Title: Chapter 7 Conditioning and Learning
1Chapter 7Conditioning and Learning
2Some Key Terms
- Learning Relatively permanent change in behavior
due to experience - Does NOT include temporary changes due to
disease, fatigue, injury, maturation, or drugs,
since these do NOT qualify as learning, even
though they can alter behavior
3Motivation
- Reinforcement Any event that increases the
probability that a response will recur - Response Any identifiable behavior
- Internal Faster heartbeat
- Observable Eating, scratching
4Learning More Key Terms
- Antecedents Events that precede a response
- Consequences Effects that follow a response
5Discuss
- Why Does Your
- a. dog drool when you open the can of food before
the food is given to him? - b. friend flinch when you tickle him or her?
- c. little sister tremble at the sound of a
dentists drill? - d. fellow student begin blushing before he or she
is called on to give a speech? - e. stomach churn when the teacher says, Take out
a piece of paper and put your name at the top?
6Classical Conditioning and Ivan Pavlov
- Russian physiologist who studied digestion
- Used dogs to study salivation when dogs were
presented with meat powder - Also known as Pavlovian or respondent
conditioning - Reflex Automatic, non-learned response
7Fig. 7-1, p. 220
8Video Basics of Classical Conditioning
9Pavlovian Terms
- Neutral stimulus Stimulus that does not evoke a
response - Conditioned stimulus (CS) Stimulus that evokes a
response because it has been repeatedly paired
with an unconditioned stimulus - Unconditioned stimulus (UCS) A stimulus innately
capable of eliciting a response
10More Pavlovian Terms
- Unconditioned response (UCR) An innate reflex
response elicited by an unconditioned stimulus
(UCS) - Conditioned response (CR) A learned response
elicited by a conditioned stimulus
11Fig. 7-2, p. 220
12Fig. 7-3, p. 221
13Principles of Classical Conditioning
- Acquisition Training period in conditioning when
a response is strengthened - Higher-order conditioning A conditioned stimulus
(CS) is used to reinforce further learning the
CS is used as though it were a UCS - Expectancy Expectation about how events are
interconnected
14Extinction
- Weakening of a conditioned response through
removal of reinforcement
15Spontaneous Recovery
- Reappearance of a learned response following
apparent extinction
16Video Features and Phases of Classical
Conditioning
17Fig. 7-4, p. 222
18Fig. 7-5, p. 222
19More Principles of Classical Conditioning
- Stimulus generalization A tendency to respond to
stimuli that are similar, but not identical, to a
conditioned stimulus (e.g., responding to a
buzzer when the conditioning stimulus was a bell) - Stimulus discrimination The learned ability to
respond differently to similar stimuli (e.g.,
Anya will respond differently to various bells
alarms, school, timer)
20Discuss
- What is the relationship between stimulus
generalization and discrimination, gender,
ethnic, or racial stereotyping, or/and prejudice?
In what ways are these processes similar or
different?
21Fig. 7-6a, p. 223
22Fig. 7-6b, p. 223
23Classical Conditioning in Humans
- Phobia Fear that persists even when no realistic
danger exists (e.g., arachnophobia fear of
spiders) - Conditioned emotional response (CER) Learned
emotional reaction to a previously neutral
stimulus
24Fixing Phobias
- Desensitization Decreasing fear or anxiety by
exposing phobic people gradually to feared
stimuli while they stay calm and relaxed - Vicarious classical conditioning Learning to
respond emotionally to a stimulus by observing
anothers emotional reactions
25Fig. 7-7, p. 224
26Video Classical Conditioning and Emotional
Responses
27Video Watson and Rayner's Research with Little
Albert
28Operant Conditioning (Instrumental Learning)
- Learning is based on the consequences of
responding we associate responses with their
consequences - Law of effect (Thorndike) The probability of a
response is altered by the effect it has
responses that lead to desired effects are
repeated those that lead to undesired effects
are not
29Operant Reinforcer
- Any event that follows a response and increases
its likelihood of recurring
30More Operant Conditioning Terms
- Conditioning chamber (Skinner box) Apparatus
designed to study operant conditioning in animals - Response-contingent reinforcement Reinforcement
given after a desired response occurs
31Fig. 7-8, p. 226
32Fig. 7-9, p. 226
33Video Rat in a Skinner Box
34Timing of Reinforcement
- Operant reinforcement most effective when given
immediately after a correct response - Response chain A linked series of actions that
leads to reinforcement - Superstitious behaviors Behaviors that are
repeated because they appear to produce
reinforcement, even though they are not necessary
35Shaping
- Molding responses gradually in a step-by-step
fashion to a desired pattern - Successive approximations Ever-closer matches
36Operant Extinction
- When learned responses that are NOT reinforced
gradually fade away - Negative attention seeking Using misbehavior to
gain attention
37Reinforcement
- Positive reinforcement When a response is
followed by a reward or other positive event - Negative reinforcement When a response is
followed by the removal of an unpleasant event
(e.g., the bells in Fannies car stop when she
puts the seatbelt on) ends discomfort
38Punishment
- Any event that follows a response and decreases
the likelihood of it recurring (e.g., a spanking) - Response cost Removal of a positive reinforcer
after a response is made (e.g., Bob losing
Xbox360 privileges)
39Operant Reinforcers
- Primary reinforcer Non-learned and natural
satisfies physiological needs (e.g., food, water,
sex) - Intracranial stimulation (ICS) Natural primary
reinforcer involves direct activation of brains
pleasure centers - Secondary reinforcer Learned reinforcer (e.g.,
money, grades, approval, praise) gains
reinforcing properties by associating with a
primary reinforcer
40Other Types of Reinforcers
- Token reinforcer Tangible secondary reinforcer
