Title: Wireless Systems: Where are we heading
1Wireless Systems Where are we heading?
2Outline
- Some definitions
- Current situation
- Near Future
- 4G what we really want
- What are the obstacles
- Higher Layer Issues
- Conclusions
3Definitions
- Definition of mobility
- user mobility users communicate anytime,
anywhere, with anyone - device portability devices can be connected
anytime, anywhere to the network - Definition of wireless
- Un-tethered, no physical wire attachment
- The need for mobility creates the need for
integration of wireless networks into existing
fixed network environments - local area networks standardization of IEEE
802.11 - Internet Mobile IP extension of the internet
protocol IP - wide area networks e.g., internetworking of 3G
and IP
4Current Situation
- Technological trends
- Issues in Wireless Systems
- Wireless vs Fixed
- Wireless LANS
- Wireless PANs
- Cellular
5Technological Trends
- Advances in Technology
- more computing power in smaller devices
- flat, lightweight displays with low power
consumption - user interfaces suitable for small dimensions
- higher bandwidths
- multiple wireless interfaces wireless LANs,
wireless WANs, home RF, wireless PANs - New Electronic Computing Devices
- small, cheap, portable, replaceable and most
important of all USABLE!
6Sample Future Application Vehicles
- transmission of news, road conditions, weather
- personal communication using cellular
- position identification via GPS
- inter vehicle communications for accident
prevention - vehicle and road inter communications for traffic
control, signaling, data gathering - ambulances, police, etc. early transmission of
patient data to the hospital, situation reporting - entertainment music, video
7An Integrated View
ad hoc
GSM, 3G, WLAN, Bluetooth, ...
PDA, laptop, cellular phones, GPS, sensors
8Constraints of Portable Devices
- Power consumption
- battery capacity -gt limited computing power, low
quality/smaller displays, smaller disks, fewer
options (I/O, CD/DVD) - Device vulnerability
- more rugged design required to withstand bumps,
weather conditions, etc. - theft
- Limited Capabilities
- Small display size due to size and power
- compromise between comfort/usability and
portability (e.g., keyboard size) - integration of character/voice recognition,
abstract symbols - memory limited by size and power
9Wireless vs Fixed
- Higher loss-rates due to interference
- other EM signals, objects in path (multi-path,
scattering) - Limited availability of useful spectrum
- frequencies have to be coordinated
- lower transmission rates
- local area 2 11 Mbit/s, -gt 50 - 70Mbit/s
- wide area 9.6 19.2 kbit/s -gt 384 - 2000Kbit/s
- Higher delays, higher jitter
- connection setup time for cellular in the second
range, several hundred milliseconds for wireless
LAN systems - Lower security, simpler active attacking
- radio interface accessible for everyone
- base station can be simulated, thus attracting
calls from mobile phones - Always shared medium
- secure access mechanisms important
10Wireless LANs Design Goals
- global, seamless operation
- low power for battery use
- no special permissions or licenses needed to use
the LAN - robust transmission technology
- simplified spontaneous cooperation at meetings
- easy to use for everyone, simple management
- protection of investment in wired networks
- security (no one should be able to read my data),
privacy (no one should be able to collect user
profiles), safety (low radiation) - transparency concerning applications and higher
layer protocols, but also location awareness if
necessary
11Wireless LANs Standards
- 802.11 (2M) -gt 802.11b (11M) -gt 802.11a (50-70M)
- Wider spectrum -gt Higher bitrates
- Generally used with access points
- Adhoc component not used, has flaws
- Poor support for real-time communications
- HiperLAN
- European standard for high bit rate (25M) local
transmission in 5GHz range over 50-300m
