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Title: Altruistic Punishment and Human Cooperation


1
Altruistic Punishment and Human Cooperation
  • Urs Fischbacher
  • University of Zurich
  • NWO, Utrecht 2004
  • Fischbacher, Gächter and Fehr, Are People
    Conditionally Cooperative? Evidence from a Public
    Goods Experiment, Economics Letters 2001.
  • Fehr and Gächter, Altruistic Punishment in
    Humans, Nature 2002.
  • Fehr and Fischbacher, Third Party Punishment and
    Social Norms, Evolution and Human Behavior 2004.
  • Fehr and Fischbacher, The Nature of Human
    Altruism, Nature 2003.
  • De Quervain, Fischbacher, Treyer, Schellhammer,
    Schnyder, Buck, and Fehr, The Neural Basis of
    Altruistic Punishment, Science 2004.

2
Overview
  • Human cooperation and strong reciprocity
  • Experimental evidence for strong reciprocity
  • Proximate models of strong reciprocity
  • Altruistic punishment activates reward related
    areas in the brain
  • Ultimate models of strong reciprocity

3
Humans Large-Scale Cooperation
  • Humans societies are a huge anomaly in the animal
    world. They are based on a detailed division of
    labor and cooperation of genetically unrelated
    individuals in large groups.
  • In most animal species there is little division
    of labor and cooperation is limited to small
    groups.

4
Why do Humans cooperate?
  • Strategic cooperation (cooperation to induce
    cooperation by the other players) in the form of
  • Reciprocal altruism, i.e. self-interested
    exchanges in repeated interactions, at a scale
    and in domains of behavior that is unprecedented
    in the animal world.
  • Reputation-based cooperation is also a powerful
    force among humans and differs in scale and in
    kind from what has so far been observed in
    animals.
  • However, human altruism even goes beyond
    reciprocal altruism and reputation-based
    cooperation, taking the form of strong
    reciprocity.

5
Strong Reciprocity
  • Is a combination of altruistic rewarding (strong
    positive reciprocity) and altruistic punishment
    (strong negative reciprocity).
  • Altruistic rewarding A readiness to incur costs
    to reward others for cooperative, norm-abiding
    behaviors in the absence of any individual
    economic benefit for the rewarding individual.
  • Altruistic punishment A readiness to incur costs
    to punish others for norm violations in the
    absence of any individual economic benefits for
    the punishing individual.

6
Public-Goods Experiment
  • N players get an endowment.
  • Decide simultaneously how many point of they
    contribute to the public goods.
  • The contributions are summed up, multiplied with
    a factor F (e.g. 2) and distributed equally
    between all players.
  • If Fgt1, it is efficient to contribute
    (cooperate).
  • If F/Nlt1, it is a dominant strategy not to
    contribute (defect).
  • Structure mimics the logic of many important real
    world examples. Whenever individual actions have
    positive or negative effects on other individuals
    a similar situation arises Pollution problems,
    over-fishing the seas, cooperative production and
    food-sharing in small-scale societies,
    cooperative hunting and warfare, etc.

7
Altruistic Rewarding
  • (Fischbacher et al. 2001, see also FKR 93 or BDM
    95)
  • Standard public goods situation (endowment 20, N
    4, F1.6) played only once
  • Subjects can make a conditional contribution to
    the project, i.e. they fill out a contribution
    table in which they can condition their
    contribution on every possible contribution of
    the others

8
Predictions
  • Selfish subjects (e.g. subjects who cooperate for
    strategic reasons only) always put in zero into
    the schedule.
  • Strongly reciprocal subjects contribution
    increases in the average contribution of the
    other group members.
  • The other subjects contribution is a cooperative
    act which deserves altruistic rewarding.

9
Average schedulesFischbacher, Gächter, Fehr 2001
20
18
Strong reciprocators 50
16
14
12
Own contribution
10
Mean (N44)
8
6
4
Hump-shaped 14
2
Selfish 30
0
0
2
4
6
8
10
12
14
16
18
20
Average contribution level of other group members
10
Altruistic Punishment (Fehr Gächter, American
Economic Review 2000, Nature 2002)
  • Public goods game as above.
  • Six periods to allow for learning and to study
    the stability of cooperation. At the end of each
    period group members are informed about
    individual contributions of other group members
    without revealing their identities.
  • No repeated interaction with the same subjects.
    In each period each subject faces new group
    members.
  • Nobody knows the previous actions of the other
    group members.

