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Chapter 7 Conditioning and Learning

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Title: Chapter 7 Conditioning and Learning


1
Chapter 7Conditioning and Learning
2
Some Key Terms
  • Learning Relatively permanent change in behavior
    due to experience
  • Does NOT include temporary changes due to
    disease, fatigue, injury, maturation, or drugs,
    since these do NOT qualify as learning, even
    though they can alter behavior

3
Motivation
  • Reinforcement Any event that increases the
    probability that a response will recur
  • Response Any identifiable behavior
  • Internal Faster heartbeat
  • Observable Eating, scratching

4
Learning More Key Terms
  • Antecedents Events that precede a response
  • Consequences Effects that follow a response

5
Discuss
  • Why Does Your
  • a. dog drool when you open the can of food before
    the food is given to him?
  • b. friend flinch when you tickle him or her?
  • c. little sister tremble at the sound of a
    dentists drill?
  • d. fellow student begin blushing before he or she
    is called on to give a speech?
  • e. stomach churn when the teacher says, Take out
    a piece of paper and put your name at the top?

6
Classical Conditioning and Ivan Pavlov
  • Russian physiologist who studied digestion
  • Used dogs to study salivation when dogs were
    presented with meat powder
  • Also known as Pavlovian or respondent
    conditioning
  • Reflex Automatic, non-learned response

7
Fig. 7-1, p. 220
8
Video Basics of Classical Conditioning
9
Pavlovian Terms
  • Neutral stimulus Stimulus that does not evoke a
    response
  • Conditioned stimulus (CS) Stimulus that evokes a
    response because it has been repeatedly paired
    with an unconditioned stimulus
  • Unconditioned stimulus (UCS) A stimulus innately
    capable of eliciting a response

10
More Pavlovian Terms
  • Unconditioned response (UCR) An innate reflex
    response elicited by an unconditioned stimulus
    (UCS)
  • Conditioned response (CR) A learned response
    elicited by a conditioned stimulus

11
Fig. 7-2, p. 220
12
Fig. 7-3, p. 221
13
Principles of Classical Conditioning
  • Acquisition Training period in conditioning when
    a response is strengthened
  • Higher-order conditioning A conditioned stimulus
    (CS) is used to reinforce further learning the
    CS is used as though it were a UCS
  • Expectancy Expectation about how events are
    interconnected

14
Extinction
  • Weakening of a conditioned response through
    removal of reinforcement

15
Spontaneous Recovery
  • Reappearance of a learned response following
    apparent extinction

16
Video Features and Phases of Classical
Conditioning
17
Fig. 7-4, p. 222
18
Fig. 7-5, p. 222
19
More Principles of Classical Conditioning
  • Stimulus generalization A tendency to respond to
    stimuli that are similar, but not identical, to a
    conditioned stimulus (e.g., responding to a
    buzzer when the conditioning stimulus was a bell)
  • Stimulus discrimination The learned ability to
    respond differently to similar stimuli (e.g.,
    Anya will respond differently to various bells
    alarms, school, timer)

20
Discuss
  • What is the relationship between stimulus
    generalization and discrimination, gender,
    ethnic, or racial stereotyping, or/and prejudice?
    In what ways are these processes similar or
    different?

21
Fig. 7-6a, p. 223
22
Fig. 7-6b, p. 223
23
Classical Conditioning in Humans
  • Phobia Fear that persists even when no realistic
    danger exists (e.g., arachnophobia fear of
    spiders)
  • Conditioned emotional response (CER) Learned
    emotional reaction to a previously neutral
    stimulus

24
Fixing Phobias
  • Desensitization Decreasing fear or anxiety by
    exposing phobic people gradually to feared
    stimuli while they stay calm and relaxed
  • Vicarious classical conditioning Learning to
    respond emotionally to a stimulus by observing
    anothers emotional reactions

25
Fig. 7-7, p. 224
26
Video Classical Conditioning and Emotional
Responses
27
Video Watson and Rayner's Research with Little
Albert
28
Operant Conditioning (Instrumental Learning)
  • Learning is based on the consequences of
    responding we associate responses with their
    consequences
  • Law of effect (Thorndike) The probability of a
    response is altered by the effect it has
    responses that lead to desired effects are
    repeated those that lead to undesired effects
    are not