12Infrastructure vs Adhoc
infrastructure network
AP Access Point
AP
AP
wired network
AP
ad-hoc network
13IEEE 802.11 MAC
- Traffic services
- Asynchronous Data Service (mandatory)
- Time-Bounded Service (optional)
- Access methods Distributed Foundation Wireless
MAC (DFWMAC) - DFWMAC-DCF CSMA/CA (mandatory)
- collision avoidance via randomized back-off
mechanism - minimum distance between consecutive packets
- ACK packet for acknowledgements (not for
broadcasts) - DFWMAC-DCF w/ RTS/CTS (optional)
- avoids hidden terminal problem
- DFWMAC- PCF (optional)
- access point polls terminals according to a list
14MAC Operation
- Priorities
- defined through different inter frame spaces
- no guaranteed, hard priorities
- SIFS (Short Inter Frame Spacing)
- highest priority, for ACK, CTS, polling response
- PIFS (PCF, Point Coordination Function IFS)
- medium priority, for time-bounded service using
PCF - DIFS (DCF, Distributed Coordination Function IFS)
- lowest priority, for asynchronous data service
15Interframe Spacings
DIFS
DIFS
PIFS
SIFS
medium busy
next frame
contention
t
16Wireless PANs
17Bluetooth
- Low bitrate (1M), short distances (1-10m) in
2.4GHz ISM band - Adhoc networking, cable and IrDA replacement
- No mobility
- Next generation higher bit rate (10M), longer
distances (100m) - Scatternets multihop environment
18Usage Scenarios
- Cable replacement
- Adhoc PAN
Personal Ad-hoc Networks
Cable Replacement
19Technology
- Low-cost,
- Low-power,
- Small-sized,
- Short-range,
- Robust wireless technology
20Cellular Systems
- The essential elements of a cellular system are
- Low power transmitter and small coverage areas
called cells - Spectrum (frequency) re-use
- Handoff
21Cells (1/2)
- Space Division Multiplexing (SDM) base station
covers a certain transmission area (cell) - Mobile stations communicate only via the base
station - Advantages of cell structures
- higher capacity due to frequency re-use -gt higher
number of users - less transmission power needed
- more robust, decentralized
- base station deals with interference,
transmission power, etc., locally
22Cells (2/2)
- Problems
- fixed network needed for the base stations
- handoffs (changing from one cell to another)
necessary - interference with other cells
- Cell sizes range from 100 m in dense urban areas
to, e.g., 35 km in rural areas - Cells sizes drop for higher frequencies as
propagation loss increases
23Multiplexing Techniques
- Multiplexing techniques are used to allow many
users to share a common transmission resource. - In the cellular case the users are mobile and the
transmission resource is the radio spectrum. - Sharing a common resource requires an access
mechanism that will control the associated
multiplexing mechanism.
24Media Access Comparison Chart
25CDMA Overview
- Each channel has a unique code
- (not necessarily orthogonal)
- All channels use the same spectrum at the same
time - Advantages
- bandwidth efficient
- no coordination and synchronization necessary
- good protection against interference and tapping
- Disadvantages
- lower user data rates due to high gains required
to reduce interference - more complex signal regeneration
26CDMA Illustration
k2
k3
k4
k5
k6
k1
c
f
t
27CDMA C/Cs (1/2)
- A CDMA system can be either code limited or
interference limited. - For an interference limited system, every user
has a code, but only uses it when active, this is
referred to as a soft capacity system. The more
users active in the system, the more codes that
are used. However as more codes are used the
signal to interference (S/I) ratio will drop and
the bit error rate (BER) will go up for all
users. - CDMA requires tight power control as it suffers
from far-near effect. In other words, a user
close to the base station transmitting with the
same power as a user farther away will drown the
latters signal. All signals must have more or
less equal power at the receiver.
