Title: CS 501: Software Engineering Fall 1999
1CS 501 Software EngineeringFall 1999
Lecture 15 Object-Oriented Design I
2Administration
?
3The Waterfall Model
Requirements Definition
System and Software design
Implementation and Unit Testing
Integration and System Testing
Operation and Maintenance
4Useful Texts
Grady Booch, James Rumbaugh, Ivar Jacobson, The
Unified Modeling Language. Addison-Wesley
1999. Grady Booch, Object-Oriented Analysis and
Design with Applications, second edition.
Benjamin/Cummings 1994. Rob Pooley, Perdita
Stevens, Using UML Software Engineering with
Objects and Components. Addison-Wesley 1999.
5The Importance of Modeling
? A model is a simplification of reality. ? We
build models so that we can better understand the
system we are developing. ? We build models of
complex system because we cannot comprehend such
a system in its entirety. Models can be informal
or formal. The more complex the project the more
valuable a formal model becomes. BRJ
6Principles of Modeling
? The choice of what models to create has a
profound influence on how a problem is attacked
and how a solution is shaped. ? Every model can
be expressed at different levels of precision. ?
The best models are connected to reality. ? No
single model is sufficient. Every nontrivial
system is best approached through a small set of
nearly independent models. BRJ
7The Unified Modeling Language
UML is a standard language for modeling software
systems. ? Serves as a bridge between the
requirements specification and the
implementation. ? Provides a means to specify and
document the design of a software system. ? Is
process and programming language independent. ?
Is particularly suited to object-oriented program
development.
8Notation Classes
name attributes operations
Window origin size open() close() move() display()
A class is a description of a set of objects that
share the same attributes, operations,
relationships and semantics.
9Notation Interface
ISpelling
An interface is a collection of operations that
specify a service of a class or component, i.e.,
the externally visible behavior of that element.
10Notation Collaboration Use Case
Chain of responsibility
A collaboration defines an interaction, i.e., a
society of roles and other elements that work
together to provide some cooperative behavior.
Place order
A use case is a description of a set of sequence
of actions that a system performs that yields an
observable result.
11Notation Active Class
EventManager eventlist suspend() flush()
An active class is a class whose objects own one
or more processes or threads and therefore can
initiate control activity.
12Notation Component Node
A component is a physical and replaceable part of
a system that conforms to and provides the
realization of a set of interfaces.
Server
A node is a physical element that exists at run
time and represents a computational resource.
13Notation Behavioral ThingsMessages States
display
An interaction is a behavior that comprises a set
of messages exchanged among a set of objects
within a particular context to accomplish a
specific purpose.
Waiting
A state machine is a behavior that specifies the
sequence of states an object or an interaction
goes through during its lifetime in response to
events.
14Notation Grouping and Annotation
Business rules
A package is a general-purpose mechanism for
organizing elements into groups.
return copy of self
A note is a symbol for rendering constraints and
comments attached to an element or a collection
of elements.
15Notation Relationships
A dependency is a semantic relationship between
two things in which a change to one may effect
the semantics of the other.
0..1
employer employee
An association is a structural relationship that
describes a set of links, a link being a
connection amng objects.
16Notation Relationships (continued)
child
parent
A generalization is a specialization/generalizatio
n relationship is which objects of the
specialized element (child) are substitutable for
objects of the generalized element (parent).
A realization is a semantic relationship between
classifiers, wherein one classifier specifies a
contract that another classifier guarantees to
carry out.
17Diagrams in UML
A diagram is the graphical representation of a
set of elements, usually rendered as a connected
graph of vertices (things) and arcs
(relationships). ? Class diagram shows a set of
classes, interfaces, and collaborations with
their relationships. ? Object diagram shows a set
of objects and their relationships. ? Use case
diagram shows a set of use cases and actors (a
special kind of class) and their relationships.
18Diagrams in UML (continued)
? Interaction diagram shows an interaction,
consisting of a set of objects and the
relationships, including the messages that may be
dispatched among them. gt A sequence diagram
emphasizes the time ordering. gt A
collaboration diagram emphasizes the structural
organization of the objects that send and receive
messages.
19Diagrams in UML (continued)
? Statechart diagram shows a state machine
consisting of states, transitions, events, and
activities. ? Activity diagram is a statechart
diagram that shows the flow from activity to
activity within a system. ? Component diagram
shows the organization and dependencies among a
set of components. ? Deployment diagram shows the
configuration of processing nodes and the
components that live on them.