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Understanding by Design

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Title: Understanding by Design: Author: Grant Wiggins Last modified by: mwilson Created Date: 3/14/2000 3:13:42 PM Document presentation format: Letter Paper (8.5x11 in) – PowerPoint PPT presentation

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Title: Understanding by Design


1
Understanding by Design
the big ideas of UbD

2
3 Stages of (Backward) Design
3
Why backward?
  • The stages are logical but they go against habits
  • Were used to jumping to lesson and activity
    ideas - before clarifying our performance goals
    for students
  • By thinking through the assessments upfront, we
    ensure greater alignment of our goals and means,
    and that teaching is focused on desired results

4
Understanding by Design Template
  • The UBD template embodies the 3 stages of
    Backward Design
  • The DDN Curriculum site provides an easy
    mechanism for exchange of ideas.

5
Misconception Alertthe work is non-linear
  • It doesnt matter where you start as long as the
    final design is coherent (all elements aligned)
  • Clarifying one element or Stage often forces
    changes to another element or Stage
  • The template blueprint is logical but the
    process is non-linear (think home improvement!)

6
Youve got to go below the surface...
7
to uncover the really big ideas.
8
3 Stages of Design, elaborated
2. Determine acceptable evidence
9
Stage 1 Identify desired results.
  • Key Focus on Big ideas
  • Enduring Understandings What specific insights
    about big ideas do we want students to leave
    with?
  • What essential questions will frame the teaching
    and learning, pointing toward key issues and
    ideas, and suggest meaningful and provocative
    inquiry into content?
  • What should students know and be able to do?
  • What content standards are addressed explicitly
    by the unit?

U
Q
K
CS
10
Establishing Priorities
Knowledge that is worth being familiar with
Knowledge and skills that are important to know
and do
Understandings that are enduring
11
Taking a Closer Look at Understandings They
are...
  • specific generalizations about the big ideas.
    They summarize the key meanings, inferences, and
    importance of the content
  • Require uncoverage because they are not facts
    to the novice, but unobvious inferences drawn
    from facts - counter-intuitive easily
    misunderstood
  • deliberately framed as a full sentence moral of
    the story Students will understand THAT

12
Six Facets of Understanding
  • Explain - provide thorough, supported, and
    justifiable accounts of phenomena, facts and data
  • Interpret - tell meaningful stories offer apt
    translations provide a revealing historical or
    personal dimension to ideas and events make it
    personal or accessible through images, anecdotes,
    analogies, and models.
  • Apply - effectively use and adapt what is known
    in diverse contexts.
  • Perspective - can see and hear points of view
    through critical eyes and ears see the big
    picture.
  • Empathize - find value in what others might find
    odd, alien, or implausible perceive sensitively
    on the basis of prior direct experience.
  • Self-Knowledge - perceive the personal style,
    prejudices, projections, and habits of mind that
    both shape and impede our own understanding
    having an awareness of what one does not
    understand and why understanding is so hard

13
Brainstorming Essential Questions Based On the
Facets
Interpretation Explanation
Application critique describ
e build illustrate express create judge
justify design translate predict perform p
rovide metaphors synthesize solve assume
role of be aware of analyze consider realize
argue imagine recognize compare relate
reflect contrast role-play self-assess infe
r Empathy
Self-Knowledge Perspective
14
Provocative Essential Questions
  • Have no one obvious right answer.
  • Raise other important questions.
  • Address the philosophical or conceptual
    foundations of a discipline.
  • Recur naturally.
  • Are framed to provoke and sustain student
    interest.

15
SD Content Standards
  • Goals - the "end results" of what we expect after
    thirteen years of content study
  • Indicators - further define the goals and provide
    the targets and anchors for instructional levels
  • Benchmarks - articulate what the goal and
    indicator represent at the different
    developmental levels, providing the targets for
    student performance
  • Standards - represent the classroom learning
    objectives or activities to help students reach
    the expectations articulated in the benchmarks,
    indicators, and goals

16
Identify the Content Standards for your Unit
  • By Goal, Indicator, Benchmark
  • 3-5 for a 6 week unit of study
  • Remember these are the Big Ideas specifically
    addressed by teaching and learning experiences in
    the unit.
  • Specific knowledge and skills (grade level
    standards)will also be listed on the design
    template.