11
Altruistic Punishment Treatments
  • Control treatment exactly as described above.
  • Punishment treatment adds the opportunity to
    punish other group members after being informed
    about their investments. Two Stages in each
    period
  • The first stage is identical to the control
    treatment.
  • At the second stage each group member can
    allocate punishment points to the other members.
  • The first stage payoff of the punished
    individuals is reduced.
  • Punishing is costly for the punisher. Each
    "invested" into punishment reduces the payoff of
    the sanctioned player by 3.

12
Predictions with selfish individuals
  • Since punishment is costly for the punisher and
    yields not material benefits no selfish subject
    will ever punish.
  • If nobody punishes in the punishment condition
    then the cooperation behavior in the punishment
    condition is predicted to be identical to the
    behavior in the control condition.
  • ?In both treatments cooperation should be zero.

13
Cooperation without and with punishmentSource
FehrGächter Nature 2002
without punishment
20
18
16
14
12
Mean contribution
10
8
6
4
2
0
1
2
3
4
5
6
7
8
9
10
11
12
Period
14
Cooperation without and with punishmentSource
FehrGächter Nature 2002
with punishment
without punishment
20
18
16
14
12
Mean contribution
10
8
6
4
2
0
1
2
3
4
5
6
7
8
9
10
11
12
Period
15
Cooperation with and without punishment Source
FehrGächter Nature 2002
16
Punishment
17
Is Punishment an altruistic act?
  • The presence of punishers establishes a credible
    threat that deters non-cooperation - all group
    members benefit from this threat.
  • Punished subjects contribute more in the next
    periods - future interaction partners of the
    punished subjects benefit from the punishment.
  • Punishing subjects bear costs.

18
Strong reciprocity is documented in dozen of
studies
  • It has been documented in a wide variety of
    situations
  • It applies among strangers. Virtually all
    experiments implement anonymous interactions
    among subjects.
  • Confirmed under experimenter-subject anonymity
    (Berg et al. 1995, Bolton and Zwick 1995, Abbink
    et al. 1997, etc.)
  • Confirmed under rather high stake levels (Cameron
    1999, Fehr, Tougareva Fischbacher 2002, three
    months' income)
  • Confirmed under one-shot repetitions (Roth et al.
    1991, Fehr et. al 1998, Charness 1996, etc.)
  • Strong variation across different small-scale
    societies (Henrich, Boyd, Bowles, Camerer,
    Gintis, Fehr McElreath 2001)

19
Proximate Motives behind Strong Reciprocity
  • Inequity aversion
  • Fehr Schmidt 1999, Bolton Ockenfels 2000.
  • Ui pi ai pi pj
  • Intention based reciprocity
  • Rabin 1993, Levine 1998, Dufwenberg
    Kirchsteiger 2004, Falk Fischbacher
    forthcoming.
  • Ui pi ri kindnessj-gti pj
  • All theories assume a fairness motive in addition
    to self interest.

20
Neural Basis of Altruistic punishment De
Quervain, Fischbacher, ....., and Fehr, Science
2004
  • There is well documented evidence for reward
    related areas in the brain (Nucleus Accumbens,
    Nucleus Caudate). These areas are activated when
    subjects get reward in the form of
  • Money
  • Beautiful faces
  • Cocain
  • Fairness theories assume that people derive
    utility from altruistic rewarding and from
    altruistic punishment.
  • Are reward related areas in the brain also
    activated when subjects have the opportunity to
    punish?

21
The basic game
  • Two traders, A and B, are matched anonymously.
    The good possessed by A is four times more worth
    for trader B. Thus, if A gives the good to B and
    B pays A a fair share of the gains from trade
    both traders can benefit.
  • However, trade takes place sequentially, i.e., A
    first has to give the good to B, then B pays A.
    Thus, A has to trust B and B can abuse A's trust
    by not paying.
  • Both are endowed with 10 MUs. A can send his 10
    MUs to B. The experimenter quadruples this amount
    so that B has, in total, 50 MUs. Then B can send
    back 25 MUs to A.
  • After B has made his payment decision A has the
    opportunity to punish B. By spending 1 MU on
    punishment he can reduce B's income by 2 MUs. A
    can spend up to 20 MUs on punishment.

22
Behavioral Results
  • The vast majority of A sends the 10 MUs.
  • Roughly 50-60 of the B's send back nothing.
  • Roughly 80 of the A's punish those B's who abuse
    their trust.
  • Average payoff reduction for the B's is 23 MUs.

