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JERILYN VELDOF

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Chauffeured by the user: Usability in the electronic library at the University ... What's the success rate you want to achieve? Do you care about time spent on a task? ... – PowerPoint PPT presentation

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Title: JERILYN VELDOF


1
JERILYN VELDOF
BUILD IT RIGHTUSER-CENTERED DESIGN
2
MY BACKGROUND
  • Web Redesign Projects
  • U of AZs homepage - 96-97
  • U of AZ Librarys web gateway- 95, 97-98
  • U of MNs web gateway - 99-00
  • U of MNs online tutorial - 98-00
  • FAQ, help pages, pathfinders, other pages...
  • U of MNs undergraduate library gateway 04-05
  • Articles
  • Chauffeured by the user Usability in the
    electronic library at the University of Arizona
    and OCLC. Journal of Library Administration - vol
    26, no. 3/4 (1999)
  • Do you have the right stuff? Seven areas of
    expertise for successful Web site design in
    libraries. Internet Reference Services Quarterly
    vol 6, no. 1 (2001)
  • Usability Testing. Developing web-based
    instruction Planning, designing, managing and
    evaluating for results, edited by Elizabeth A.
    Dupuis. 2003

3
AFTERNOON AGENDA
  • Overview
  • Demo of a Usability Test
  • Design of a Usability Test
  • Administration of a usability test

4
WHAT IS USABILITY?
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WHY POOR DESIGN?
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HOW DO WE CONSTRUCTIVELYSEE HEAR PROBLEMS?
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The Main Research Method Usability Test
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USABILITY TESTING
  • Who participates?
  • User (provide incentives)
  • Test Monitor / Path recorder
  • Recorder
  • Other observers

Get all your team members to participate in
testing
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CONDUCTING USABILITY TESTS
  • See Tips for Conducting Usability Tests
  • Listen
  • Dont lead the user
  • Ask neutral questions
  • Do not blame the user
  • Instead, feed back what the user did.

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USABILITY DEMO BUILD YOUR MONITORING SKILLS
  • Roles in a usability test
  • Participant - need volunteer Freshman
  • Test Monitor - this is me
  • Path Recorder - this is YOU!
  • Recorder - we dont have one
  • Observers - all of you
  • Go to ARL

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Identify user goals problems
Identify the improvements you want to make
Evaluate whether or not you were successful
Usability Cycle
Make changes
Choose the appropriate usability research
method(s)
Conduct research
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  • Break into Groups

16
IDENTIFY USER GOALS
High school teachers and students
  • Focus groups
  • Surveys
  • Interviews
  • Your experiences

Current site
LibQual other surveys
Focus groups with 1st year students
17
Target User ______________
Usability Questions
User Goals
User Tasks
Fill in this column (please put on
flipchart)
18
Identify user goals problems
Identify the improvements you want to make
Evaluate whether or not you were successful
Usability Cycle
Make changes
Choose the appropriate usability research
method(s)
Conduct research
19
IDENTIFY IMPROVEMENTS ORDESIGN ELEMENTS
Test non-library popular sites
  • Focus groups
  • Surveys
  • Interviews
  • Your experiences

Test current site
Test peer library sites
20
Identify user goals problems
Identify the improvements you want to make
Evaluate whether or not you were successful
Usability Cycle
Make changes
Choose the appropriate usability research
method(s)
Conduct research
21
USABILITY METHODS
  • Lower or no
  • upfront costs
  • Paper prototyping with usability testing
  • Cognitive walk-through
  • Heuristic evaluation
  • Card-sorting
  • Matching test or icon intuitiveness
    evaluation
  • Field tests
  • Pay Participants
  • (or other incentives)
  • Usability testing
  • Focus groups
  • Group testing
  • Surveys

http//www.best.com/jthom/usability/
22
CONDUCT A USABILITY TEST

23
Target User ______________
Usability Questions
User Goals
User Tasks
Fill in this column (please put on
flipchart)
24
CONDUCTING USABILITY TESTING

25
Usability Questions
User Goals
User Tasks
Fill in this column (please put on
flipchart)
26
Target User ______________
Usability Questions
User Goals
User Tasks
Fill in this column (please put on
flipchart)
27
CONDUCTING USABILITY TESTING
  • 3- Create debriefing questions
  • 4- Create forms
  • 5- Train your test monitors

