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Virtual Worlds, Real Support

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Residents retain their Intellectual Property rights to their creations ... and create your visual identity. education. teach using simulation and experiential learning ... – PowerPoint PPT presentation

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Title: Virtual Worlds, Real Support


1
Virtual Worlds, Real Support
  • John Lester (Pathfinder Linden)
  • Community and Education Manager, Linden Lab
  • Founder, BrainTalk Communities

2
what is Second Life?
  • Second Life is a unique online world
  • international community, multiuser, persistent
    world
  • not a game
  • completely built and owned by the residents
  • best fictional analogs are Stephensons Metaverse
    from Snow Crash or Vinges Otherverse from
    True Names

3
shoulders of giants
  • Arpanet (1969)
  • begat MUD1 (1980)
  • begat Habitat (1986)
  • begat MMORPGs (1996)

4
why now?
  • Broadband
  • Routing capacity/low pings
  • Consumer 3D acceleration

5
which allows . . .
  • A new approach to world building
  • Stream all content via broadband
  • Extremely dynamic content
  • Apply distributed/grid computing

6
expanding world32,000 acres, 250,000 users, 2
teraflops of CPU power 43 female, median age
35, 25 international
2005-6
2004-5
  • 2003

7
demographics
  • SL community older and more gender balance than
    most games
  • Gender neutral by hours of use
  • Median age of 35
  • Real world skills translate into digital world

8
3D modeling
9
Breathing Life into Objects with Scripting
Any object can be given physical behavior,
interactivity, and can communicate with the
world (e.g., email, HTTPRequest, XML-RPC)
10
texturing
11
property rights
  • In Second Life, residents own their creations
  • What does this mean?
  • Residents retain their Intellectual Property
    rights to their creations
  • Residents may buy and sell L for real world
  • Residents may license their creations back into
    the real world

12
Live Video shared in a Community Space
13
Live Music shared in a Community Space
14
What happens when you give everyone powerful
tools to shape their world?
  • A Waking Dream made Realand Shared with Real
    People

15
Emotional Bandwidth
( ) P
16
Emotional Bandwidth
Use real-world social cues and proxemics,
animations and sounds, and create your visual
identity
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20
education
  • teach using simulation and experiential learning

21
immersive learning
  • retention
  • motivation
  • differentiation

22
process teaching
from explanation
23
to cognitive measurement and assessment
24
first responder and caregiver training
  • process
  • experience
  • empathy

25
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27
simulation and experience - teaching caregivers
28
Virtual Hallucinations
29
communities of support
patients families caregivers
30
communities of support
  • Aspergers Syndrome
  • stroke survivors
  • healing depression
  • cerebral palsy
  • children with cancer

31
  • forum based community for people with
    neurological disorders
  • migrated Aspergers syndrome patients and
    families to Second Life

32
"A lot of what's happening in 'Second Life' is
social, and I thought that this could be a
fantastic place for people dealing with Asperger
Syndrome. Give them a simulated environment and
let them practice social skills in a
three-dimensional space.-- John Lester,
founder, Braintalk Communities
support for improvement
http//www.msnbc.msn.com/id/7012645/
33
Brigadoon
"We are aliens in this RL real world. SL
'Second Life' has showed me it is OK to be an
alien in a strange new world! -- Brigadoon
resident Coos Yellowknife
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37
Live2Give
To give them a virtual world where they are free
from the limitations of their physical-world
environment. To give them hope and allow them to
be productive members of a virtual space that
they can call their own.
-- John Lester/June-Marie Mahay
38
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39
freedom from physical disability
my virtual self has the voice i've always wanted
to have and in many ways it allows me to be the
person i feel i was born to be. -- john
s/Wilde Cunningham
40
organized fund raising
American Cancer Society - Relay for Life click
to give
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43
patient benefits
  • distraction from pain and anxiety
  • cognitive improvement

44
Sharing Real Information
45
The 4 Powerful Themes supporting Real Education
  • A world where anyone can create anything.
  • A world full of real people.
  • A world of high emotional bandwidth.
  • A world shared.

46
Harvards Berkman Center Digital Natives
47
Thank you for listening
  • John Lester (SL Pathfinder Linden)
  • pathfinder_at_lindenlab.com
  • www.pathfinderlinden.com
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