Title: Altruistic Punishment and Human Cooperation
1Altruistic Punishment and Human Cooperation
- Urs Fischbacher
- University of Zurich
- NWO, Utrecht 2004
- Fischbacher, Gächter and Fehr, Are People
Conditionally Cooperative? Evidence from a Public
Goods Experiment, Economics Letters 2001. - Fehr and Gächter, Altruistic Punishment in
Humans, Nature 2002. - Fehr and Fischbacher, Third Party Punishment and
Social Norms, Evolution and Human Behavior 2004. - Fehr and Fischbacher, The Nature of Human
Altruism, Nature 2003. - De Quervain, Fischbacher, Treyer, Schellhammer,
Schnyder, Buck, and Fehr, The Neural Basis of
Altruistic Punishment, Science 2004.
2Overview
- Human cooperation and strong reciprocity
- Experimental evidence for strong reciprocity
- Proximate models of strong reciprocity
- Altruistic punishment activates reward related
areas in the brain - Ultimate models of strong reciprocity
3Humans Large-Scale Cooperation
- Humans societies are a huge anomaly in the animal
world. They are based on a detailed division of
labor and cooperation of genetically unrelated
individuals in large groups. - In most animal species there is little division
of labor and cooperation is limited to small
groups.
4Why do Humans cooperate?
- Strategic cooperation (cooperation to induce
cooperation by the other players) in the form of - Reciprocal altruism, i.e. self-interested
exchanges in repeated interactions, at a scale
and in domains of behavior that is unprecedented
in the animal world. - Reputation-based cooperation is also a powerful
force among humans and differs in scale and in
kind from what has so far been observed in
animals. - However, human altruism even goes beyond
reciprocal altruism and reputation-based
cooperation, taking the form of strong
reciprocity.
5Strong Reciprocity
- Is a combination of altruistic rewarding (strong
positive reciprocity) and altruistic punishment
(strong negative reciprocity). - Altruistic rewarding A readiness to incur costs
to reward others for cooperative, norm-abiding
behaviors in the absence of any individual
economic benefit for the rewarding individual. - Altruistic punishment A readiness to incur costs
to punish others for norm violations in the
absence of any individual economic benefits for
the punishing individual.
6Public-Goods Experiment
- N players get an endowment.
- Decide simultaneously how many point of they
contribute to the public goods. - The contributions are summed up, multiplied with
a factor F (e.g. 2) and distributed equally
between all players. - If Fgt1, it is efficient to contribute
(cooperate). - If F/Nlt1, it is a dominant strategy not to
contribute (defect). - Structure mimics the logic of many important real
world examples. Whenever individual actions have
positive or negative effects on other individuals
a similar situation arises Pollution problems,
over-fishing the seas, cooperative production and
food-sharing in small-scale societies,
cooperative hunting and warfare, etc.
7Altruistic Rewarding
- (Fischbacher et al. 2001, see also FKR 93 or BDM
95) - Standard public goods situation (endowment 20, N
4, F1.6) played only once - Subjects can make a conditional contribution to
the project, i.e. they fill out a contribution
table in which they can condition their
contribution on every possible contribution of
the others
8Predictions
- Selfish subjects (e.g. subjects who cooperate for
strategic reasons only) always put in zero into
the schedule. - Strongly reciprocal subjects contribution
increases in the average contribution of the
other group members. - The other subjects contribution is a cooperative
act which deserves altruistic rewarding.
9Average schedulesFischbacher, Gächter, Fehr 2001
20
18
Strong reciprocators 50
16
14
12
Own contribution
10
Mean (N44)
8
6
4
Hump-shaped 14
2
Selfish 30
0
0
2
4
6
8
10
12
14
16
18
20
Average contribution level of other group members
10Altruistic Punishment (Fehr Gächter, American
Economic Review 2000, Nature 2002)
- Public goods game as above.
- Six periods to allow for learning and to study
the stability of cooperation. At the end of each
period group members are informed about
individual contributions of other group members
without revealing their identities. - No repeated interaction with the same subjects.
In each period each subject faces new group
members. - Nobody knows the previous actions of the other
group members.
11Altruistic Punishment Treatments
- Control treatment exactly as described above.
