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Designing selfmoderating online communities

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Formerly: 'newsgroups', 'forums' or 'message boards', 'blogs' Now: 'virtual / online communities', 'social software', even 'social computing' ... – PowerPoint PPT presentation

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Title: Designing selfmoderating online communities


1
Designing self-moderating online communities
  • Julita Vassileva
  • Computer Science Department
  • University of Saskatchewan

2
Outline
  • Why do we need self-moderating online
    communities?
  • Existing self-organizing communities
  • How do successful communities work?
  • Case study the Comtella community
  • Motivating participation
  • Self-regulating the quality of contributions

3
Online communities
  • Formerly newsgroups, forums or message
    boards, blogs
  • Now virtual / online communities, social
    software, even social computing
  • People send messages, questions, answers.
  • Anyone is free to sent anything
  • Everyone can see the all the postings.

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6
Too much stuff
  • And sometimes bad stuff
  • How to find what you want?
  • need to organize the postings
  • a moderator of the newsgroup
  • worked well with small groups
  • It is important to design software and the rules
    of the game for self-organization by the
    participants.
  • For example, Orkut allows joining only by
    invitation from insider.
  • A classical example Slashdot.org

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8
Self-organizing online communities
  • Slashdot.org
  • A Linux-geek newsgroup/discussion forum
  • Users can ask questions and give answers to
    others questions
  • Users can rate the answers and the questions
  • Users who ask good questions or give good answers
    earn karma
  • Ratings by users with high karma have more weight
  • Every user has only a limited amount of ratings
    to give (depends on the karma-level)
  • Users with high-karma have the privilege to be a
    moderator for some time
  • Result excellent forum, good quality postings
    are visible, low quality postings are not easy to
    find. Everyone has a chance to build up his/her
    karma. A form of democracy, people-ruled.
    Maintenance costs close to zero
    (self-organizing).

9
The EPS Game (from CMU)Louis von Ahn, Laura
Dabbishhttp//www-2.cs.cmu.edu/biglou/ESP.pdf
  • Goal to label web images
  • Why? Try to Google image with a car
    http//www.google.com
  • Two players (random) are shown the same image
  • Each player has to guess how the other player
    will label the image (have 2.5 minutes per image)
  • If their guesses are correct, both score and move
    to next image
  • Players can not communicate (otherwise they can
    cheat)

10
Player 1 guesses Handbag Player 1 guesses
Purse Success! Agreement on Purse
Player 2 guesses Purse Player 2 guesses
Brown Player 2 guesses Bag Success! Agreement on
Purse
After agreeing on 15 images big bonus of points
for both players.
Example from http//www-2.cs.cmu.edu/biglou/ESP.p
df
11
Features of successful online communities
  • Need to serve some real users needs
  • Need to have a critical number of users
    (critical mass)
  • Need to have a constant stream of new information
  • Examples KaZaA, Blogs, Orkut

12
How to achieve this
  • Need to cultivate in the user the feeling of
    being a member of the community
  • Contribution to the community should be rewarded
  • With reputation (ranking)
  • With visibility
  • With more rights / privileges
  • With cash
  • Harmful behaviours (cheating) should be punished
  • The success of every social system depends on
    having the right motivators and the right
    inhibitors to stimulate and regulate individual
    behaviour!

13
Case study Comtella a P2P system for sharing
papers
14
First deployment in CS DepartmentFall of 2003
  • Main problems
  • Ensuring participation - unable reach critical
    mass
  • Motivating users to contribute new papers
  • If there is no one on-line, you cant find
    anything
  • If no one contributes new papers, very soon
    everyone will have the same papers, so no point
    in using the system

15
New deployment 4th year Ethics class, 35 students
  • Users earn status by participating. They need
    to
  • bring new resources in the system
  • comment on the resources they have seen
  • keep online
  • log on the system frequently
  • download resources (share them with others)

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Status
Gold
10
60
Silver
  • High-status users are rewarded with
  • Visibility in the Community (visualization)
  • Better search options
  • Low-status users (free riders) are punished
  • Visibility in the Community (Hall of shame)
  • Not so comfortable search options.

Bronze
30
18
Community visualization
Hall of Fame
Hall of Shame
19
Results
BUT, also some poor contributions - not really
relevant links - links similar to other
contributions ? clearly, many students were
trying to submit as much as possible to get a
higher status (a form of cheating)
20
How to deal with the decrease in quality of
contributions?
  • Measure quality
  • Track how many people download a contribution and
    how they rate it (like Impact factor)
  • Reward users for rating contributions
  • Track cheaters
  • Compute a reputation of a user as a contributor
    and as a rater
  • Reward quality good users become moderators
  • Give status points
  • Give more rates to give away and higher weight of
    these weights (like Slashdot)
  • Punish poor quality
  • Lower status, lower weight of ratings, less
    ratings to give
  • Less visible contributions
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