28CDMA C/Cs (2/2)
- Rake receivers can be used to improve signal
reception. Time delayed versions (a chip or more
delayed) of the signal (multipath signals) can be
collected and used to make bit level decisions. - Soft handoffs can be used. Mobiles can switch
base stations without switching carriers. Two
base stations receive the mobile signal and the
mobile is receiving from two base stations (one
of the rake receivers is used to listen to other
signals). - Burst transmission - reduces interference
29Spread Spectrum Basis of CDMA
- Problem of radio transmission frequency
dependent fading can wipe out narrow band signals
for duration of the interference - Solution spread the narrow band signal into a
broad band signal using a special code - Side effects
- coexistence of several signals without dynamic
coordination - tap-proof
- Techniques Direct Sequence, Frequency Hopping
30Operation of SS
31SS and Fading
channelquality
2
1
5
6
narrowband channels
3
4
frequency
narrow bandsignal
guard space
channelquality
2
2
spread spectrum channels
2
2
2
1
frequency
spreadspectrum
32Cellular 2G
- Digital wireless
- Low bitrate voice and data services
- Circuit switched
- Multiple standards GSM, IS 136, IS 95
- Global roaming within similar systems only
- Messaging services SMS
- Web access imode, wireless portals
33Cellular 3G
- The next generation cellular, 3G, is envisioned
to enable communication at any time, in any
place, with any form, as such, it will - allow global roaming
- provide for wider bandwidths to accommodate
different types of applications - support packet switching concepts
- The ITU named this vision IMT-2000
(International Mobile Telecommunications 2000)
with the hope of having it operational by the
year 2000 in the 2000MHz range.
34IMT-2000 Vision
- Common spectrum worldwide (2.8 2.2 GHz band)
- Multiple environments, not only confined to
cellular, encompasses cellular, cordless,
satellite, LANs, wireless local loop (WLL) - Wide range of telecommunications services (data,
voice, multimedia, etc.) - Flexible radio bearers for increased spectrum
efficiency - Data rates of 9.6Kbps or higher for global (mega
cell), 144Kbps or higher for vehicular (macro
cell), 384Kbps or higher for pedestrian (micro
cell) and up to 2Mbps for indoor environments
(pico cell) - Global seamless roaming
- Enhanced security and performance
- Full integration of wireless and wireline
353G Technologies
- W-CDMA backward compatible with GSM (called UMTS
by the ETSI) - The IS-95 standard (CDMAOne) is evolving its own
vision of 3G CDMA2000 - The IS-136 standard is evolving its own migration
to 3G, Universal Wireless Communications, UWC-136
or IS-136 HS
363G Timeframe
- The Japanese are leading the pack with their
W-CDMA implementation. It is planned to be rolled
out in the year 2001 (pushed back from spring to
late fall). - The Koreans plan to have CDMA2000 up an running
before the world cup in 2002. - The Europeans are pushing hard to UMTS up soon
but the current push is for 2.5G, a middle of the
road to protect current infrastructure
investments. - In the US no major push yet, some service
providers are following in the footsteps of the
Europeans by pushing a 2.5G solution.
37IMT 2000 Services (1/2)
- All of 2G plus ---gt
- Higher Bit rates
- 144Kbps or higher for vehicular (macro cell),
- 384Kbps or higher for pedestrian (micro cell) and
- up to 2Mbps for indoor environments (pico cell)
- Billing/charging/user profiles
- Sharing of usage/rate information between service
providers - Standardized call detail recording
- Standardized user profiles
38IMT 2000 Services (2/2)
- Support of geographic position finding services
- Support of multimedia services
- QoS
- Asymmetric links
- Fixed and variable rate
- Bit rates of up to 2Mpbs
- Support of packet services
- Internet Access (wireless cellular IP - 3GPP)
39IMT 2000 Family Concept
- The IMT 2000 family concept defines some basic
interoperability capabilities between different
IMT 2000 technologies to enable global roaming! - Different Radio Access Networks (RANs)
- CDMA2000
- W-CDMA
- UWC-136
- Different Core Network standards
- IS 41
- GSM
- ISDN
40Challenge of the Family Concept
- With IMT 2000 Standard Interfaces and
Capabilities - Any Family RAN could interface with any Family
Core Network for some minimum set of features. - More advanced features are possible in limited
regions where the Family RAN and the Family Core
Network are optimally matched - The Core Network functionality should be kept
independent of the Radio technology. - By maintaining independence, each can evolve
separately based on needs - User Identity Modules (UIM) Plug-In modules could
be used in locally rented handsets for Global
Roaming with at least the minimum feature set.
