Title: Virtual Worlds, Real People and Learning
1Virtual Worlds, Real People and Learning
- John Lester (Pathfinder Linden)
- Community and Education Manager, Linden Lab
SIGGRAPH 06 Boston, MA
2what is Second Life?
- Second Life is a unique online world
- international community, multiuser, persistent
world - not a game
- completely created and owned by the residents
- best fictional analogs are Stephensons Metaverse
from Snow Crash or Vinges Otherverse from
True Names
3A new approach to world building
- Stream all content via broadband
- Extremely dynamic content
- Apply distributed/grid computing
4- 300,000 People
- gt2M Hours/Month of Use
- Escape, Entertainment, Education, Work, Advocacy
5demographics
- SL community older and more gender balance than
most games - Gender neutral by hours of use
- Median age of 35
- Real world skills translate into digital world
6Building in 3D using geometric primitives
7Breathing Life into Objects with Scripting
Any object can be given physical behavior,
interactivity, and can communicate with the
world (e.g., email, HTTPRequest, XML-RPC)
8property rights
- In Second Life, residents own their creations
- What does this mean?
- Residents retain their Intellectual Property
rights to their creations - Residents may buy and sell L for US
- Residents may license their creations back into
the real world
9Live Video shared in a Community Space
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11Live Music shared in a Community Space
12What happens when you give people the tools to
create their own world?
- Waking Dreams made Realand Shared with Real
People
13Emotional Bandwidth
( ) P
14Emotional Bandwidth
Use real-world social cues and proxemics,
animations and sounds, and create your visual
identity
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22Real Educators
- Teach using simulation and experiential learning
- Over 50 different universities and hundreds of
educators
23Digital Natives, the third space and bridging
social capital
24Living Archeology
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30Harvards Austin Hall Berkman Center
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32Welcome toMixed Reality
33Poster 179 Live Webcast of Solar Eclipse
34Videos
35first responder and caregiver training
- process
- experience
- empathy
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38communities of support
- Aspergers Syndrome
- stroke survivors
- depression support
- cerebral palsy
- children with cancer
39freedom from physical disability
my virtual self has the voice i've always wanted
to have and in many ways it allows me to be the
person i feel i was born to be. -- john
s/Wilde Cunningham
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41Real Fundraising in a Virtual World
Total US 40,000
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45How to raise US 2,000 in One Evening
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474 Powerful Themes supporting Real Learning
- A world where anyone can create anything.
- A world full of real people.
- A world of high emotional bandwidth.
- A world shared.
48Thank you for listening
- John Lester (SL Pathfinder Linden)
- pathfinder_at_lindenlab.com
- secondife.com/education
- www.pathfinderlinden.com
49Register for a free account using the promo code
SIGG06 to get cool stuff for your avatar!Sign
up at http//secondlife.com/join/