- Punishment treatment adds the opportunity to
punish other group members after being informed
about their investments. Two Stages in each
period - The first stage is identical to the control
treatment. - At the second stage each group member can
allocate punishment points to the other members. - The first stage payoff of the punished
individuals is reduced. - Punishing is costly for the punisher. Each
"invested" into punishment reduces the payoff of
the sanctioned player by 3.
12Predictions with selfish individuals
- Since punishment is costly for the punisher and
yields not material benefits no selfish subject
will ever punish. - If nobody punishes in the punishment condition
then the cooperation behavior in the punishment
condition is predicted to be identical to the
behavior in the control condition. - ?In both treatments cooperation should be zero.
13Cooperation without and with punishmentSource
FehrGächter Nature 2002
without punishment
20
18
16
14
12
Mean contribution
10
8
6
4
2
0
1
2
3
4
5
6
7
8
9
10
11
12
Period
14Cooperation without and with punishmentSource
FehrGächter Nature 2002
with punishment
without punishment
20
18
16
14
12
Mean contribution
10
8
6
4
2
0
1
2
3
4
5
6
7
8
9
10
11
12
Period
15Cooperation with and without punishment Source
FehrGächter Nature 2002
16Punishment
17Is Punishment an altruistic act?
- The presence of punishers establishes a credible
threat that deters non-cooperation - all group
members benefit from this threat. - Punished subjects contribute more in the next
periods - future interaction partners of the
punished subjects benefit from the punishment. - Punishing subjects bear costs.
18Strong reciprocity is documented in dozen of
studies
- It has been documented in a wide variety of
situations - It applies among strangers. Virtually all
experiments implement anonymous interactions
among subjects. - Confirmed under experimenter-subject anonymity
(Berg et al. 1995, Bolton and Zwick 1995, Abbink
et al. 1997, etc.) - Confirmed under rather high stake levels (Cameron
1999, Fehr, Tougareva Fischbacher 2002, three
months' income) - Confirmed under one-shot repetitions (Roth et al.
1991, Fehr et. al 1998, Charness 1996, etc.) - Strong variation across different small-scale
societies (Henrich, Boyd, Bowles, Camerer,
Gintis, Fehr McElreath 2001)
19Proximate Motives behind Strong Reciprocity
- Inequity aversion
- Fehr Schmidt 1999, Bolton Ockenfels 2000.
- Ui pi ai pi pj
- Intention based reciprocity
- Rabin 1993, Levine 1998, Dufwenberg
Kirchsteiger 2004, Falk Fischbacher
forthcoming. - Ui pi ri kindnessj-gti pj
- All theories assume a fairness motive in addition
to self interest.
20Neural Basis of Altruistic punishment De
Quervain, Fischbacher, ....., and Fehr, Science
2004
- There is well documented evidence for reward
related areas in the brain (Nucleus Accumbens,
Nucleus Caudate). These areas are activated when
subjects get reward in the form of - Money
- Beautiful faces
- Cocain
- Fairness theories assume that people derive
utility from altruistic rewarding and from
altruistic punishment. - Are reward related areas in the brain also
activated when subjects have the opportunity to
punish?
21The basic game
- Two traders, A and B, are matched anonymously.
The good possessed by A is four times more worth
for trader B. Thus, if A gives the good to B and
B pays A a fair share of the gains from trade
both traders can benefit. - However, trade takes place sequentially, i.e., A
first has to give the good to B, then B pays A.
Thus, A has to trust B and B can abuse A's trust
by not paying. - Both are endowed with 10 MUs. A can send his 10
MUs to B. The experimenter quadruples this amount
so that B has, in total, 50 MUs. Then B can send
back 25 MUs to A. - After B has made his payment decision A has the
opportunity to punish B. By spending 1 MU on
punishment he can reduce B's income by 2 MUs. A
can spend up to 20 MUs on punishment.
22Behavioral Results
- The vast majority of A sends the 10 MUs.
- Roughly 50-60 of the B's send back nothing.
- Roughly 80 of the A's punish those B's who abuse
their trust. - Average payoff reduction for the B's is 23 MUs.