(similar to GSM SIMs)
41UIM Roaming
- UIM cards should allow a subscriber to obtain
- Any IMT 2000 service/capability basic feature set
on - Any IMT 2000 Network family member (W-CDMA,
CDMA2000 and UWC-136) - UIM Card will be a superset of the current GSM
SIM - Contains all necessary information about the
users service subscriptions - Supports user identity separate from handset
identity - Allows a user to use different handsets, with all
usage billed to the single user - Allows a user to rent a handset in a foreign
country/network and obtain instant service
42To realize the IMT 2000 Vision
- Physical interfaces are being standardized
- UIM to handset interface
- Radio/Air interfaces
- RAN to Core Network
- Network to Network Interfaces (NNI) between Core
Networks - Radio independent functions are being
standardized - UIM to handset
- Handset to Core Network
- NNI
43The next vision 4G
- Higher bit rates (what else???)
- 2Mbps outdoor, high speed
- 20Mbps indoor, low speed
- Full integration with IPv6, IP QoS and MoIP
- High capacity 5 to 10 increase
- Multimode terminals seamless switching between
different systems - Cheaper infrastructure cost
44How to realize 4G
- Higher spectrum is required to accommodate higher
bit rates (e.g., 2-4Mbps requires 20MHz) - Problems with propagation loss, attenuation
- Higher RF circuit losses
- Both of these require higher output power, e.g.,
2Mbps at 5GHz requires 2400 times more power than
8Kbps at 2GHz - Adaptive phased arrays are needed to achieve
higher gains to counteract the losses listed
above - With better antennas we get higher capacity
systems as co-channel interference is reduced - These antennas are expensive but generally
constitute the cheapest component of the system
45Issues to be considered
- Few studies exist that characterize the behaviour
of the channel at these higher frequencies - The increased gains claimed by phased antennas
are based on theoretical studies and remain to be
verified in live scenarios - New space time channel codes need to be defined
that work optimally in this higher frequency
range - Equalization and decoding algorithms need to
studied for space time coded systems - To achieve better performance 3G uses specialized
circuits, 4G should use instead general purpose
DSP, and implement soft radios
46Higher Layer Issues
- Network Layer
- Transport Layer
- Mobility Support
47Network Layer
- What do cellular networks and wireless LANs
provide? - Wireless connectivity
- Mobility at the data link layer
- What is Dynamic Host Configuration Protocol
(DHCP)? - It provides local IP addresses for mobile hosts
- Is not secure
- Does not maintain network connectivity when
moving around - What the above do not provide
- Transparent connectivity at the network layer
- Mobility with local access, i.e, mobility at the
data link layer - The difference between mobility and nomadicity!
48Mobile IP
- Mobile IP provides network layer mobility
- Provides seamless roaming
- Extends the home network over the entire
Internet
49Motivation for MoIP
- IP Routing
- based on IP destination address, network prefix
(e.g. 129.13.42) determines physical subnet - change of physical subnet implies change of IP
address to have a topologically correct address
(standard IP) or needs special entries in the
routing tables - Specific routes to end-systems?
- requires changing all routing table entries to
forward packets to the right destination - does not scale with the number of mobile hosts
and frequent changes in the location, security
problems - Changing the IP-address?
- adjust the host IP address depending on the
current location - almost impossible to find a mobile system, DNS
updates slow - TCP connections break, security problems
50Scope of MoIP
- Mobile IP solves the following problems
- if a node moves without changing its IP address
it will be unable to receive its packets, - if a node changes its IP address it will have to
terminate and restart its ongoing connections
everytime it moves to a new network area (new
network prefix). - Mobile IP is a routing protocol with a very
specific purpose. - Mobile IP is a network layer solution to node
mobility in the Internet. - Mobile IP is not a complete solution to mobility,
changes to the transport protocols need to be
made for a better solution (i.e., the transport
layers are unaware of the mobile nodes point of
attachment and it might be useful if, e.g., TCP
knew that a wireless link was being used!).
