are all treated as signed.
  • The floating point tupes are in the standard IEEE
    754 format.
  • (These formats are the same regardless of the
    hardware).
  • Integer Primitives
  • Member variables of the integer primitive type
    are initialized to zero by default.
  • Floating-point Primitives
  • Member variables of the floating-point primitive
    type are initialized to zero by default.
  • Boolean Primitives
  • Member variables of the Boolean primitive type
    are initialized to false by default.

49
Reference Variables
  • Arrays, classes, and interfaces are reference
    types.
  • The value of a reference type variable, in
    contrast to that of a primitive type, is a
    reference to (an address of) the value or set of
    values represented by the variable.
  • Reference variables are declared in Java with a
    statement that gives the type of object to which
    the variable is expected to refer.

50
Reference Variables
  • Example
  • Object anyRef
  • String myString
  • The type of reference that these variables can
    hold depends upon the object hierarchy. Because
    every class in Java desends from Object,
    anyReference could refer to any object.

51
Variable Names
  • In the Java programming language, the following
  • must hold true for a simple name
  • It must be a legal identifier. An identifier is
    an unlimited series of Unicode characters that
    begins with a letter.
  • It must not be a keyword, a boolean literal (true
    or false), or the reserved word null.
  • It must be unique within its scope. A variable
    may have the same name as a variable whose
    declaration appears in a different scope.

52
Scope of a Variable
  • The scope of a variable is the part of the
    program over which the variable name can be
    referenced or in other words the part of the
    program where variable can be visible.
  • Variables that are declared within a method are
    called local variables, as they are only
    accessible within that code block.
  • (check "Scope.java" in suplement directory)

53
Using Literals
  • Literals are used to create values that are
    assigned to variables, used in expressions, or
    passed to methods.
  • Numeric Literals
  • Literal numbers can appear in Java programs in
    base ten, hexadecimal, and octal forms.
  • Unmodified integer value is assumed to be the
    32-bit int primitive.
  • Value containing a decimal point is assumed to be
    the 64-bit double, unless you append an F or f to
    indicate the 32-bit float primitive.

54
Using Literals
  • Examples
  • int n 42
  • long j 4096L //appending L or l makes it long
  • long k 0xFFFFFFFL
  • byte b2 010 //an octal literal
  • double f2 1.023 //double is assumed
  • float f2 1.023F //F or f makes it a float
  • Few Tricky Assignment Facts
  • int n2 4096 //would require a specific
    //(int)cast
  • short s1 32000 //OK
  • short s2 33000 //out of range for short
    primitive

55
Numeric Wrapper Classes
  • Each of the primitive data type has a
    corresponding wrapper
  • class in the Java standard library. Java uses
    these classes for
  • several purposes. For example static methods are
    used for
  • conversion routines such as the toString method,
    which
  • returns a String representing a primitive value.
  • We can also Create objects that contain a
    primitive value, using either literal or
    primitive variables.

56
Numeric Wrapper Classes
  • Examples
  • Integer myInt new Integer (42 )
  • Boolean flag Boolean (false )
  • Character ch new Character('\u000a' )
  • Long lx new Long( x) // where x is a
    //long variable
  • Note
  • The contained value in the wrapper class objects
    can not be changed. These objects are said to be
    immutable.

57
Numeric Wrapper Classes
  • Wrapper Class Primitive
  • Byte byte
  • Short short
  • Char char
  • Integer int
  • Float float
  • Double double
  • Boolean boolean
  • End of lecture 2
Write a Comment
User Comments (0)
About PowerShow.com