29
Operant Reinforcer
  • Any event that follows a response and increases
    its likelihood of recurring

30
More Operant Conditioning Terms
  • Conditioning chamber (Skinner box) Apparatus
    designed to study operant conditioning in animals
  • Response-contingent reinforcement Reinforcement
    given after a desired response occurs

31
Fig. 7-8, p. 226
32
Fig. 7-9, p. 226
33
Video Rat in a Skinner Box
34
Timing of Reinforcement
  • Operant reinforcement most effective when given
    immediately after a correct response
  • Response chain A linked series of actions that
    leads to reinforcement
  • Superstitious behaviors Behaviors that are
    repeated because they appear to produce
    reinforcement, even though they are not necessary

35
Shaping
  • Molding responses gradually in a step-by-step
    fashion to a desired pattern
  • Successive approximations Ever-closer matches

36
Operant Extinction
  • When learned responses that are NOT reinforced
    gradually fade away
  • Negative attention seeking Using misbehavior to
    gain attention

37
Reinforcement
  • Positive reinforcement When a response is
    followed by a reward or other positive event
  • Negative reinforcement When a response is
    followed by the removal of an unpleasant event
    (e.g., the bells in Fannies car stop when she
    puts the seatbelt on) ends discomfort

38
Punishment
  • Any event that follows a response and decreases
    the likelihood of it recurring (e.g., a spanking)
  • Response cost Removal of a positive reinforcer
    after a response is made (e.g., Bob losing
    Xbox360 privileges)

39
Operant Reinforcers
  • Primary reinforcer Non-learned and natural
    satisfies physiological needs (e.g., food, water,
    sex)
  • Intracranial stimulation (ICS) Natural primary
    reinforcer involves direct activation of brains
    pleasure centers
  • Secondary reinforcer Learned reinforcer (e.g.,
    money, grades, approval, praise) gains
    reinforcing properties by associating with a
    primary reinforcer

40
Other Types of Reinforcers
  • Token reinforcer Tangible secondary reinforcer
    (e.g., money, gold stars, poker chips)
  • Social reinforcer attention and approval
    (reinforcers) provided by other people

41
Fig. 7-11, p. 228
42
Video B. F. Skinner Shaping a Pigeon
43
Fig. 7-12, p. 230
44
Fig. 7-13, p. 231
45
Fig. 7-14, p. 231
46
Feedback
  • Information about the effect of a response
  • Knowledge of results (KR) Informational
    feedback almost always improves learning and
    performance
  • (Grades are a form of feedback)

47
Programmed Instruction
  • Any learning format where information is
    presented in small amounts, gives immediate
    practice, and provides continuous feedback
  • Computer-assisted instruction (CAI) Learning is
    aided by computer-presented information and
    exercises
  • Educational simulations Explore imaginary
    situations or microworld that simulates
    real-world problems (e.g., The Sims)

48
Fig. 7-15, p. 232
49
Fig. 7-16, p. 234
50
Reinforcement Concepts
  • Schedules of reinforcement Plans for determining
    which responses will be reinforced
  • Continuous reinforcement A reinforcer follows
    every correct response
  • Partial reinforcement Reinforcers do NOT follow
    every response
  • Partial reinforcement effect Responses acquired
    with partial reinforcement are more resistant to
    extinction

51
Partial Reinforcement Schedules
52
Fixed Ratio Schedule (FR)
  • A set number of correct responses must be made to
    obtain a reinforcer

53
Variable Ratio Schedule (VR)
  • Varied number of correct responses must be made
    to get a reinforcer

54
Fixed Interval Schedule (FI)
  • A reinforcer is given only when a correct
    response is made after a set amount of time has
    passed since the last reinforced response

55
Variable Interval Schedule (VI)
  • Reinforcement is given for the first correct
    response made after a varied amount of time has
    passed since the last reinforced response

56
Discuss
  • Think about which schedule works best for
    completing items on an assembly line, assuming
    workers are paid for each item assembled.
  • Which schedule works best in a casino when
    someone plays the slot machines?
  • Which schedule works best when someone has to
    babysit a child for a certain number of hours?

