Title: Intro to Human Factors
1Intro to Human Factors User-Centered Design
- Bruce Walker
- Georgia Institute of Technology
- bruce.walker_at_psych.gatech.edu
2Good Design (our goal!)
- Every designer wants to build a high-quality
interactive system that is admired by colleagues,
celebrated by users, circulated widely, and
imitated frequently. (Shneiderman, 1992, p.7) - and anything goes!
3The Good
4The Good
5The Bad
6The Bad
7The Bad
8The Ugly
9The Ugly
10The (really) Ugly
11What The???
12But What Makes it Good?!
- Functionality
- Speed efficiency
- Reliability, security, data integrity
- Standardization, consistency
- USABILITY !
13Closer to Fine A Philosophy
- The human user of any system is the focus of the
design process. Planning and implementation is
done with the user in mind, and the system is
made to fit the user, not the other way around.
14What Human Factors Is
- Systems are built for humans must be designed
for the user - Recognize individual differences appreciate
design implications of these factors - Recognize the design of things, procedures, etc.,
influences human behavior and well-being - Emphasize empirical data evaluation
- Rely on the scientific method
- Things, procedures, environments, and people do
not exist in isolation
15What HF Is Not
- NOT just applying checklists and guidelines
- These can help, but USD is a whole philosophy
- NOT using oneself as the model user
- Know your real users recognize variation in
humans - NOT just common sense
- Knowing how to design a fire alarm so it will be
heard over background noise is not something we
all know. - The HF specialist knows where or how to get the
information needed to answer design questions
16HF Evolution in America
- Taylor (1911) Scientific managementBethlehem
Steel time motion study - Gilbreth (1909) Work physiologyBricklaying,
surgery - Alfred Binet (1905) Testing
- Paul Fitts (1945)Engineering psychologyAviation
, military systems - Computers, complex systems,telecom, consumer
products
17HFES Professional Props
- Human Factors Ergonomics Society(www.hfes.org)
- International Ergonomics Association(www.iea.cc)
- ACM SIGCHI(www.acm.org/sigchi)
- IEEEs Systems, Man, Cybernetics
Society(www.isye.gatech.edu/ieee-smc)
18What Are the Key Factors?!
- It Depends
- Physical factors
- Perceptual factors
- Cognitive factors
- Social factors
- Historical factors
- they ALL can affect design!
19User Centered Design
- A way to force yourself to identify and consider
the the relevant human factors in your design - Helps reduce the number of decisions made out of
the blue, and helps focus design activities - Helps document and defend decisions that may be
reviewed later
20The Tao of UCD
DESIGN
IMPLEMENT
USE EVALUATE
21UCD 9 Step Overview
- Define the Context
- Describe the User
- Task Analysis
- Function Allocation
- System Layout / Basic Design
- Mockups Prototypes
- Usability Testing
- Iterative Test Redesign
- Updates Maintenance
221. Define the Context
- Context
- Life critical systems, applications
- Industrial, commercial, military, scientific,
consumer - Office, home, entertainment
- Exploratory, creative, cooperative
- Market
- Customer (not the same as the User)
- Design Impacts?
232. Describe the User (!!)
- Physical attributes(age, gender, size, reach,
visual angles, etc) - Physical work places(table height, sound levels,
lighting, software version) - Perceptual abilities(hearing, vision, heat
sensitivity) - Cognitive abilities(memory span, reading level,
musical training, math) - Personality and social traits(likes, dislikes,
preferences, patience) - Cultural and international diversity(languages,
dialog box flow, symbols) - Special populations, (dis)abilities
243. Task Analysis
- Talk to and observe users (NOT customers) doing
what they do - List each and every TASK
- Break tasks down into STEPS
- ABSTRACT into standard tasks(monitor, diagnose,
predict, control, inspect, transmit, receive,
decide, calculate, store, choose, operate, etc.)
254. Function Allocation
- Consider the whole system!
