Title: Libraries and the Millennial Lifestyle
1Libraries and the Millennial Lifestyle
- Information seeking in a wireless world
2Overview
- Millennial lifestyles (ML) defined and denied
- their own lifelong culturea demographic
tsunami(Sweeney 2004) - Quick scan how are other libraries engaging
millennials? - Designing for diversity
- Library of the future
3Characteristics of millennials
- technology as a fact of life
- prefer immediacy
- experiential
- social
- prefer structure over ambiguity
- non-linear learners
- diverse population--individual aspirations
Students from Leslee Shells Bio 187 class
Students from Leslee Shells Bio 187 class
4Technology as a Fact of Life
- virtually all net gen students were using
computers by their teen years (Jones). - 87 of 12-17 yr olds use the internet (Lenhart,
2005). - 11 million log on daily (Lenhart, 2005).
- media rich and media poor (McKay,2005).
Students from Leslee Shells Bio 187 class
5Immediacy
- 58 choose Google first before using library
resources (Kaminsky,2003). - students use commercial search engines and web
portals such as MSN, AOL, or Yahoo as their first
choice resource (OCLC, 2002). - most students consistently choose IM over email
because of speed (Lenhart, 2005). - cell phone, text message dependence
-
6Educating the Net Generation by Educause
7Experiential
- prefer engagement
- visual and kinesthetic learners/awareness of
learning style - focus on things that matter/ignore what doesnt
matter
Webzine creators at McCook Community College,
McCook, Nebraska (AP Photo/McCook Community
College via Daily Gazette, 16 March 2005)
8Social
- team-oriented
- practiced in group work
Students from Leslee Shells Bio 187 class
9Prefer Structure Over Ambiguity
- Jamie McKenzie - structure and scaffolding
- Seatbelt generation - these students need and
want security
Phoenix student Jael Rodriguez has a two-page
resume and 72,500 in college scholarships (AP
Photo/Arizona Republic, Michael Ging, 21 July
2005)
10Non Linear Learners
- Children raised with a computer develop hypertext
minds (Prensky, 1997) - Repeated exposure to digital media enables mental
paper folding (Greenfield, 1984) - Inductive discovery
- Attentional deployment
- Responding faster to expected and unexpected
stimuli
Game creators at Camden Community College,
Camden, New Jersey (AP Photo/Sabina Louise
Pierce, 5 March 2003)
11Designing for Diversity
- Digital divide (Chakraborty, 2005)
- Regional/geographical urban vs. rural
- Global first vs. third world
- Sociopolitical haves vs. have nots, rich vs.
poor, black vs. white - Where is the knowledge of the haves created?
- Significance of culture and place (Caidi, 2005)
Danny Lopez, Tohono Oodham language and culture
preservationist, teaches at Tohono Oodham
Community College in Sells, Arizona (AP
Photo/Arizona Republic, Sherrie Buzby, 24
November 2004)
12Libraries
- Hispanic and Latino/a students and Black
students are more frequent users of library
resources, while White students use libraries the
least.students attending baccalaureate liberal
arts colleges use the library more often while
those attending baccalaureate general colleges
and doctoral/research-extensive universities do
so least often (Kuh 2004).
13Dominant culture
- Dominant culture privilege and assimilation
affect underrepresented populations (Harbour,et
al 2003) - the lack of certain social/cultural elements in
the cultural context of many academic
cultureshas been a real but hidden problem for
increasing diversity and decreasing the
performance gap. (Ibarra, 2004) - Most faculty are members of the dominant culture
- College and university settings are based on a
low-context centuries-old German research model
(Ibarra, 2004) - What is your cultural base? (for me, protestant
work ethic, respect for intelligence,
assertiveness, verbal, interactive) - What activities can encourage sharing of
knowledge structures from different cultures in
the classroom,and in the community?
14How does your institution meet the needs of
millennials?
- turn to your partner
- use your cards to brainstorm two ways your
instruction or college services address these
needs(5 minutes) - you may be asked to share one of these(10
minutes)
active learning technique think-pair-share -
warm calling
15Break
16Quick Scan How are other libraries engaging
millennials?
- Engaging learning styles
- Designing flexible spaces
- Integrating structured learning, active learning
techniques - Utilizing user feedback
- Updating the scope of collections gaming,
graphic novels, oral history projects - Building web based tools and services
17How do you like to learn and play?
- Learning Style Assessment
- Universal Design for Learning - elements of good
teaching for any learning style
18Reading (Gabriel 2001)
19Note Taking (Gabriel 2001)
20Exam Preparation (Gabriel 2001)
21Engage learning styles with concept mapping tools
Manipulate notes in Webnote
Peer-Reviewed vs Scholarly vs Primary
ARtivclesmap in Inspiration
Concept map in Cmap
22Teach students to synthesize information
Concept map created by students in ASU West
campus Librarian Lisa Kammerlochers Learning
Community
23Design flexible spacesthink of libraries as
living/learning communities (Ibarra, 2004).