23
Treatment conditions
  • Punishment is costly for both A and B (Costly,
    IC). A is hypothesized to experience a desire to
    punish cheating and he can in fact punish.
  • Punishment is only symbolic, i.e., A and B have
    no costs of punishing (Symbolic IS). A is also
    hypothesized to experience a desire to punish
    cheating but he cannot punish.
  • Punishment is free for A but costly for B (Free,
    IF). A is hypothesized to experience a desire to
    punish cheating and he can in fact punish - even
    without a cost.
  • We scanned the brain of player A (with PET) in
    the sequential trading game when A's trust was
    abused and A decided whether (and how much) to
    punish B.

24
Hypothesis
  • The possibility for punishing unfair behavior
    activates reward-related neural circuits.
    (Nucleus Accumbens, Nucleus Caudate).
  • IF - IS is hypothesized to activate reward
    related brain regions.
  • IC - IS is also hypothesized to activate reward
    related brain regions

25
IF-IS and IC-IS do activate the caudate nucleus
26
Individuals with higher caudate activation punish
more I
  • Is the activation caused by the punishment act?

27
Individuals with higher caudate activation punish
more II
  • Those with high caudate activation in IF
    treatment punished more in the IC treatment.
  • Caudate activation has to do with expected
    satisfaction of punishment.

28
Overview
  • Human cooperation and strong reciprocity
  • Experimental evidence for strong reciprocity
  • Proximate models of strong reciprocity
  • Altruistic punishment activates reward related
    areas in the brain
  • Ultimate models of strong reciprocity

29
Prevailing Evolutionary Theories of Human
Cooperation
  • Kin Selection (Hamilton 1964) - Individuals are
    genetically related
  • Reciprocal Altruism (Trivers 1971, Axelrod and
    Hamilton 1981) - Individuals are engaged in
    repeated interactions. Helping today yields
    benefits from the other individual in the future.
  • Indirect Reciprocity (Alexander 1987, Nowak and
    Sigmund 1998) - Helping creates a good reputation
    in the group. Individuals with a good reputation
    are more likely to receive help from others in
    the future.
  • Signaling (Zahavi and Zahavi 1997) - Cooperative
    acts signal personal qualities that are not
    directly observable like, e.g., good genes. The
    signals generate some benefits in the future.

30
Problem of the Theories in Explaining Large-Scale
Cooperation
  • Kin selection Cooperation limited to close kin.
    Subjects in experiments are unrelated strangers.
  • Reciprocal altruism, indirect reciprocity
    Cooperation limited to situation in which
    reputation can be formed, cooperation in
    experiments also in one-shot situations.
  • Signaling theory In the absence of selection
    between groups it is hard to understand why the
    signal is pro-social.
  • Moreover, all these theories apply, in principal,
    equally well to many animal species. They do not
    answer the question, why humans are such an
    outlier.

31
Maladaption
  • Theories above can rationalize strong reciprocity
    only as a maladaptive trait.
  • i.e., the proximate mechanisms driving human
    behavior are not yet fine-tuned to interactions
    among unrelated people in non-repeated
    interactions where reputational gains are small
    or absent.
  • Problem of the maladaption hypothesis
  • Humans are capable to distinguish between
    situations in which reputation can be gained and
    situation in which this is impossible.

32
Ultimatum game(Güth et al. 1982)
  • A proposer and a responder are matched
    anonymously. The proposer receives 10 money units
    and must make one proposal how to allocate the
    money between the two players.
  • If the responder accepts, the proposal is
    implemented. If he rejects, both get nothing.

33
Ultimatum game with reputation
  • Treatment condition without reputation
  • Normal ultimatum game. Repeated with different
    players.
  • Treatment condition with reputation
  • Proposers get to know which offers were rejected
    in the past by the responder they are matched
    with. Repeated with different players.
  • Maladaption prediction Subject cannot
    distinguish between situations in which they can
    build up reputation and situation in which they
    cannot. Therefore Whether responders can build
    up reputation for being tough or not, they have
    the same threshold for accepting.

34
Average Rejection Threshold in Ultimatum Game
with and without Reputation Formation(Source
Fehr and Fischbacher, NATURE 2003)
35
Rejection Threshold in Ultimatum Game with and
without Reputation Formation(Source Fehr and
Fischbacher, NATURE 2003)
5
4.5
4
3.5
3
Threshold with reputation
2.5
2
1.5
1
0.5
0
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
Threshold without reputation
36
Rejection Threshold in Ultimatum Game with and
without Reputation Formation(Source Fehr and
Fischbacher, NATURE 2003)
5
4.5
4
3.5
3
Threshold with reputation
2.5
2
1.5
1
0.5
0
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
Threshold without reputation
37
The Evolution of Altruistic PunishmentBoyd,
Bowles, Gintis and Richersen, PNAS 2003
  • Types of behavior
  • Contributors incur cost c to produce total
    benefit b, which is shared equally among n group
    members.
  • Defectors incur no costs and produce no
    benefits.
  • Altruistic Punishers contribute and punish all
    those who defect at cost k for themselves and
    cost p for each defector.
  • If there are no punishers, individual selection
    favors defectors over contributors.
  • If punishers are frequent, defectors do worse
    than altruistic punishers and contributors.
  • However, contributors do always better than
    altruistic punishers.