51Requirements of MoIP
- Transparency
- mobile end-systems keep their IP address
- continuation of communication after interruption
of link possible - point of connection to the fixed network can be
changed - Compatibility
- support of the same layer 2 protocols as IP
- no changes to current end-systems and routers
required - mobile end-systems can communicate with fixed
systems - Security
- authentication of all registration messages
- Efficiency and scalability
- only little additional messages to the mobile
system required (connection typically via a low
bandwidth radio link) - world-wide support of a large number of mobile
systems
52Problems with MoIP
- Security
- authentication with FA problematic, for the FA
typically belongs to another organization - no protocol for key management and key
distribution has been standardized in the
Internet - patent and export restrictions
- Firewalls
- typically mobile IP cannot be used together with
firewalls, special set-ups are needed (such as
reverse tunneling) - QoS
- many new reservations in case of RSVP
- tunneling makes it hard to give a flow of packets
a special treatment needed for the QoS - Security, firewalls, QoS etc. are topics of
current research and discussions!
53Transport Layer
- Transport protocols typically designed for
- Fixed end-systems
- Fixed, wired networks
- TCP congestion control
- packet loss in fixed networks typically due to
(temporary) overload situations - routers have to discard packets as soon as the
buffers are full - TCP recognizes congestion only indirectly via
missing (I.e., timed out) acknowledgements - Immediate retransmissions unwise, they would only
contribute to the congestion and make it even
worse - slow-start algorithm is used as a reactive action
to reduce the network load
54Influences of Mobility and Wireless
- TCP assumes congestion if packets are dropped
- typically wrong in wireless networks, here we
often have packet loss due to transmission errors - furthermore, mobility itself can cause packet
loss, if e.g. a mobile node roams from one access
point (e.g. foreign agent in Mobile IP) to
another while there are still packets in transit
to the old access point and forwarding from old
to new access point is not possible for some
reason - The performance of unmodified (i.e., as is) TCP
degrades severely - note that TCP cannot be changed fundamentally due
to the large base of installation in the fixed
network, TCP for mobility has to remain
compatible - the basic TCP mechanisms keep the whole Internet
together
55Modified TCP
56Issues with Proposed Solutions
- Not one of these is a good solution
- Each offers a solution to a part of the problem
but not the whole
57Mobility Support
- File Systems
- Databases
- WWW
58File Systems
- Goal
- efficient and transparent access to shared files
within a mobile environment while maintaining
data consistency - Problems
- limited resources of mobile computers (memory,
CPU, ...) - low bandwidth, variable bandwidth, temporary
disconnection - high heterogeneity of hardware and software
components (no standard PC architecture) - wireless network resources and mobile computer
are not very reliable - standard file systems (e.g., NFS, network file
system) are very inefficient, almost unusable - Solutions
- replication of data (copying, cloning, caching)
- data collection in advance (hoarding,
pre-fetching)
59Databases
- Request processing
- power conserving, location dependent, cost
efficient - example find the fastest way to a hospital
- Replication management
- similar to file systems
- Location management
- tracking of mobile users to provide replicated or
location dependent data in time at the right
place (minimize access delays) - example with the help of the HLR (Home Location
Register) in GSM a mobile user can find a local
towing service - Transaction processing
- mobile transactions cannot necessarily rely on
the same models as transactions over fixed
networks (ACID atomicity, consistency,
isolation, durability)
60WWW 1/3
- Protocol (HTTP, Hypertext Transfer Protocol) and
language (HTML, Hypertext Markup Language) of the
Web have not been designed for mobile
applications and mobile devices, thus creating
many problems! - Typical transfer sizes
- HTTP request 100-350 byte
- Responses avg. lt10 Kbyte, header 160 byte, GIF
4.1Kbyte, JPEG 12.8 Kbyte, HTML 5.6 kbyte - And many large files
- The Web is no file system
- Web pages are not simple files to download
- static and dynamic content, interaction with
servers via forms, content transformation, push
technologies etc. - many hyperlinks, automatic loading and reloading,
redirecting - a single click might have big consequences!
