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Chapter 7: Conditioning and Learning

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Title: Chapter 7: Conditioning and Learning


1
Chapter 7 Conditioning and Learning
2
Learning Some Key Terms
  • Learning Relatively permanent change in behavior
    due to experience
  • Does NOT include temporary changes due to
    disease, injury, maturation, injury, or drugs,
    since these do NOT qualify as learning
  • Reinforcement Any event that increases the
    probability that a response will recur

3
Learning Some More Key Terms
  • Response Any identifiable behavior
  • Internal Faster heartbeat
  • Observable Eating, scratching

4
Learning Two More Key Terms
  • Antecedents Events that precede a response
  • Consequences Effects that follow a response

5
Classical Conditioning
  • Ivan Pavlov Russian physiologist who initially
    was studying digestion
  • Used dogs to study salivation when dogs were
    presented with meat powder
  • Also known as Pavlovian or Respondent
    Conditioning
  • Reflex Automatic, nonlearned response

6
Figure 7.3
7
Table 7.1
8
Basics of Classical Conditioning
9
Principles of Classical Conditioning
  • Acquisition Training period when a response is
    strengthened
  • Higher Order Conditioning A conditioned stimulus
    is used to reinforce further learning
  • Expectancy Anticipation concerning future events
    or relationships

10
More Classical Conditioning Terms
  • Extinction Weakening of a conditioned response
    through removal of reinforcement
  • Spontaneous Recovery Reappearance of a learned
    response following apparent extinction

11
Figure 7.4
12
Figure 7.5
13
More Principles of Classical Conditioning
  • Stimulus Generalization A tendency to respond to
    stimuli that are similar, but not identical to, a
    conditioned stimulus (e.g., responding to a
    buzzer or a hammer banging when the conditioning
    stimulus was a bell)
  • Stimulus Discrimination The learned ability to
    respond differently to similar stimuli (e.g.,
    Anya will respond differently to various bells
    alarms, school, timer)

14
Features and Phases of Classical Conditioning
15
Figure 7.6
16
Classical Conditioning in Humans
  • Phobia Intense, unrealistic, irrational fear of
    a specific situation or object (e.g.,
    arachnophobia, fear of spiders)
  • Conditioned Emotional Response (CER) Learned
    emotional reaction to a previously neutral
    stimulus

17
Classical Conditioning in Human (cont.)
  • Desensitization Exposing phobic people gradually
    to feared stimuli while they stay calm and
    relaxed
  • Vicarious Classical Conditioning Learning to
    respond emotionally to a stimulus by observing
    anothers emotional reactions

18
Figure 7.7
19
Operant Conditioning (Instrumental Learning)
  • Learning based on the consequences of responding
    we associate responses with their consequences
  • Law of Effect (Thorndike) The probability of a
    response is altered by the effect it has
    responses that lead to desired effects are
    repeated those that lead to undesired effects
    are not

20
More Operant Conditioning Terms
  • Operant Reinforcer Any event that follows a
    response and increases its likelihood of
    recurring
  • Conditioning Chamber (Skinner Box) Apparatus
    designed to study operant conditioning in animals
  • Response-Contingent Reinforcement Reinforcement
    given only when a particular response occurs

21
Rat in a Skinner Box
22
Figure 7.8
23
Figure 7.9
24
Timing of Reinforcement
  • Operant reinforcement most effective when given
    immediately after a correct response
  • Effectiveness of reinforcement is inversely
    related to time elapsed after correct response
    occurs
  • Response Chain A linked series of actions that
    leads to reinforcement

25
Timing of Reinforcement (cont.)
  • Superstitious Behavior Behavior that is repeated
    to produce reinforcement, even though it is not
    necessary
  • Shaping Molding responses gradually in a
    step-by-step fashion to a desired pattern
  • Successive Approximations Ever-closer matches

26
Operant Extinction
  • Definition When learned responses that are NOT
    reinforced gradually fade away
  • Negative Attention Seeking Using misbehavior to
    gain attention

27
Figure 7.10
28
Figure 7.12
29
More Operant Conditioning Terms
  • Positive Reinforcement When a response is
    followed by a reward or other positive event
  • Negative Reinforcement When a response is
    followed by the removal of an unpleasant event
    (e.g., the bells in Fannies car stop when she
    puts the seatbelt on) ends discomfort

30
Punishment
  • Any event that follows a response and decreases
    the likelihood of it recurring (e.g., a spanking)
  • Response Cost Reinforcer or positive thing is
    removed (e.g., losing Xbox privileges)

31
Figure 7.1
32
Types of Reinforcers
  • Primary Reinforcer Nonlearned and natural
    satisfies physiological needs (e.g., food, water,
    sex)
  • Intracranial Stimulation (ICS) Natural primary
    reinforcer involves direct electrical activation
    of brains pleasure centers
  • Secondary Reinforcer Learned reinforcer (e.g.,
    money, grades, approval, praise)