57
Fig. 7-17, p. 235
58
Stimulus Control
  • Stimuli that consistently precede a rewarded
    response tend to influence when and where the
    response will occur
  • Operant stimulus generalization Tendency to
    respond to stimuli similar to those that preceded
    operant reinforcement
  • Operant stimulus discrimination Occurs when one
    learns to differentiate between antecedent
    stimuli that signal either an upcoming reward or
    a nonreward condition

59
Punishment
  • Punisher Any consequence that reduces the
    frequency of a target behavior
  • Keys Timing, consistency, and intensity
  • Severe punishment Intense punishment, capable of
    suppressing a response for a long period
  • Mild punishment Weak punishment usually slows
    responses temporarily

60
Discuss
  • What view did your family and friends of your
    parents take toward physical punishment? What
    cultural factors explain why some parents spank
    and others dont? How has this influenced your
    views of punishment?

61
Punishment Concepts
  • Aversive stimulus Stimulus that is painful or
    uncomfortable (e.g., a shock)
  • Escape learning Learning to make a response to
    end an aversive stimulus
  • Avoidance learning Learning to make a response
    to avoid, postpone, or prevent discomfort (e.g.,
    not going to a doctor or dentist)
  • Punishment may also increase aggression

62
Exercise
  • Alphabet writing exercise

63
Fig. 7-20, p. 240
64
Cognitive Learning
  • Cognitive learning Higher-level learning
    involving thinking, knowing, understanding, and
    anticipating
  • Cognitive map Internal images or other mental
    representations of an area (maze, city, etc.)
    that underlie an ability to choose alternate
    paths to the same goal

65
Exercise
  • On a piece of paper, draw a map of the campus.

66
More Learning Styles
  • Latent learning Occurs without obvious
    reinforcement and is not demonstrated (or is
    hidden) until reinforcement is provided
  • Rote learning Takes place mechanically, through
    repetition and memorization, or by learning a set
    of rules
  • Discovery learning Based on insight and
    understanding

67
Fig. 7-21, p. 242
68
Fig. 7-22, p. 243
69
Modeling or Observational Learning (Albert
Bandura)
  • Model Someone who serves as an example in
    observational learning
  • Occurs by watching and imitating actions of
    another person or by noting consequences of a
    persons actions
  • Occurs before direct practice is allowed

70
Exercise
  • Learning to tie your shoe

71
Fig. 7-23, p. 244
72
Steps to Successful Modeling
  • Pay attention to model
  • Remember what was done
  • Observer must be able to reproduce modeled
    behavior
  • If a model is successful or his/her behavior is
    rewarded, behavior more likely to recur
  • Bandura created modeling theory with classic
    Bo-Bo doll (inflatable clown) experiments

73
Fig. 7-24, p. 245
74
Self-Managed Behavioral Principles
  • Choose a target behavior
  • Record a baseline
  • Establish goals
  • Choose reinforcers

75
Self-Managed Behavioral Principles(continued)
  • Record your progress
  • Reward successes
  • Adjust your plan as you learn more about your
    behavior

76
Premack Principle
  • Any high-frequency response can be used to
    reinforce a low-frequency response (e.g., no
    Nintendo DS until you finish your homework)
  • Self-recording Self-management based on keeping
    records of response frequencies

77
How to Break Bad Habits
  • Alternate responses Try to get the same
    reinforcement with a new response
  • Extinction Try to discover what is reinforcing
    an unwanted response and remove, avoid, or delay
    the reinforcement
  • Response chains Scramble the chain of events
    that leads to an undesired response
  • Cues and antecedents Try to avoid, narrow down,
    or remove stimuli that elicit the bad habit

78
How to Break Bad Habits (cont) Behavioral
Contracting
  • Behavioral contract Formal agreement stating
    behaviors to be changed and consequences that
    apply written contract
  • State the rewards you will get, privileges you
    will forfeit, or punishments you must accept
  • Type the contract, sign it, and get a person you
    trust to sign it
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