Title: Backward Design
1Backward Design
2What Is It?
- Backward Design is a process of lesson planning
created by Grant Wiggins and Jay McTighe and
introduced in Understanding by Design (1998). - This lesson design process concentrates on
developing the lesson in a different order than
in traditional lesson planning.
3How Is It Different?
- Traditional
- Goals objectives
- Activities
- Assessments
- Backward Design
- Goals objectives
- Assessments
- Activities
4 Identify desired results.
Wiggins, G McTighe, J. (1998). Understanding by
Design. Alexandria, VA Association for
Supervision and Curriculum Development.
5Identify Desired Results.
- What is important for students to be able to do,
know, or perform? - What enduring understandings are needed?
- What state, national, and district standards need
to be met? - What are the essential questions?
6Enduring Understanding
Worth beingfamiliar with.
Important to knowand do.
EnduringUnderstanding
Wiggins, G McTighe, J. (1998). Understanding by
Design. Alexandria, VA Association for
Supervision and Curriculum Development.
7Essential Questions
- Go to the heart of the discipline.
- Recur naturally throughout ones learning and in
the history of a field. - Raise other important questions.
- Provide subject- and topic- specific doorways to
essential questions. - Have no one obvious right answer.
- Are deliberately framed to provoke and sustain
student interest. - Examples
8Examples
- Is the judicial branch too powerful?
- What do we mean by all men are created equal?
- What does it mean to lead a healthy life?
- Are systems in nature interdependent?
- Are mathematical ideas inventions or discoveries?
9Determine Acceptable Evidence.
- How will enduring understanding be measured?
- How will assessments vary?
- Both formal and informal
- Scope
- Time frame
- Setting
- Structure
10Assessment Continuum
Informal Checks for understanding
Observation/Dialogue
Performance task/project
Academic prompt
Quiz/Test
Wiggins, G McTighe, J. (1998). Understanding by
Design. Alexandria, VA Association for
Supervision and Curriculum Development.
11Plan Learning Experiences.
- Learning experiences are planned after desired
results and the method of measurement of those
results are identified. - What will the students need to know in order to
achieve the desired goal, learning, or
understanding? - Various strategies are used to plan the learning.
12W.H.E.R.E.
- Where is it going?
- Hook the students.
- Explore and equip.
- Rethink and revise.
- Exhibit and evaluate.
13Questions
End
14Additional Resources
- Great rubric generator
- http//rubistar.4teachers.org/
- Understanding by Design web
- http//ubd.ascd.org/
- Fairchild, J. and Kearns, J.
- http//it.spring-branch.isd.tenet.edu/public/kearn
sj/backward_home.htm
15Summary
- What is it?
- How is it different?
- Identify desired results.
- Determine acceptable evidence.
- Plan learning experiences.