- Decide who or what is best suited to perform each
task (or each step) - Base this on knowledge of system hardware,
software, human users, communications protocols,
etc. - Allocation constraints Effectiveness
Cognitive/affective Cost Mandatory
265. System Layout / Basic Design
- Summary of the components and their basic design
- Cross-check with any Requirements Documents
Human Factors refs Hardware specs Budgets - Ensure that the system will support the design
and comply with constraints
276. Mockups Prototypes
- Informed Brainstorming
- RAPIDLY mock up the user interfaces for testing
with real people - Pen and paper or whiteboard to start
- Iterate, iterate, iterate!!
- Increasingly functional veridical
- List audio visual details at same levels of
detail in the prototypes
287. Usability Testing
- Get real (or representative) users to do what
they do, using the prototypes - Subjective and objective feedback. Sometimes
users want features that actually yield poor
performance - Video tape, lots of notes
- Feedback into the iterative evaluation redesign
of the system - Discount usability testing can be very
effective, using fewer subjects, more rapid
results
298. Iterative Test Redesign
- Repeat cycles of testing and reworking the
system, subject to cost/time constraints - Focus on Functionality First !
- Plan for several versions during development
309. Updates Maintenance
- In-the-field feedback, telemetry, user data,
logs, surveys, etc. - Analyze and make iterative redesign/test
recommendations - Updates and maintenance plan as part of the
design!
31UCD 9 Step Overview
- Define the Context
- Describe the User
- Task Analysis
- Function Allocation
- System Layout / Basic Design
- Mockups Prototypes
- Usability Testing
- Iterative Test Redesign
- Updates Maintenance
32UCD Focusing Your Efforts
- There are real-world constraints
- Cutting out steps is not the way to economize!
- Optimize the efficiency of each step
- Here Focus on the context and the user, to get
the most value for the time spent
33Concepts, Principles, Guidelines
- No cookbooks (sorry!)
- No simple, universal checklists
- Think from perspective of user
- There are many concepts, principles, and
guidelines to help you - Focus on higher level principles that apply
across situations, display types, etc. - Details next time!
34Summary
- Humans will use your system
- Considering their many attributes, abilities, and
limitations will lead to a better design - Its not just common sense!
- Human Factors is the study of how our human
factors affect design - User Centered Design is a philosophy and a
process to help designers sort it all out - It matters! And it aint easy!
- Practice makes better (never perfect!)
35Design Assignment Background
- Design the CONTROLS or the DISPLAYS for a
1-person research submersible. - Used in thermal vent research, 1000 meter depths,
by a variety of oceanographers, biologists,
geophysicists, etc. - 8 hr missions, variable scientific component
- User must control the vessel, as well as do the
science, while monitoring the sub and
communicating with the surface - http//www.submersiblesubmarines.com
36Design Gallery
- http//www.submersiblesubmarines.com
37Design Gallery
- http//www.submersiblesubmarines.com
38Design Assignment Stages
- Choose
- Input Controls or Output Displays
- Complete UCD Worksheets
- Focus on Context User, this time
- Note Explicitly state design implications !
- Brief Task Analysis Function Allocation
- Systems Layout / Basic Design
- Avoid colors, details, asthetic elements unless
functionally relevant - Mention any assumptions about the other half
(input or output), but only briefly
39Assignment, continued
- Usability Testing
- 2 participants, not from class
- Wizard of Oz style
- Observe Take Notes (switch roles)
- Document Results, and Recommendations for
Redesign - Version 0.2 (iterate on design)
40Deliverables (per team)
- Completed UCD Worksheets
- emphasis on Context User
- Version 0.1 sketches, etc. scan to PDF
- Notes Comments from Usability Test
- Version 0.2
- Narrative describing the changes, and how they
came out of the UCD process - EMAIL PDF File tobruce.walker_at_psych.gatech.eduD
eadline NOON, September 28, 2001
41Thank you!
- and good luck!
- See you in two weeks!