Title: Understanding by Design
1Understanding by Design
the big ideas of UbD
23 Stages of (Backward) Design
3Why backward?
- The stages are logical but they go against habits
- Were used to jumping to lesson and activity
ideas - before clarifying our performance goals
for students - By thinking through the assessments upfront, we
ensure greater alignment of our goals and means,
and that teaching is focused on desired results
4Understanding by Design Template
- The UBD template embodies the 3 stages of
Backward Design - The DDN Curriculum site provides an easy
mechanism for exchange of ideas.
5Misconception Alertthe work is non-linear
- It doesnt matter where you start as long as the
final design is coherent (all elements aligned) - Clarifying one element or Stage often forces
changes to another element or Stage - The template blueprint is logical but the
process is non-linear (think home improvement!)
6Youve got to go below the surface...
7to uncover the really big ideas.
83 Stages of Design, elaborated
2. Determine acceptable evidence
9Stage 1 Identify desired results.
- Key Focus on Big ideas
- Enduring Understandings What specific insights
about big ideas do we want students to leave
with? - What essential questions will frame the teaching
and learning, pointing toward key issues and
ideas, and suggest meaningful and provocative
inquiry into content? - What should students know and be able to do?
- What content standards are addressed explicitly
by the unit?
U
Q
K
CS
10Establishing Priorities
Knowledge that is worth being familiar with
Knowledge and skills that are important to know
and do
Understandings that are enduring
11Taking a Closer Look at Understandings They
are...
- specific generalizations about the big ideas.
They summarize the key meanings, inferences, and
importance of the content - Require uncoverage because they are not facts
to the novice, but unobvious inferences drawn
from facts - counter-intuitive easily
misunderstood - deliberately framed as a full sentence moral of
the story Students will understand THAT
12Six Facets of Understanding
- Explain - provide thorough, supported, and
justifiable accounts of phenomena, facts and data - Interpret - tell meaningful stories offer apt
translations provide a revealing historical or
personal dimension to ideas and events make it
personal or accessible through images, anecdotes,
analogies, and models. - Apply - effectively use and adapt what is known
in diverse contexts.
- Perspective - can see and hear points of view
through critical eyes and ears see the big
picture. - Empathize - find value in what others might find
odd, alien, or implausible perceive sensitively
on the basis of prior direct experience. - Self-Knowledge - perceive the personal style,
prejudices, projections, and habits of mind that
both shape and impede our own understanding
having an awareness of what one does not
understand and why understanding is so hard
13Brainstorming Essential Questions Based On the
Facets
Interpretation Explanation
Application critique describ
e build illustrate express create judge
justify design translate predict perform p
rovide metaphors synthesize solve assume
role of be aware of analyze consider realize
argue imagine recognize compare relate
reflect contrast role-play self-assess infe
r Empathy
Self-Knowledge Perspective
14Provocative Essential Questions
- Have no one obvious right answer.
- Raise other important questions.
- Address the philosophical or conceptual
foundations of a discipline. - Recur naturally.
- Are framed to provoke and sustain student
interest.
15SD Content Standards
- Goals - the "end results" of what we expect after
thirteen years of content study - Indicators - further define the goals and provide
the targets and anchors for instructional levels - Benchmarks - articulate what the goal and
indicator represent at the different
developmental levels, providing the targets for
student performance - Standards - represent the classroom learning
objectives or activities to help students reach
the expectations articulated in the benchmarks,
indicators, and goals
16Identify the Content Standards for your Unit
- By Goal, Indicator, Benchmark
- 3-5 for a 6 week unit of study
- Remember these are the Big Ideas specifically
addressed by teaching and learning experiences in
the unit. - Specific knowledge and skills (grade level
standards)will also be listed on the design
template.
17Test Design Against Standards
- To what extent are the targeted understandings
- Enduring
- Framed as Generalizations
- Framed by Provocative Essential Questions
18Reflection - Stage 1
- Choose 1 to answer individually.
- Share response with your team.
