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25 Quick FAQs

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sims. classic games, puzzle. 3. What platforms can you develop ... 4. How hot is game development? $5.3B in 1997 $8B in 2000. attendance at CGDC. 2,500 in 1995 ... – PowerPoint PPT presentation

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Title: 25 Quick FAQs


1
25 Quick FAQs
  • reference
  • Chapter 1, Game Developers Market Place

2
1. What is Game Development?
  • storytelling art music sound animation
    programming techniques
  • game programming -- (relatively) well-known
  • game development -- still very much a black
    art

3
2. What kinds of games can you create?
  • action
  • strategy
  • adventure
  • role-playing game
  • sports
  • sims
  • classic games, puzzle

4
3. What platforms can you develop games for?
  • PC
  • minimal system requirements
  • robustness, especially for 3D games
  • console
  • must become an authorized developer
  • development environment
  • cross compiler,
  • bigger budget
  • licensing fee, manufacturing fee
  • smaller available talent pool

5
4. How hot is game development?
  • 5.3B in 1997
  • 8B in 2000.
  • attendance at CGDC
  • 2,500 in 1995
  • 7,000 in 1999
  • more than 50,000 jobs
  • most of all, consider the potential customers.
  • ( of PC installed)

6
5. Can you develop games alone?
  • Yes.
  • But, those days are about gone.

7
6. What programming experience?
  • a lot.
  • tricks.

8
7. What design experience?
  • still a very artistic process
  • Game world is non-linear,
  • but, players want a linear story.
  • Attend.
  • Read.
  • Try modifying a game that has an editor.

9
8. What programming language?
10
9. What about libraries, engines, development
tools?
  • graphics, sound, music
  • game engines
  • Quake
  • SCUMM
  • NetImmerse
  • Genesis
  • productivity tools
  • e.g., debugger, version control

11
10. Do you really need ...
  • libraries, engines and development tool?
  • Yes.
  • case study Half Life

12
11. Which content creation tools?
  • 3D modeling and animation
  • image processing, painting and texture
  • video editing
  • sound digitizing, editing
  • music editing, sequencing
  • integrated packages
  • Creator (MultiGen)
  • Mirai (Nichimen Graphics)
  • multimedia authoring packages

13
12. What is the best way ...
  • to develop game programming skills?
  • practice, practice, practice.
  • Start simple.
  • Create copies of other games.
  • e.g., Pong, PacMan, Load Runner
  • Move on, and create something new.

14
13. Major programming trends?
  • 3D
  • VR
  • AI
  • real physics
  • Internet
  • mobile

15
14. Can you make a game?
  • Can you make a successful game?
  • You can still find a niche in the game industry
    easily than you can in other industry.

16
15. Can you do it as a hobby?
  • On the technical aspect, game development has
    become democratized.
  • more books, resources, people,
  • On the business aspect, it has become harder.

17
16. Can you sell your games?
  • retail channel
  • shelf space
  • high cost
  • lower margin
  • higher chance to success
  • shareware
  • Doom (id), Descent (Interplay)
  • bundle
  • sponsored product

18
17. Do all game makes money?
  • very, very polarized market
  • compared to movies, books,
  • developers vs. publishers
  • Even publishers must be big in order to survive.
  • e.g., EA

19
18. How can you get a job?
  • start as
  • an independent game developer
  • a junior programmer in a development company
  • Industry is growing!

20
19. Do you have ...
  • what it takes to create the next blockbuster
    game?
  • It takes time.
  • Start simple.
  • Always try to finish what you start.

21
20. How long does it take ...
  • to make a complete game?
  • development process (simplified)
  • game design
  • production -- programming, art work, sound
  • testing
  • 1 2 years

22
21. What kinds of resources do you need?
  • time and money
  • 1M 5M

23
22. Are more resources becoming available ...
  • to help you learn game development?
  • Yes.
  • course
  • books, magazine
  • Web

24
23. How big of army do you need?
  • small team 4 8
  • large team 12 30
  • The largest variable is the artists.
  • Artwork is scalable.

25
24. So what does the course offer?
  • blessing
  • basics
  • industry
  • game development
  • business
  • preparation

26
25. What should you do next?
  • Work hard.
  • And have fun.

27
Homework
  • Developing your dream game
  • team name
  • members
  • game concept
  • other remarks
  • Submit in .ppt format
  • Due one week from now
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