Title: STUDENT LEARNING OBJECTIVES
1Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
STUDENT LEARNING OBJECTIVES
- What are the unique features of e-commerce,
digital markets, and digital goods? - How has Internet technology changed business
models? - What are the various types of e-commerce, and how
has e-commerce changed consumer retailing and
business-to-business transactions? - What is the role of m-commerce in business, and
what are the most important m-commerce
applications? - What are the principal payment systems for
electronic commerce?
2Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Photobucket The New Face of E-commerce
- Problem Building a business model that serves
the emerging market for social networking sites. - Solutions Set up a simple, easy to use photo
storage site usable at any social networking
site. - Photobucket pioneered the concept of linking
media from one Web Site to multiple online sites. - Demonstrates ITs role in generating new business
models. - Illustrates digital technologys importance in
reducing the costs of storing photos and video
online.
3Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Photobucket The New Face of E-commerce
4Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
E-Commerce Today
- E-commerce Use of the Internet and Web to
transact business digitally enabled transactions - Began in 1995 and grew exponentially still
growing at an annual rate of 25 percent - Companies that survived the dot-com bubble burst
and now thrive - E-commerce revolution is still in its early
stages
5Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
The Growth of E-Commerce
Figure 9-1
Retail e-commerce revenues have grown
exponentially since 1995 and have only recently
slowed to a very rapid 25 percent annual
increase, which is projected to remain the same
until 2010.
6Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Ubiquity
- Internet/Web technology available everywhere
work, home, etc., anytime. - Effect
- Marketplace removed from temporal, geographic
locations to become marketspace - Enhanced customer convenience and reduced
shopping costs
7Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Global reach
- The technology reaches across national
boundaries, around Earth - Effect
- Commerce enabled across cultural and national
boundaries seamlessly and without modification - Marketspace includes, potentially, billions of
consumers and millions of businesses worldwide
8Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Universal standards
- One set of technology standards Internet
standards - Effect
- Disparate computer systems easily communicate
with each other - Lower market entry costscosts merchants must pay
to bring goods to market - Lower consumers search costseffort required to
find suitable products
9Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Richness
- Supports video, audio, and text messages
- Effect
- Possible to deliver rich messages with text,
audio, and video simultaneously to large numbers
of people - Video, audio, and text marketing messages can be
integrated into single marketing message and
consumer experience
10Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Interactivity
- The technology works through interaction with the
user - Effect
- Consumers engaged in dialog that dynamically
adjusts experience to the individual - Consumer becomes co-participant in process of
delivering goods to market
11Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Information density
- Large increases in information densitythe total
amount and quality of information available to
all market participants - Effect
- Greater price transparency
- Greater cost transparency
- Enables merchants to engage in price
discrimination
12Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Personalization/Customization
- Technology permits modification of messages,
goods - Effect
- Personalized messages can be sent to individuals
as well as groups - Products and services can be customized to
individual preferences
13Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Unique Features of E-commerce Technology
- Social technology
- The technology promotes user content generation
and social networking - Effect
- New Internet social and business models enable
user content creation and distribution, and
support social networks
14Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Key Concepts in E-commerce Digital Markets and
Digital Goods In a Global Marketplace
- Digital markets reduce
- Information asymmetry
- Search costs
- Transaction costs
- Menu costs
- Digital markets enable
- Price discrimination
- Dynamic pricing
- Disintermediation
15Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
The Benefits of Disintermediation to the Consumer
Figure 9-2
The typical distribution channel has several
intermediary layers, each of which adds to the
final cost of a product, such as a sweater.
Removing layers lowers the final cost to the
consumer.
16Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Key Concepts in E-commerce Digital Markets and
Digital Goods In a Global Marketplace
- Digital goods
- Goods that can be delivered over a digital
network - E.g. Music tracks, video, software, newspapers,
books - Cost of producing first unit almost entire cost
of product marginal cost of producing 2nd unit
is about zero - Costs of delivery over the Internet very low
- Marketing costs remain the same pricing highly
variable - Industries with digital goods are undergoing
revolutionary changes (publishers, record labels,
etc.)
17Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Internet Business Models
- Pure-play models Based purely on Internet
- Clicks-and-mortar models Extensions of
bricks-and-mortar businesses - Communication and Social Networking
- Some new business models take advantage of
Internets rich communication capabilities - Social networking sites
- Social shopping
- Can provide ways for corporate clients to target
customers through banner ads and pop-up ads
18Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Internet Business Models
- Digital content, entertainment, and services
- Ability to deliver digital goods and content has
created new alternatives to traditional print and
broadcast media - Online games, radio channels, films and
television, music downloads, and podcasts - Portal Supersite that provides comprehensive
entry point for huge array of resources and
services on the Internet - Online syndicators Aggregate content from
multiple sources, package for distribution, and
resell to third-party Web sites
19Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Internet Business Models
- Virtual storefront Sells physical products
directly to consumers or to individual businesses - Information broker Provides product, pricing,
and availability information to individuals and
businesses - Transaction broker Saves users money and time by
processing online sales transactions and
generating a fee for each transaction - Online marketplace Provides a digital
environment where buyers and sellers can meet,
search for products, display products, and
establish prices for those products
20Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Internet Business Models
- Content provider Creates revenue by providing
digital content, such as digital news, music,
photos, or video, over the Web - Social network Provides an online meeting place
where people with similar interests can
communicate and find useful information - Portal Provides initial point of entry to the
Web along with specialized content and other
services - Service provider Provides Web 2.0 applications
such as photo sharing, video sharing, and
user-generated content as services
21Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Interactive Session Organizations Can eBay
Continue Growing?
- Read the Interactive Session and then discuss the
following questions - What is eBays business model and business
strategy? How successful has it been? What are
the problems that eBay is currently facing? - How is eBay trying to solve these problems? Are
these good solutions? Are there any other
solutions that eBay should consider? - What people, organization, and technology factors
play a role in eBays response to its problems? - Will eBay be successful in the long run? Why or
why not?
22Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce Payment Systems
Interactive Session People The Allure of MySpace
- Read the Focus on Organizations and then discuss
the following questions - How do businesses benefit from MySpace? How do
MySpace members benefit - Does MySpace create an ethical dilemma? Why or
why not? - Do parents and schools objections to MySpace
have any merit? Should a site such as MySpace be
allowed to operate? Why or why not? - Is there anything that MySpace management can do
to make the site less controversial?
23Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Toyota set up a MySpace profile for the Yaris to
attract the attention of young buyers and gather
marketing data.
24Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Types of Electronic Commerce
- Business-to-consumer (B2C)
- Business-to-business (B2B)
- Consumer-to-consumer (C2C)
- Mobile commerce (m-commerce)
25Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Achieving Customer Intimacy Interactive
Marketing, Personalization, and Self-Service
- Interactive marketing and personalization
- Web sites are bountiful source of details about
customer behavior, preferences, buying patterns
used to tailor promotions, products, services,
and pricing - Clickstream tracking tools Collect data on
customer activities at Web sites - Used to create personalized Web pages
- Collaborative filtering Compares customer data
to other customers to make product recommendations
26Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Web Site Visitor Tracking
Figure 9-3
E-commerce Web sites have tools to track a
shoppers every step through an online store.
Close examination of customer behavior at a Web
site selling womens clothing shows what the
store might learn at each step and what actions
it could take to increase sales.
27Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Web Site Personalization
Figure 9-4
Firms can create unique personalized Web pages
that display content or ads for products or
services of special interest to individual users,
improving the customer experience and creating
additional value.
28Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Achieving Customer Intimacy Interactive
Marketing, Personalization, and Self-Service
- Blogs
- Personal web pages that contain series of
chronological entries by author and links to
related Web pages - Has increasing influence in politics, news
- Corporate blogs New channels for reaching
customers, introducing new products and services - Customer self-service
- Web sites and e-mail to answer customer questions
or to provide customers with product information - Reduces need for human customer-support expert
29Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce and the Internet
Stonyfield Farms Baby Babble blog provides a
channel for the company to talk to customers with
young children directly and hear back from them.
30Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Business-to-Business Electronic Commerce New
Efficiencies and Relationships
- Electronic data interchange (EDI)
- Computer-to-computer exchange of standard
transactions such as invoices, purchase orders - Major industries have EDI standards that define
structure and information fields of electronic
documents for that industry - More companies increasingly moving away from
private networks to Internet for linking to other
firms - E.g. Procurement Businesses can now use Internet
to locate most low-cost supplier, search online
catalogs of supplier products, negotiate with
suppliers, place orders, etc.
31Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Electronic Data Interchange (EDI)
Figure 9-5
Companies use EDI to automate transactions for
B2B e-commerce and continuous inventory
replenishment. Suppliers can automatically send
data about shipments to purchasing firms. The
purchasing firms can use EDI to provide
production and inventory requirements and payment
data to suppliers.
32Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Business-to-Business Electronic Commerce New
Efficiencies and Relationships
- Private industrial networks (private exchanges)
- Large firm using extranet to link to its
suppliers, distributors and other key business
partners - Owned by buyer
- Permits sharing of
- Product design and development
- Marketing
- Production scheduling and inventory management
- Unstructured communication (graphics and e-mail)
33Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
A Private Industrial Network
Figure 9-6
A private industrial network, also known as a
private exchange, links a firm to its suppliers,
distributors, and other key business partners for
efficient supply chain management and other
collaborative commerce activities.
34Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Business-to-Business Electronic Commerce New
Efficiencies and Relationships
- Net marketplaces (e-hubs)
- Single market for many buyers and sellers
- Industry-owned or owned by independent
intermediary - Generate revenue from transaction fees, other
services - Use prices established through negotiation,
auction, RFQs, or fixed prices - May focus on direct or indirect goods
- May be vertical or horizontal marketplaces
35Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
A Net Marketplace
Figure 9-7
Net marketplaces are online marketplaces where
multiple buyers can purchase from multiple
sellers.
36Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Business-to-Business Electronic Commerce New
Efficiencies and Relationships
- Exchanges
- Independently owned third-party Net marketplaces
- Connect thousands of suppliers and buyers for
spot purchasing - Typically provide vertical markets for direct
goods for single industry (food, electronics) - Proliferated during early years of e-commerce
many have failed - Competitive bidding drove prices down and did not
offer long-term relationships with buyers or
services to make lowering prices worthwhile
37Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
M-Commerce
M-Commerce Services and Applications
- Although m-commerce represents small fraction of
total e-commerce transactions, revenue has been
steadily growing - Location-based services
- Banking and financial services
- Wireless Advertising
- Games and entertainment
38Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce
Global M-commerce Revenue 2000-2009
Figure 9-8
M-commerce sales represent a small fraction of
total e-commerce sales, but that percentage is
steadily growing. (Totals for 20072008 are
estimated.)
39Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
M-Commerce
Accessing Information from the Wireless Web
- Cell phones and mobile handhelds
- Data limitations
- Display size
- Wireless portals (mobile portals)
- Feature content and services optimized for mobile
devices to steer users to information they are
most likely to need
40Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce Payment Systems
Types of Electronic Payment Systems
- Digital wallet
- Stores credit card and owner identification
information and enters the shoppers name, credit
card number, and shipping information
automatically when invoked to complete a purchase - Micropayment systems
- Developed for purchases of less than 10
- Accumulated balance digital payment systems
- Accumulating debit balance that is paid
periodically on credit card or telephone bills
41Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce Payment Systems
Types of Electronic Payment Systems
- Stored value payment systems
- Enable online payments based on value stored in
online digital account - May be merchant platforms or peer-to-peer
(PayPal) - Digital checking
- Extend functionality of existing checking
accounts to be used for online payments - Electronic billing presentment and payment
systems - Paying monthly bills through electronic fund
transfers or credit cards
42Essentials of Business Information
Systems Chapter 9 E-Commerce Digital Markets,
Digital Goods
Electronic Commerce Payment Systems
Digital Payment Systems for M-Commerce
- Three types of mobile payment systems in use in
Japan - Stored value system charged by credit cards or
bank accounts - Mobile debit cards
- Mobile credit cards
- In the U.S., the cell phone has not yet evolved
into a mobile payment system
43Key Terms
- Accumulated balance digital payment systems, 321
- Banner ad, 309
- Blogosphere, 315
- Business-to-business (B2B) electronic commerce,
313 - Business-to-consumer (B2C) electronic commerce,
313 - Call center, 317
- Clicks-and-mortar, 313
- Clickstream tracking, 314
- Collaborative filtering, 315
- Consumer-to-consumer (C2C), electronic commerce,
313
- Cost transparency, 303
- Customization, 303
- Digital checking, 321
- Digital goods, 305
- Digital wallets, 321
- Disintermediation, 305
- Dynamic pricing, 304
- Electronic billing presentment and payment
systems, 322 - Electronic data interchange (EDI), 317
- Exchanges, 319
- Information asymmetry, 304
- Information density, 303
44Key Terms
- Private industrial networks, 318
- Procurement, 317
- Pure-play, 313
- Richness, 303
- Ringtones, 320
- Search costs, 303
- Social networking sites, 309
- Stored value payment systems, 321
- Syndicators, 313
- Wireless portals, 321
- Market entry costs, 303
- Marketspace, 301
- Menu costs, 304
- Micropayment, 321
- Mobile commerce (m-commerce), 313
- Net marketplaces, 318
- Personalization, 303
- Podcasting, 310
- Pop-up ads, 309
- Price discrimination, 303
- Price transparency, 303
- Private exchange, 318