INTERACTION DESIGN PROCESS

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INTERACTION DESIGN PROCESS

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CS 320 Interaction Design * INTERACTION DESIGN PROCESS Textbook: S. Heim, The Resonant Interface: HCI Foundations for Interaction Design [Chapter 3] – PowerPoint PPT presentation

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Title: INTERACTION DESIGN PROCESS


1
CS 320 Interaction Design
  • INTERACTION DESIGN PROCESS
  • Textbook
  • S. Heim, The Resonant Interface
  • HCI Foundations for Interaction Design Chapter
    3
  • Addison-Wesley, 2007
  • February 28, 2011

2
Outline
  1. Interaction Design Processes
  2. On Midterm 1 (March 21, 2011)
  3. More on Project Part 1 (Concept)

3
1 Interaction Design Process
3
  • Iterative Design
  • User-Centered Design
  • Interaction Design Models
  • Basic Software Engineering Model (Waterfall SE)
  • Basic Human-Computer Interaction Model (HCI)
  • Discount Usability Engineering (DUE)
  • Framework Discovery, Design and Evaluation (DDE)

CS 320 February 28,
2011
4
Interaction Design Process Iterative Design
  • Interaction design is an iterative process
  • The knowledge path is constantly moving forward

CS 320 February 28,
2011
5
Interaction Design Process User Centered Design
  • User Centered Design (UCD) was pioneered by
    Donald Normans research laboratory at the
    University of California at San Diego
  • The objective of UCD is to develop a design
    framework that enables interaction designers to
    build more usable systems

CS 320 February 28,
2011
6
Interaction Design Process User Centered Design
  • Design should emerge from the users
  • goals
  • tasks
  • environment
  • Focuses on human-centric issues
  • cognition
  • perception
  • physical attributes and conditions

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2011
7
Interaction Design Process User Centered Design
  • Who are the users? (not as obvious as we might
    think)
  • Those who interact directly with the product
  • Those who manage direct users
  • Those who provide input or receive output from
    the product
  • Those who make the purchasing decision
  • Those who use competitors products
  • Four types of stakeholders
  • Primary use the design directly
  • Secondary either supply input or receive output
    from the design
  • Facilitators develop or maintain the design
  • Indirect affected by the use of design, but have
    no direct contact with it

CS 320 February 28,
2011
8
Interaction Design Process User Centered Design
  • The main tenants of user-centered design
  • Early focus on users and tasks directly study
    cognitive, behavioral, anthropomorphic, and
    attitudinal characteristics
  • Continuous evaluations to determine ease of
    learning and ease of use observe, record and
    analyze the users reactions and performance to
    scenarios, manuals, simulations, and prototypes
  • Iterative design when problems are found in user
    testing, fix them and carry out more tests

CS 320 February 28,
2011
9
Interaction Design Process User Centered Design
  • UCD projects generally involve the following
    methods
  • User participation (Chapter 4)
  • Focus groups (Chapter 4)
  • Questionnaires (Chapter 4)
  • Ethnographic observations (Chapter 4)
  • Walkthroughs (Chapter 5)
  • Expert evaluations (Chapter 5)
  • Usability testing (Chapter 8)

CS 320 February 28,
2011
10
Interaction Design Process Models
  • Many design models exist, with various mixtures
    of software engineering (SE) and HCI techniques
    Rogers et al, 2007 Heim 2007
  • Waterfall model (basic Software Engineering
    model)
  • Spiral model
  • Basic HCI model
  • Dynamic Systems Development Method (DSDM)
  • Prototype-based models
  • Discount Usability Engineering (DUE) method
  • Contextual inquiry
  • We discuss next the basic SE (waterfall), the
    basic HCI model, and DUE

CS 320 February 28,
2011
11
Interaction Design Process Waterfall Model
  • Traditional SE model (waterfall)
  • Emphasis is on systematic, step-wise development

CS 320 February 28,
2011
12
Interaction Design Process Waterfall Model
  • The waterfall model is the classical, linear,
    sequential engineering development model
  • It has clear cut phases, each of which must be
    completed before the next phase can begin
  • Introduced by Winston Royce in 1970 based on his
    experience with developing software for
    spacecraft mission planning, commanding and
    post-flight analysis
  • Waterfall assumes that requirements are fixed
  • Not a user-centered model

CS 320 February 28,
2011
13
Interaction Design Process Waterfall Model
  • Advantages of the waterfall model
  • Highly disciplined process of documentation
  • Easily observable development progress
  • Easy to create budget
  • Consistent review process
  • Disadvantages of the waterfall model
  • Document centric can be difficult for the
    customer to understand the process
  • Specialized development teams may wait on each
    other
  • Rigid, rather slow, doesnt cope well with
    changing requirements

CS 320 February 28,
2011
14
Interaction Design Process Basic HCI Model
  • Typical HCI model Rogers et al, 2007. Note that
    emphasis is on iteration, evaluation, and
    alternative versions.

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2011
15
Interaction Design Process DUE Model
  • Nielsen (1994) argued that the benefits derived
    from even small amounts of user testing would
    have a significant impact on the usability of the
    design
  • He proposed Discount Usability Engineering (DUE),
    which is based on the following three techniques
  • Scenarios
  • Thinking aloud
  • Heuristic evaluation

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2011
16
Interaction Design Process DUE Model
  • Nielsen suggested that the number of problems P
    that could be identified from a usability test
    with n users can be calculated according to the
    following equation

P N 1-(1-L)n where N total number of
usability problems in a design L proportion of
usability problems discovered with a single
participant n number of users
CS 320 February 28,
2011
17
Interaction Design Process DDE Framework
  • General DDE Framework Heim 2007

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2011
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Interaction Design Process Discovery
  • General DDE Framework Heim 2007 - Discovery

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2 Midterm exam 1
19
  • Monday March 21 at 230 pm
  • Chapters required
  • Chapter 1 Interaction Paradigms
  • Chapter 2 Interaction Frameworks and Styles
  • Chapter 3 Interaction Design Process
  • Chapter 4 Discovery
  • More details will be provided on Wednesday

CS 320 February 28,
2011
20
3 Project Part 1 Concept
20
  • Due Thursday March 10, at 800 pm
  • Need to finalize teams of two students
  • Contents
  • Abstract
  • Description
  • Project Resources

CS 320 February 28,
2011
21
Video Selection
  • Mobile computing
  • Mozilla Seabird (Nathan)
  • Direct manipulation
  • Future user interfaceLibrary carousel
  • Virtual reality / 3D Environments
  • CAVE 1993 Museum 1 TherapyMuseum 2
    Challenges of HCI (Parth)
  • Zoomable interfaces
  • Raskin Pad NUI Google spreadsheets
  • Natural language interaction
  • Siri Articulate

CS 320 February 28,
2011
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