17
Test Design Against Standards
  • To what extent are the targeted understandings
  • Enduring
  • Framed as Generalizations
  • Framed by Provocative Essential Questions

18
Reflection - Stage 1
  • Choose 1 to answer individually.
  • Share response with your team.
  • Team selects 2 to share with group.
  • I was surprised
  • I have been wondering
  • I realized that
  • Today I learned...

19
3 Stages of Design Stage 2
20
Just because the student knows it
  • Evidence of understanding is a greater challenge
    than evidence that the student knows a correct or
    valid answer
  • Understanding is inferred, not seen
  • It can only be inferred if we see evidence that
    the student knows why (it works) so what? (why it
    matters), how (to apply it) not just knowing
    that specific inference

21
Reliability Snapshot vs. Photo Album
  • We need patterns that overcome inherent
    measurement error
  • Sound assessment (particularly of State
    Standards) requires multiple evidence over time -
    a photo album vs. a single snapshot

22
For Reliability SufficiencyUse a Variety of
Assessments
  • Varied types, over time
  • authentic tasks and projects
  • academic exam questions, prompts, and problems
  • quizzes and test items
  • informal checks for understanding
  • student self-assessments

23
Curricular Priorities and Assessment Methods
Assessment Types Traditional quizzes and
tests Paper-pencil Selected-response Constructed-r
esponse Performance tasks and projects Open-ended
Complex Authentic
24
Assessment of Understanding Brainstorming.
  • Using the Facets of Understanding
  • Considering a Range of Evidence
  • Determining Possible Performances

25
Scenarios for Authentic Tasks
T
  • Build assessments anchored in authentic tasks
    using GRASPS
  • What is the Goal in the scenario?
  • What is the Role?
  • Who is the Audience?
  • What is your Situation (context)?
  • What is the Performance challenge?
  • By what Standards will work be judged in the
    scenario?

G
R
A
S
P
S
26
A Performance Task is Authentic if it
  • Is realistic.
  • Requires judgment and innovation.
  • Asks a student to do the subject.
  • Replicates or simulates the contexts in which
    adults are tested in the workplace.
  • Assess a students ability to efficiently and
    effectively use a repertoire of knowledge and
    skills to negotiate a complex task.
  • Allows appropriate opportunities to rehearse,
    practice, and consult resources obtain feedback
    on performances and refine performances and
    products.

27
Rubrics,Checklists and Other Evidence
  • UBD Templates
  • Holistic Frame
  • Analytic Frame
  • Analytic Frame for the Facets
  • RubiStar
  • PBL Checklists
  • QuizStar
  • http//4teachers.org

28
Test Design Against Standards
  • To what extent do the assessment provide
  • Valid and Reliable Measures
  • Authentic Performance Task Opportunities
  • Sufficient and Varied Information

29
Reflection - Stage 2
  • Choose 1 to answer individually.
  • Share response with your team.
  • Team selects 2 to share with group.
  • I find it interesting that...
  • I have been wondering
  • Todays activities caused me to think differently
    about __ because...
  • Today I learned...

30
3 Stages of Design Stage 3
2. Determine acceptable evidence
31
Stage 3 big idea
32
Taking a Closer Look at...
  • Coverage
  • vs.
  • Uncoverage
  • Misunderstanding and
  • Misconceptions

33
Think of your obligations via W. H. E. R. E. T.
O.
L
W
  • Where are we headed? (the students Q!)
  • How will the student be hooked?
  • What opportunities will there be to be equipped,
    and to experience and explore key ideas?
  • What will provide opportunities to rethink,
    rehearse, refine and revise?
  • How will students evaluate their work?
  • How will the work be tailored to individual
    needs, interests, styles?
  • How will the work be organized for maximal
    engagement and effectiveness?

H
E
R
E
T
O
34
Test Design Against Standards
  • To what extent will students
  • Know where they are headed and why?
  • Be hooked?
  • Explore and experience key ideas?
  • Reflect and Rethink?
  • Evaluate their own work?
  • Have work tailored to meet their needs?
  • Participate in learning activities organized to
    be engaging and effective?

35
Reflection - Stage 3
  • Choose 1 to answer individually.
  • Share response with your team.
  • Team selects 2 to share with group.
  • I feel comfortable with...
  • I would like to learn more about...
  • I am still unclear or unsure about...
  • I realize I need to take a closer look at...

36
Peer Review
  • Consider.
  • Strengths
  • Areas needing improvement
  • Feedback
  • Guidance

37
NBPTS
  • In what ways
  • does the Backward Design Process support the
    Five Core Propositions of What Accomplished
    Teachers Should Know and Be Able to Do?
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