28
CONDUCTING USABILITY TESTING
  • 6- Recruit your participants
  • - 5-8 users can identify 80 of the major user
    interface problems (Nielsen/Virzi)
  • law of diminishing returns
  • 7- Guide test participant to think aloud
  • 8 Debrief test participant
  • 9 Share results with design group

29
Build and Administer a Shared Test
30
USABILITY TESTING
  • Debrief right after tests -- Do not wait!
  • Try mini-tests
  • - including on other web sites (dont recycle
    others errors!)
  • Try simultaneous testing

31
CAPTURE RESULTS OF TESTING
32
MORE THOROUGH APPROACH TO CAPTURING RESULTS
33
USABILITY TESTING
  • PROS
  • Determines exactly what problem is
  • Helps resolve disagreements about design by
    providing distance to product
  • Provides user-centered data for responding to
    outside requests
  • CONS
  • Small sample size
  • Risky - always put feedback in context of
    larger picture of what you know

34
Identify user goals problems
Identify the improvements you want to make
Evaluate whether or not you were successful
Usability Cycle
Make changes
Choose the appropriate usability research
method(s)
Conduct research
35
CONSIDER WEB DESIGNAN ITERATIVE PROCESS
  • Test rebuild test rebuild test
    tweek.test.tweek.
  • With 3-4 iterations most design problems can be
    identified

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Evolution of an Experiment
  • The Undergraduate Virtual Library
  • At the University of Minnesota

38
INTERVIEWS WITH HIGH SCHOOL TEACHERS STUDENTS
  • STUDENT QUESTIONS
  • What are the coolest web sites you use?
  • What makes them so great?
  • What are the worst web sites you can think of?
    The kind you hate to use?
  • How do you get the information you need for
    school projects?
  • Do you ever need help finding anything?
  • If so, what do you do?
  • Do you ever use a library?
  • If no, can you imagine a time when you might need
    to use a library? Why?
  • If yes, why do you use it?
  • What kinds of things bug you about the library?
  • What are the best things about a library?
  • If you could design a library on the web, what
    would it be like?

39
TEST OTHER SITES
  • Spend some time looking at the site and let me
    know what youre thinking about it?
  • What are your first impressions? Whats
    appealing,
  • Would you want to use this site? Why? Why not?
  • What do you think this site is for? Do you think
    youd be able to use it for this purpose?
  • If you got stuck on this site, what would you
    do?
  • What do you think about the page-you-make
    feature?
  • Have you used features like this on other sites?
    If so, which sites and
  • why?
  • 8- Are there anything you would like to see added
    or removed from this feature?
  • What do you think about the blogs on this page?
  • Have you used blogs on other sites? If so, which
    sites?
  • Is there anything you like/dislike about this
    feature?
  • What do you think about the way this site
    displays lists of items?
  • Is there anything you like/dislike about this
    feature?
  • What do you think about the forms on this page?
  • Have you used other form-heavy sites? If so,
    which ones and why?
  • Is there anything you like/dislike about
    form-heavy pages?

Elfwood.comHomestar RunnerPaul
FrankIMDBNWAAmazon.comCoffman Union
  • Debriefing Questions
  • Compare sites which better/more user
    friendly? Why?
  • Show us your favorite sites? What makes them so
    great?
  • If you got to build your own personal research
    web site and had unlimited resources, what would
    it have on it or be able to do?

40
AND THE SURVEY SAYS.
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When do you STOP???
57
DEFINING SUCCESS
  • Define your design goals
  • Whats the success rate you want to achieve?
  • Do you care about time spent on a task?
  • Do you want user satisfaction/perception data
    from an online survey?
  • Do you want to extrapolate from web stats?

58
DEFINING SUCCESS
  • Book - All Successful
  • Math Library Hours - All Tests Successful
  • Journal Article
  • 2 Successful Tests 2, 6
  • 4 Unsuccessful Tests 1, 3, 4, 5
  • Sports Illustrated
  • 3 Successful Tests 3, 4, 5
  • 3 Unsuccessful Tests 1,2,6
  • Interlibrary Loan - All Tests Successful
  • Science Eng Move
  • 7 Successful Tests 1-6
  • 1 Successful in a different way Test 4
  • Google - All Successful
  • Shakespeare Video - All Tests Successful

59
Make the Difference!
  • You can make the difference between
  • creating a confusing, unsuccessful, miserable
    research experience for your users
  • OR
  • creating a highly successful, positive research
    experience.

60
Remember...
  • You will debug whether you choose to or not.
  • Your decision is whether to debug publicly or
    privately.
  • Dennis Schmidt - IBM Rochester, MN
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