- design for cognitive learning styles
- design for families
- extend or alter building and service hours
- protect conversation spaces and quiet spaces,
different light levels, seating arrangements,
access to outlets - make your web space user centered rather than
librarian-centered - Communicative spaces types of conversations,
public forums, development of rapport (Caidi,
2004)
Seattle Public Central Library Norcliffe Living
Room
Seattle PublicCentral Library Faye G. Allen
Childrens Center
24Integrate structured learning with active
learning techniques instructional activities
involving students in doing things and thinking
about what they are doing (Bonwell, 1991).
- http//clte.asu.edu/active/lessons.htm
- think-pair-share
- jigsaw
- round robin
- muddiest point
- warm calling
- student demonstration
- hands-on
- role-playing
- problem-based learning
- game-based learning
25Problem-Based Learning Solves Problems
- Millennials like clues dislike lectures.
- Skills and content can be acquired at the same
time. - Example students are disengaged and think they
already know everything the librarian can teach
them about information. - With PBL, learners create their own knowledge,
and thus, retain it better. - PBL is often adapted into a hybrid or case-based
approach.
Librarian Joe Buenker working with students in
LSC 365
26Mysterious Viruses
- http//www.nytimes.com/pages/science/
27BIO 187 lab used a scenario to motivate students
28Criteria for good problems
- real world scenarios
- Scale of relevancy from global to local
- Some aspects touch students personally (Glasgow
1997) - Reflection of a contemporary situation
- engaging, mysterious or controversial
- complex enough to be collaborative and encourage
interaction - Moral or ethical issues inherent in problem
- Accommodate a variety of ability and learning
styles
29Update the scope of collections gaming, graphic
novels
- medium of choice for millennials
- participation in an affinity space allows for
unbridled development of digital literacy skills
(Squire 2002) - Game Fest at Bloomington Public Library
http//www.bloomingtonlibrary.org/gamefest/ - http//gaminginlibraries.org
30Games Engage Learners
- Games create a representation of an environment
or process - Students explore, or play in the representation
- Non-linear
- Interactive
- Social
- Social Impact Games
- http//www.socialimpactgames.com/
Board game created by lower division librrarians
at ASU at the West campus to teach basic library
skills
31Oral History Digital Libraries
Litchfield Park Founders Day Celebration - March
2006
Oral History Project with ASU Learning Community
- Fall 2004
32Utilize user feedback
- Allow for student assessment and response
- express research needs English 102 One Minute
Survey - Interact on a personal level English 102
Defining Research Needs Worksheet
33Evaluate class attitudes with Turning Point
- Use remote control devices to assess student
response to questions in Powerpoint. - Low-tech options
- show of hands
- colored cards
- noise-makers
34Build web-based tools and services
- Let your website guide users through the
collection - http//www.lib.ncsu.edu/catalog/
- Work with users over a distance
- chat with a librarian
- http//library.west.asu.edu/services/ask-a-librari
an.html - http//www.loc.gov/rr/askalib/
- webconference
- web consultation
- collect data with web tools
35Conference with Macromedia Breeze
Breeze session with the AULC Google Scholar
project.
36Consultation via Online Module
- WebQuest
- Research Needs Worksheet
- Customizable
- Structured
- Focus on process
37Web survey tools
Muddiest pont survey created by Kathrine
Henderson, ASU at the West campus business
librarian, using SurveyMonkey
Zoomerang, another web-accesible survey tool
38Break
39The library of the future (2025)
- 6. Information/reference desk
- 7. Youth services
- 8. Instruction/homework help
- 9. Diversity
- 10. Leadership/ staff development
- Facility design
- Programming
- Community embeddedness
- Information architecture - amazon com-ification
- Outreach/digital divide
40Instructions
active learning technique round robin
- Join a group. Take a sheet from the center of the
table. Identify an activity/policy/program that
your library offers. - Describe the current activity/policy/program.
- Using the principles you learned today, envision
this activity as it could be in the year 2025. - When you have finished writing, share your vision
with the table (each person talks when he/she
holds the talking stick and then passes it to the
person on their right. Hint start with the
person whose birthday most recently passed.) -
41Conclusion
- What does it mean to be a millennial?
42References
Bonwell, C., Eison, J. (1991) Active Learning
Creating Excitement in the Classroom. Report
EDO-HE-91-1. Caidi, N., Allard, D. (2005)
Social inclusion of newcomers to Canada an
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Science Research, 27, 302-324. Costello, B.,
Stryker,J. (2004). Using Blackboard in Library
Instruction Addressing the Learning Styles of
Generations X and Y. Chakraborty, J., Bosman,
M. (2005) Measuring the digital divide in the
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Greenfield, P. M. (1984). Mind and media The
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Harbour, C., Middleton, V., Lewis, C.,
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dominant culture privilege and assimilation
affect selected underrepresented populations at
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R. (2005). A place to belong the library as a
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43References (cont.)
Jones, S. (2002) The Internet Goes to College
How Students are Living in the Future with
Todays Technology, Pew Internet American Life
Project. Washington, DC Pew http//www.pewinterne
t.org/reports/toc.asp?Report71 Kaminski, K.,
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