61WWW 2/3
- Characteristics
- stateless, client/server, request/response
- needs a connection oriented protocol (TCP), one
connection per request (some enhancements in HTTP
1.1) - primitive caching and security
- Problems
- designed for large bandwidth (compared to
wireless access) and low delay - large and redundant protocol headers (readable
for humans, stateless, therefore large headers in
ASCII) - uncompressed content transfer
- using TCP
- DNS lookup by client causes additional traffic
and delays
62WWW 3/3
- Caching
- quite often disabled by information providers to
be able to create user profiles, usage statistics
etc. - dynamic objects cannot be cached
- numerous counters, time, date, personalization,
... - mobility quite often inhibits caches
- security problems
- caches cannot work with authentication mechanisms
that are contracts between client and server and
not the cache - today many user customized pages, dynamically
generated on request via CGI, ASP, ... - POSTing (i.e., sending to a server)
- can typically not be buffered, very problematic
if currently disconnected - Many unsolved problems!
63HTML and Mobility
- HTML
- designed for computers with high performance,
color high-resolution display, mouse, hard disk - typically, web pages optimized for design, not
for communication - Mobile devices
- often only small, low-resolution displays, very
limited input interfaces (small touch-pads,
soft-keyboards) - Additional features
- animated GIF, Frames, ActiveX Controls,
Shockwave, movie clips, - many web pages assume true color, multimedia
support, high-resolution and many plug-ins - Web pages ignore the heterogeneity of
end-systems! - e.g., without additional mechanisms, large
high-resolution pictures would be transferred to
a mobile phone with a low-resolution display
causing high costs
64WWW and Mobility
- Application gateways, enhanced servers
- simple clients, pre-calculations in the fixed
network - Compression, transcoding, filtering, content
extraction - automatic adaptation to network characteristics
- Examples
- picture scaling, color reduction, transformation
of document format - Present only parts of the image detail studies,
clipping, zooming - headline extraction, automatic abstract
generation - HDML (handheld device markup language) simple
language similar to HTML requiring a special
browser - HDTP (handheld device transport protocol for HDML
- Problems
- proprietary approaches, require special
enhancements for browsers - heterogeneous devices make approaches more
complicated
65What is happening 1/2
- HTTP/1.1
- client/server use the same connection for several
request/response transactions - multiple requests at beginning of session,
several responses in same order - enhanced caching of responses (useful if
equivalent responses!) - semantic transparency not always achievable
disconnected, performance, availability -gt most
up-to-date version... - several more tags and options for controlling
caching (public/private, max-age, no-cache, etc.) - encoding/compression mechanism, integrity check,
security of proxies, authentication,
authorization...
66What is Happening 2/2
- Enhanced browsers
- Pre-fetching, caching, off-line use
- e.g. Internet Explorer
- Client Proxy
- Pre-fetching, caching, off-line use
- e.g., Caubweb, TeleWeb, Weblicator, WebWhacker,
WebEx - Client and network proxy
- combination of benefits plus simplified protocols
- e.g., MobiScape, WebExpress
- Special network subsystem
- adaptive content transformation for bad
connections, pre-fetching, caching - e.g., Mowgli
67Conclusions
- The problems with 3G are mostly infrastructure
cost related - The problems facing 4G are much more fundamental
- It is absolutely imperative that we start to
think about what the future will be like so that
we can direct our energies to solving these
problems - Wireless systems will become pervasive and will
exist in a multitude of flavors (sensors,
satellites, LANs, PANs, cellular, access, etc,). - We need to be able to provide a seamless
integration of all these systems - Still need work at higher layers for true
nomadicity, not just wireless and mobility