Title: Perceptual Symbol Systems
1Perceptual Symbol Systems
- L. W. Barsalou (1999), Brain and Behavior
Science, 22, 577-660.
An overview of Barsalous Perceptual Symbol
System theory
James Sulzen June 6, 2001
Psychology 264 Gordon Bower Spring 2001
2Terminology
- P-state - Perceptual state
- A combination of multimodal percepts constituting
an experience or some aspect of perception of the
real world. - P-sym (or p-symbol) - Perceptual symbol
- Recalled or constructed subset of p-states which
symbolically stands for a referent of some sort - PSS - Perceptual Symbol System
- System of symbols and processes which operate on
them to produce cognitive processes. - Frame
- Simulation
3Amodal Symbol Systems
- Amodal systems transduce p-states into amodal
equivalents.
4Amodal vs. Modal Issues
- Evidence Little/no direct evidence for amodal
systems - Neuroscience Psychology Much evidence for
modal processing - Awkwardness Certain computations are very
amodally awkward (i.e. spatio-temporal) - Transduction and symbol grounding Amodal
systems are essentially arbitrary.
(Grounding/associating amodal representations
back to perceptual ones just ultimately rates to
make the amodal systems redundant.) - Too much power Amodal systems ultimately are too
powerful They can explain anything. Modal
systems have a priori limitations (modal ones do
not). Modal systems are open to falsifiability
and provocative hypothesis
5PSS Core Properties
- P-syms - Stand in as referents
- Frames - These combine p-syms frames with
relationships - Simulators - dynamically bind other elements
- Language - Can stand for or drive other elements
6PSS Core Properties
- P-syms
- Have a neural representation / substrate
- Are schematic representations of p-states (see
Fig. 1) - Arise from repeated exposure neuronal
recruitment / exclusion - Are inherently multimodal (including
proprioception and introspection) - Selective attention operates to extract p-sym
attributes - Frames
- Organize p-syms (i.e., define primitive
relationships - up/down, in/out) - Combine together
- Predicates
- Attribute-value bindings
- Constraints
- Recursion
7Multimodal Organization of Knowledge
Sensory registers
V- vision G - Gustatory H - Haptic K -
Kinesthetic proprioceptive O -
Olfactory A - Auditory L - Language S -
Spatial E - Emotional Other systems certainly
exist
- Each modality can be thought of as a
representational system - Each provides certain
affordances
8Frames
Establishing an initial frame for car after
processing a first instance.
Evolution after processing a second instance.
Creating a simulation of second instance from
frame in B
9Simulators
- Simulators
- This is an area requiring more development in
the theory - Frames a set of p-syms, frames, simulators to
create higher-level structures - Temporally dynamic integration of other elements
- Can be dynamically constructed, modified,
componentized, and executed - Comparable to mental models, schema, concepts,
etc. - Simulation
- This is the execution of a simulator
- Are always sketchy and incomplete - are never
veridical - Idealization occurs (i.e., Gestaltist principles
apply) - Example Categorization - if a category
simulator can produce a satisfactory simulation
of a perceived entity, then the entity belongs in
the category (p. 587) - Derived properties of simulators
- Productivity Can be combinatorially and
recursively combined - Propositions Can be bound to individual entities
framing? - Variability Implement variable embodiment
- Abstraction Can combine physical and
introspective events to represent abstractions
10Simulator Productivity
Object categories
Spatial relationships
Combinatorialproductivity
Recursiveproductivity
11Prop- ositions
Proposition representation (the balloon is above
the cloud)
Complex hierarchicalproposition (balloon above
cloud)
Alternative proposition (balloon below cloud)
simulators
simulations
Perceived situations
12Language
- Can be linked any other element (p-sym, frame,
simulator) - Can be used to construct and control simulators
- Language is probably the amodal basis of
cognition and memory?
13PSS Symbol Manipulation
- Barsalou essentially shows that p-syms, frames,
simulators, etc can - Be composed, associated, combined, subtracted,
and so on - They constitute a symbol manipulation system
- He does not demonstrate a formal correspondence
between his PSS and an amodal symbol system(such
as a semantic knowledge network) - Such a demonstration would constitute a form of
completeness proof - Language as a representational system and can
serve the role of an amodal symbol system
14Abstractions
- Metaphor (anger gt liquid exploding out of a
container) - Not adequate in of itself to represent all
abstractions - Abstraction are constructed from three main
elements - Framing Are framed against the background of a
simulation - Selectivity Selective attention highlights the
core content of the concept in the context of the
simulation - Introspective symbols (i-syms) These are central
to representing abstract concepts (i-syms are the
internal sense of an experience or internal
perception) - Methodology for identifying abstractions
- Find a frame that characterizes the abstraction
- Identify seeming p-syms and i-syms
- Identify the focal element that characterizes the
abstraction
15Truth Falsity
Mapping succeedstruth
- Simulated event seq. frames the concept
- The abstraction is only a focal part of the
simulation (i.e., the outcome that construes the
concept) - Introspective symbols are central to the
construing of the meaning of the concept - After many mappings, a simulator develops for
truth
Mapping failsfalsity
After many mappings abstractionsimulatorbecomes
established
16Anger
- Anger involves
- Appraisal of an initiating event, and that the
agents goal is blocked by the event - Intense affective states
- Behavioral responses (i.e., disapproval, revenge,
and redirecting goals) - Core component Blocked goal
- A goal is a simulated state that the agent
desires to achieve - A blocked goal is a failed mapping when it is
expected to successfully map - Similar to falsity
- A simulated situation fails to map to a perceived
situation - Except that affective states and behavioral
responses are also associated with anger - Lie
- A statement induces a simulation purported to be
true that is actually not(i.e., simulation is
negative in liars simulation, but false in the
deceiveds)
(P. 602)
17Disjunction
Attempted reconstruction
Partial recall
Original event
18Transformations
19Ad hocCategories