- Team selects 2 to share with group.
- I was surprised
- I have been wondering
- I realized that
- Today I learned...
193 Stages of Design Stage 2
20Just because the student knows it
- Evidence of understanding is a greater challenge
than evidence that the student knows a correct or
valid answer - Understanding is inferred, not seen
- It can only be inferred if we see evidence that
the student knows why (it works) so what? (why it
matters), how (to apply it) not just knowing
that specific inference
21Reliability Snapshot vs. Photo Album
- We need patterns that overcome inherent
measurement error - Sound assessment (particularly of State
Standards) requires multiple evidence over time -
a photo album vs. a single snapshot
22For Reliability SufficiencyUse a Variety of
Assessments
- Varied types, over time
- authentic tasks and projects
- academic exam questions, prompts, and problems
- quizzes and test items
- informal checks for understanding
- student self-assessments
23Curricular Priorities and Assessment Methods
Assessment Types Traditional quizzes and
tests Paper-pencil Selected-response Constructed-r
esponse Performance tasks and projects Open-ended
Complex Authentic
24Assessment of Understanding Brainstorming.
- Using the Facets of Understanding
- Considering a Range of Evidence
- Determining Possible Performances
25Scenarios for Authentic Tasks
T
- Build assessments anchored in authentic tasks
using GRASPS - What is the Goal in the scenario?
- What is the Role?
- Who is the Audience?
- What is your Situation (context)?
- What is the Performance challenge?
- By what Standards will work be judged in the
scenario?
G
R
A
S
P
S
26A Performance Task is Authentic if it
- Is realistic.
- Requires judgment and innovation.
- Asks a student to do the subject.
- Replicates or simulates the contexts in which
adults are tested in the workplace. - Assess a students ability to efficiently and
effectively use a repertoire of knowledge and
skills to negotiate a complex task. - Allows appropriate opportunities to rehearse,
practice, and consult resources obtain feedback
on performances and refine performances and
products.
27Rubrics,Checklists and Other Evidence
- UBD Templates
- Holistic Frame
- Analytic Frame
- Analytic Frame for the Facets
- RubiStar
- PBL Checklists
- QuizStar
- http//4teachers.org
28Test Design Against Standards
- To what extent do the assessment provide
- Valid and Reliable Measures
- Authentic Performance Task Opportunities
- Sufficient and Varied Information
29Reflection - Stage 2
- Choose 1 to answer individually.
- Share response with your team.
- Team selects 2 to share with group.
- I find it interesting that...
- I have been wondering
- Todays activities caused me to think differently
about __ because... - Today I learned...
303 Stages of Design Stage 3
2. Determine acceptable evidence
31Stage 3 big idea
32Taking a Closer Look at...
- Misunderstanding and
- Misconceptions
33Think of your obligations via W. H. E. R. E. T.
O.
L
W
- Where are we headed? (the students Q!)
- How will the student be hooked?
- What opportunities will there be to be equipped,
and to experience and explore key ideas? - What will provide opportunities to rethink,
rehearse, refine and revise? - How will students evaluate their work?
- How will the work be tailored to individual
needs, interests, styles? - How will the work be organized for maximal
engagement and effectiveness?
H
E
R
E
T
O
34Test Design Against Standards
- To what extent will students
- Know where they are headed and why?
- Be hooked?
- Explore and experience key ideas?
- Reflect and Rethink?
- Evaluate their own work?
- Have work tailored to meet their needs?
- Participate in learning activities organized to
be engaging and effective?
35Reflection - Stage 3
- Choose 1 to answer individually.
- Share response with your team.
- Team selects 2 to share with group.
- I feel comfortable with...
- I would like to learn more about...
- I am still unclear or unsure about...
- I realize I need to take a closer look at...
36Peer Review
- Consider.
- Strengths
- Areas needing improvement
- Feedback
- Guidance
37NBPTS
- In what ways
- does the Backward Design Process support the
Five Core Propositions of What Accomplished
Teachers Should Know and Be Able to Do?