38
The Evolution of Altruistic Punishment IIBoyd,
Bowles, Gintis and Richersen, PNAS 2003
  • Evolutionary dynamics
  • Individual selection Individuals imitate more
    successful individuals within the group.
  • Migration between groups.
  • Group selection mechanism With some probability
    unsuccessful groups are extinct and replaced by
    successful groups.

39
Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
1
0.9
0.8
0.7
0.6
Average cooperation rate
0.5
0.4
0.3
no punishment possible
0.2
0.1
0
2
4
8
16
32
64
128
256
Group size
40
Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
1
0.9
0.8
0.7
0.6
Average cooperation rate
0.5
0.4
punishment of defectors
0.3
possible
no punishment possible
0.2
0.1
0
2
4
8
16
32
64
128
256
Group size
41
Why Does Selection not Remove Altruistic
Punishers?
  • If punishers are frequent and defectors are rare,
    punishers rarely incur the cost of punishment.
    Thus, in the absence of mutant defectors
    punishers would do equally well as pure
    contributors.
  • In the presence of mutant defectors punishers
    have a small disadvantage relative to pure
    contributors.
  • Selection among groups can outweigh this
    disadvantage of altruistic punishers.
  • Remark Group selection without punishment does
    not work Without punishment cooperators have a
    fitness disadvantage independent of their
    frequency.

42
Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
43
Why does Migration not Undermine Group Selection?
  • Because it is based on a cultural process of
    payoff-biased imitation. Those who have a high
    payoff are imitated.
  • Traditionally, in genetic models of group
    selection migration and within-group selection
    remove between-group differences in the share of
    defectors. Thus, group selection cannot become
    operative.
  • Payoff-biased imitation maintains group
    differences. In groups with a low share of
    altruistic punishers defectors do best and they
    are imitated. In groups with a high share of
    punishers, contributors do best and they are
    imitated and defectors do worst.

44
Summary
  • Human cooperation represents a spectacular
    outlier in the animal world. This is probably due
    to human forms of altruism that are unique in
    kind and in scope.
  • Reciprocal altruism and reputation-seeking are
    powerful forces of cooperation in dyadic
    interactions.
  • However, humans exhibit even strong reciprocity,
    a combination of altruistic rewarding and
    altruistic punishment that is associated with net
    costs for the altruist.
  • Altruistic punishment is key for understanding
    cooperation in multi-lateral interactions.
    Without altruistic punishment cooperation
    unravels if opportunities for altruistic
    punishment exist cooperation flourishes.
  • Humans seem to experience altruistic punishment
    as psychologically rewarding. Caudate nucleus is
    a key component in the neural circuits involved
    in altruistic punishment.
  • Reciprocal altruism and reputation-seeking are
    powerful forces of cooperation in dyadic
    interactions but they have difficulties in
    explaining the evolution of cooperation in
    N-person public goods situations.

45
The end
46
Conditional cooperation design
  • (Fischbacher et al. 2001, see also FKR 93 or BDM
    95)
  • Standard public goods situation (endowment 20, N
    4, F1.6) played only once
  • Subjects have to make two decisions
  • An unconditional contribution to the project
  • A conditional contribution to the project
    (conditional on every possible contribution of
    the others called contribution table)
  • For 3 subjects, their unconditional contribution
    is relevant. For a randomly selected group member
    his/her contribution schedule is relevant for the
    decision.

47
Testing Evolutionary Models
Environment Game(s)
Types of behavior
  • Are the types complete?
  • Are there no type who can invade the population?
  • Does the type distribution correspond the
    distribution which is actually observed?
  • This question can be addressed with experiments.
  • Is the environment representative?
  • Does the game correspond the the interaction how
    it actually took place in the relevant time
    period?

Evolutionary Dynamics
48
Simulation Results Fehr/Fischbacher, Nature
2003 based on Boyd et al. PNAS 2003
49
Typical experimental outcome Isaac, Walker,
Thomas (1984)
  • There is cooperation.
  • Cooperation declines over time.

10HN10, F7.5 4H N4, F3 10L N10, F3 4L
N4, F1.2
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