33
More Reinforcer Types
  • Token Reinforcer Tangible secondary reinforcer
    (e.g., money, gold stars, poker chips)
  • Social Reinforcer Provided by other people
    (e.g., learned desires for attention and approval)

34
Figure 7.14
35
Figure 7.16
36
Feedback and Knowledge of Results
  • Information about the effect a response had
  • Knowledge of Results (KR) Increased feedback
    informational

37
Programmed Instruction
  • Information is presented in small amounts, gives
    immediate practice, and provides continuous
    feedback
  • Computer-Assisted Instruction (CAI) Learning is
    aided by computer-presented information and
    exercises
  • Educational Simulations Explore imaginary
    situations or microworld that simulates
    real-world problems (e.g., The Sims computer
    simulation)

38
Figure 7.17
39
Figure 7.18
40
Partial Reinforcement
  • Reinforcers do NOT follow every response
  • Schedules of Reinforcement Plans for determining
    which responses will be reinforced
  • Continuous Reinforcement A reinforcer follows
    every correct response
  • Partial Reinforcement Effect Responses acquired
    with partial reinforcement are very resistant to
    extinction

41
Schedules of Partial Reinforcement
  • Fixed Ratio Schedule (FR) A set number of
    correct responses must be made to obtain a
    reinforcer
  • Variable Ratio Schedule (VR) Varied number of
    correct responses must be made to get a reinforcer

42
Schedules of Partial Reinforcement (cont.)
  • Fixed Interval Schedule (FI) The first correct
    response made after a certain amount of time has
    elapsed is reinforced
  • Variable Interval Schedule (VI) Reinforcement is
    given for the first correct response made after a
    varied amount of time

43
Figure 7.11
44
Figure 7.19
45
Stimulus Control
  • Stimuli that consistently precede a rewarded
    response tend to influence when and where the
    response will occur
  • Operant Stimulus Generalization Tendency to
    respond to stimuli similar to those that preceded
    operant reinforcement

46
Watson Rayners Research with Little Albert
47
Stimulus Control (cont.)
  • Operant Stimulus Discrimination Occurs when one
    learns to differentiate between antecedent
    stimuli that signal either a reward or a
    nonreward
  • Discriminative Stimuli Stimuli that precede
    reinforced and nonreinforced responses

48
Punishment
  • Punisher Any consequence that reduces the
    frequency of a target behavior
  • Keys Timing, consistency, and intensity
  • Severe Punishment Intense punishment, capable of
    suppressing a response for a long period
  • Mild Punishment Weak punishment usually slows
    responses temporarily

49
Punishment Concepts
  • Aversive Stimulus Stimulus that is painful or
    uncomfortable (e.g., a shock)
  • Escape Learning Learning to make a response to
    end an aversive stimulus
  • Avoidance Learning Learning to make a response
    to avoid, postpone, or prevent discomfort (e.g.,
    not going to a doctor or dentist)
  • Punishment may also increase aggression

50
Figure 7.22
51
Cognitive Learning
  • Higher-level learning involving thinking,
    knowing, understanding, and anticipating
  • Latent Learning Occurs without obvious
    reinforcement and is not demonstrated until
    reinforcement is provided
  • Rote Learning Takes place mechanically, through
    repetition and memorization, or by learning a set
    of rules
  • Discovery Learning Based on insight and
    understanding

52
Figure 7.23
53
Figure 7.24
54
Modeling or Observational Learning (Albert
Bandura)
  • Occurs by watching and imitating actions of
    another person or by noting consequences of a
    persons actions
  • Occurs before direct practice is allowed
  • Model Someone who serves as an example

55
Steps to Successful Modeling
  • Pay attention to model and remember what was done
  • Reproduce modeled behavior
  • If a model is successful or his/her behavior is
    rewarded, behavior more likely to recur
  • Once response is tried, normal reinforcement
    determines whether it will be repeated
  • Bandura created modeling theory with classic
    Bo-Bo Doll (inflatable clown) experiments

56
Figure 7.26
57
Self-Managed Behavior
  • Premack Principle Any high frequency response
    used to reinforce a low frequency response (e.g.,
    no Halo 2 or GTA until you finish your homework)
  • Self-Recording Self-management based on keeping
    records of response frequencies

58
How to Break Bad Habits
  • Alternate Responses Try to get the same
    reinforcement with a new response
  • Extinction Try to discover what is reinforcing
    an unwanted response and remove, avoid, or delay
    the reinforcement
  • Response Chains Break up the chain of events
    that leads to an undesired response
  • Cues and Antecedents Try to avoid, narrow down,
    or remove stimuli that elicit the bad habit

59
Behavioral Contracting
  • Behavioral Contract Formal agreement stating
    behaviors to be changed and consequences that
    apply written contract
  • State a specific problem behavior you wish to
    control or a goal you wish to achieve
  • State the rewards you will get, privileges you
    will forfeit, or punishments you will get
  • Type the contract, sign it, and get a person you
    trust to sign it
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