(e.g., money, gold stars, poker chips) - Social reinforcer attention and approval
(reinforcers) provided by other people
41Fig. 7-11, p. 228
42Video B. F. Skinner Shaping a Pigeon
43Fig. 7-12, p. 230
44Fig. 7-13, p. 231
45Fig. 7-14, p. 231
46Feedback
- Information about the effect of a response
- Knowledge of results (KR) Informational
feedback almost always improves learning and
performance - (Grades are a form of feedback)
47Programmed Instruction
- Any learning format where information is
presented in small amounts, gives immediate
practice, and provides continuous feedback - Computer-assisted instruction (CAI) Learning is
aided by computer-presented information and
exercises - Educational simulations Explore imaginary
situations or microworld that simulates
real-world problems (e.g., The Sims)
48Fig. 7-15, p. 232
49Fig. 7-16, p. 234
50Reinforcement Concepts
- Schedules of reinforcement Plans for determining
which responses will be reinforced - Continuous reinforcement A reinforcer follows
every correct response - Partial reinforcement Reinforcers do NOT follow
every response - Partial reinforcement effect Responses acquired
with partial reinforcement are more resistant to
extinction
51Partial Reinforcement Schedules
52Fixed Ratio Schedule (FR)
- A set number of correct responses must be made to
obtain a reinforcer
53Variable Ratio Schedule (VR)
- Varied number of correct responses must be made
to get a reinforcer
54Fixed Interval Schedule (FI)
- A reinforcer is given only when a correct
response is made after a set amount of time has
passed since the last reinforced response
55Variable Interval Schedule (VI)
- Reinforcement is given for the first correct
response made after a varied amount of time has
passed since the last reinforced response
56Discuss
- Think about which schedule works best for
completing items on an assembly line, assuming
workers are paid for each item assembled. - Which schedule works best in a casino when
someone plays the slot machines? - Which schedule works best when someone has to
babysit a child for a certain number of hours?
57Fig. 7-17, p. 235
58Stimulus Control
- Stimuli that consistently precede a rewarded
response tend to influence when and where the
response will occur - Operant stimulus generalization Tendency to
respond to stimuli similar to those that preceded
operant reinforcement - Operant stimulus discrimination Occurs when one
learns to differentiate between antecedent
stimuli that signal either an upcoming reward or
a nonreward condition
59Punishment
- Punisher Any consequence that reduces the
frequency of a target behavior - Keys Timing, consistency, and intensity
- Severe punishment Intense punishment, capable of
suppressing a response for a long period - Mild punishment Weak punishment usually slows
responses temporarily
60Discuss
- What view did your family and friends of your
parents take toward physical punishment? What
cultural factors explain why some parents spank
and others dont? How has this influenced your
views of punishment?
61Punishment Concepts
- Aversive stimulus Stimulus that is painful or
uncomfortable (e.g., a shock) - Escape learning Learning to make a response to
end an aversive stimulus - Avoidance learning Learning to make a response
to avoid, postpone, or prevent discomfort (e.g.,
not going to a doctor or dentist) - Punishment may also increase aggression
62Exercise
- Alphabet writing exercise
63Fig. 7-20, p. 240
64Cognitive Learning
- Cognitive learning Higher-level learning
involving thinking, knowing, understanding, and
anticipating - Cognitive map Internal images or other mental
representations of an area (maze, city, etc.)
that underlie an ability to choose alternate
paths to the same goal
65Exercise
- On a piece of paper, draw a map of the campus.
66More Learning Styles
- Latent learning Occurs without obvious
reinforcement and is not demonstrated (or is
hidden) until reinforcement is provided - Rote learning Takes place mechanically, through
repetition and memorization, or by learning a set
of rules - Discovery learning Based on insight and
understanding
67Fig. 7-21, p. 242
68Fig. 7-22, p. 243
69Modeling or Observational Learning (Albert
Bandura)
- Model Someone who serves as an example in
observational learning - Occurs by watching and imitating actions of
another person or by noting consequences of a
persons actions - Occurs before direct practice is allowed
70Exercise
- Learning to tie your shoe
71Fig. 7-23, p. 244
72Steps to Successful Modeling
- Pay attention to model
- Remember what was done
- Observer must be able to reproduce modeled
behavior - If a model is successful or his/her behavior is
rewarded, behavior more likely to recur - Bandura created modeling theory with classic
Bo-Bo doll (inflatable clown) experiments
73Fig. 7-24, p. 245
74Self-Managed Behavioral Principles
- Choose a target behavior
- Record a baseline
- Establish goals
- Choose reinforcers
75Self-Managed Behavioral Principles(continued)
- Record your progress
- Reward successes
- Adjust your plan as you learn more about your
behavior
76Premack Principle
- Any high-frequency response can be used to
reinforce a low-frequency response (e.g., no
Nintendo DS until you finish your homework) - Self-recording Self-management based on keeping
records of response frequencies
77How to Break Bad Habits
- Alternate responses Try to get the same
reinforcement with a new response - Extinction Try to discover what is reinforcing
an unwanted response and remove, avoid, or delay
the reinforcement - Response chains Scramble the chain of events
that leads to an undesired response - Cues and antecedents Try to avoid, narrow down,
or remove stimuli that elicit the bad habit
78How to Break Bad Habits (cont) Behavioral
Contracting
- Behavioral contract Formal agreement stating
behaviors to be changed and consequences that
apply written contract - State the rewards you will get, privileges you
will forfeit, or punishments you must accept - Type the contract, sign it, and get a person you
trust to sign it