23Treatment conditions
- Punishment is costly for both A and B (Costly,
IC). A is hypothesized to experience a desire to
punish cheating and he can in fact punish. - Punishment is only symbolic, i.e., A and B have
no costs of punishing (Symbolic IS). A is also
hypothesized to experience a desire to punish
cheating but he cannot punish. - Punishment is free for A but costly for B (Free,
IF). A is hypothesized to experience a desire to
punish cheating and he can in fact punish - even
without a cost. - We scanned the brain of player A (with PET) in
the sequential trading game when A's trust was
abused and A decided whether (and how much) to
punish B.
24Hypothesis
- The possibility for punishing unfair behavior
activates reward-related neural circuits.
(Nucleus Accumbens, Nucleus Caudate). - IF - IS is hypothesized to activate reward
related brain regions. - IC - IS is also hypothesized to activate reward
related brain regions
25IF-IS and IC-IS do activate the caudate nucleus
26Individuals with higher caudate activation punish
more I
- Is the activation caused by the punishment act?
27Individuals with higher caudate activation punish
more II
- Those with high caudate activation in IF
treatment punished more in the IC treatment. - Caudate activation has to do with expected
satisfaction of punishment.
28Overview
- Human cooperation and strong reciprocity
- Experimental evidence for strong reciprocity
- Proximate models of strong reciprocity
- Altruistic punishment activates reward related
areas in the brain - Ultimate models of strong reciprocity
29Prevailing Evolutionary Theories of Human
Cooperation
- Kin Selection (Hamilton 1964) - Individuals are
genetically related - Reciprocal Altruism (Trivers 1971, Axelrod and
Hamilton 1981) - Individuals are engaged in
repeated interactions. Helping today yields
benefits from the other individual in the future.
- Indirect Reciprocity (Alexander 1987, Nowak and
Sigmund 1998) - Helping creates a good reputation
in the group. Individuals with a good reputation
are more likely to receive help from others in
the future. - Signaling (Zahavi and Zahavi 1997) - Cooperative
acts signal personal qualities that are not
directly observable like, e.g., good genes. The
signals generate some benefits in the future.
30Problem of the Theories in Explaining Large-Scale
Cooperation
- Kin selection Cooperation limited to close kin.
Subjects in experiments are unrelated strangers. - Reciprocal altruism, indirect reciprocity
Cooperation limited to situation in which
reputation can be formed, cooperation in
experiments also in one-shot situations. - Signaling theory In the absence of selection
between groups it is hard to understand why the
signal is pro-social. - Moreover, all these theories apply, in principal,
equally well to many animal species. They do not
answer the question, why humans are such an
outlier.
31Maladaption
- Theories above can rationalize strong reciprocity
only as a maladaptive trait. - i.e., the proximate mechanisms driving human
behavior are not yet fine-tuned to interactions
among unrelated people in non-repeated
interactions where reputational gains are small
or absent. - Problem of the maladaption hypothesis
- Humans are capable to distinguish between
situations in which reputation can be gained and
situation in which this is impossible.
32Ultimatum game(Güth et al. 1982)
- A proposer and a responder are matched
anonymously. The proposer receives 10 money units
and must make one proposal how to allocate the
money between the two players. - If the responder accepts, the proposal is
implemented. If he rejects, both get nothing.
33Ultimatum game with reputation
- Treatment condition without reputation
- Normal ultimatum game. Repeated with different
players. - Treatment condition with reputation
- Proposers get to know which offers were rejected
in the past by the responder they are matched
with. Repeated with different players. - Maladaption prediction Subject cannot
distinguish between situations in which they can
build up reputation and situation in which they
cannot. Therefore Whether responders can build
up reputation for being tough or not, they have
the same threshold for accepting.
34Average Rejection Threshold in Ultimatum Game
with and without Reputation Formation(Source
Fehr and Fischbacher, NATURE 2003)
35Rejection Threshold in Ultimatum Game with and
without Reputation Formation(Source Fehr and
Fischbacher, NATURE 2003)
5
4.5
4
3.5
3
Threshold with reputation
2.5
2
1.5
1
0.5
0
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
Threshold without reputation
36Rejection Threshold in Ultimatum Game with and
without Reputation Formation(Source Fehr and
Fischbacher, NATURE 2003)
5
4.5
4
3.5
3
Threshold with reputation
2.5
2
1.5
1
0.5
0
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
Threshold without reputation
37The Evolution of Altruistic PunishmentBoyd,
Bowles, Gintis and Richersen, PNAS 2003
- Types of behavior
- Contributors incur cost c to produce total
benefit b, which is shared equally among n group
members. - Defectors incur no costs and produce no
benefits. - Altruistic Punishers contribute and punish all
those who defect at cost k for themselves and
cost p for each defector. - If there are no punishers, individual selection
favors defectors over contributors. - If punishers are frequent, defectors do worse
than altruistic punishers and contributors. - However, contributors do always better than
altruistic punishers.
38The Evolution of Altruistic Punishment IIBoyd,
Bowles, Gintis and Richersen, PNAS 2003
- Evolutionary dynamics
- Individual selection Individuals imitate more
successful individuals within the group. - Migration between groups.
- Group selection mechanism With some probability
unsuccessful groups are extinct and replaced by
successful groups.
39Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
1
0.9
0.8
0.7
0.6
Average cooperation rate
0.5
0.4
0.3
no punishment possible
0.2
0.1
0
2
4
8
16
32
64
128
256
Group size
40Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
1
0.9
0.8
0.7
0.6
Average cooperation rate
0.5
0.4
punishment of defectors
0.3
possible
no punishment possible
0.2
0.1
0
2
4
8
16
32
64
128
256
Group size
41Why Does Selection not Remove Altruistic
Punishers?
- If punishers are frequent and defectors are rare,
punishers rarely incur the cost of punishment.
Thus, in the absence of mutant defectors
punishers would do equally well as pure
contributors. - In the presence of mutant defectors punishers
have a small disadvantage relative to pure
contributors. - Selection among groups can outweigh this
disadvantage of altruistic punishers. - Remark Group selection without punishment does
not work Without punishment cooperators have a
fitness disadvantage independent of their
frequency.
42Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
43Why does Migration not Undermine Group Selection?
- Because it is based on a cultural process of
payoff-biased imitation. Those who have a high
payoff are imitated. - Traditionally, in genetic models of group
selection migration and within-group selection
remove between-group differences in the share of
defectors. Thus, group selection cannot become
operative. - Payoff-biased imitation maintains group
differences. In groups with a low share of
altruistic punishers defectors do best and they
are imitated. In groups with a high share of
punishers, contributors do best and they are
imitated and defectors do worst.
44Summary
- Human cooperation represents a spectacular
outlier in the animal world. This is probably due
to human forms of altruism that are unique in
kind and in scope. - Reciprocal altruism and reputation-seeking are
powerful forces of cooperation in dyadic
interactions. - However, humans exhibit even strong reciprocity,
a combination of altruistic rewarding and
altruistic punishment that is associated with net
costs for the altruist. - Altruistic punishment is key for understanding
cooperation in multi-lateral interactions.
Without altruistic punishment cooperation
unravels if opportunities for altruistic
punishment exist cooperation flourishes. - Humans seem to experience altruistic punishment
as psychologically rewarding. Caudate nucleus is
a key component in the neural circuits involved
in altruistic punishment. - Reciprocal altruism and reputation-seeking are
powerful forces of cooperation in dyadic
interactions but they have difficulties in
explaining the evolution of cooperation in
N-person public goods situations.
45The end
46Conditional cooperation design
- (Fischbacher et al. 2001, see also FKR 93 or BDM
95) - Standard public goods situation (endowment 20, N
4, F1.6) played only once - Subjects have to make two decisions
- An unconditional contribution to the project
- A conditional contribution to the project
(conditional on every possible contribution of
the others called contribution table) - For 3 subjects, their unconditional contribution
is relevant. For a randomly selected group member
his/her contribution schedule is relevant for the
decision.
47Testing Evolutionary Models
Environment Game(s)
Types of behavior
- Are the types complete?
- Are there no type who can invade the population?
- Does the type distribution correspond the
distribution which is actually observed? - This question can be addressed with experiments.
- Is the environment representative?
- Does the game correspond the the interaction how
it actually took place in the relevant time
period?
Evolutionary Dynamics
48Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
49Typical experimental outcome Isaac, Walker,
Thomas (1984)
- There is cooperation.
- Cooperation declines over time.
10HN10, F7.5 4H N4, F3 10L N10, F3 4L
N4, F1.2