Usability Goal Setting - PowerPoint PPT Presentation

1 / 30
About This Presentation
Title:

Usability Goal Setting

Description:

The $10 Million cash prize will be awarded to the first team that: ... To win the prize, famed aerospace designer Burt Rutan and financier Paul Allen ... – PowerPoint PPT presentation

Number of Views:56
Avg rating:3.0/5.0
Slides: 31
Provided by: informat949
Category:

less

Transcript and Presenter's Notes

Title: Usability Goal Setting


1
Usability Goal Setting
2
How do we know weve succeeded?How do we
measure success?
3
Usability Goal Setting
  • Part of the Usability Engineering process
  • Set by the design team on basis of selected
    usability criteria
  • E.g. user satisfaction, user preference, ease of
    use (efficiency), learnability, memorability
  • Includes all project stakeholders should
    participate

4
Where in the Lifecycle?
  • After User Analysis and User Profile
  • After Contextual Task Analysis
  • Feeds into user interface design tasks

5
Phase 1
REQUIREMENTS ANALYSIS
User Profile Contextual Task Analysis Platform
Capabilities Constraints General Design
Principles
Usability Goals
6
Purpose
  • Help to focus and drive the design process
    (early)
  •  
  • Serve as acceptance criteria during usability
    evaluation testing (later in process).

7
  • On the cold morning of December 17, 1903, the
    Wrights' contraption chugged into a
    27-mile-per-hour headwind and lifted itself a few
    feet off the ground. Orville, who was at the
    flyer's simple controls, hadn't learned how to
    handle the machine yet, and he kept it aloft only
    12 seconds. The craft flew just 120 feet but
    soared into the history books. In those few
    seconds, the 19th century and its wind- and
    steam-powered surface transportation separated
    and fell away from the 20th century.

8
  • On the cold morning of December 17, 1903, the
    Wrights' contraption chugged into a
    27-mile-per-hour headwind and lifted itself a few
    feet off the ground. Orville, who was at the
    flyer's simple controls, hadn't learned how to
    handle the machine yet, and he kept it aloft only
    12 seconds. The craft flew just 120 feet but
    soared into the history books. In those few
    seconds, the 19th century and its wind- and
    steam-powered surface transportation separated
    and fell away from the 20th century.

9
Scope of Usability Goals
  • Project dependent
  • Team must decide on appropriate scope
  • New product?
  • Next version?

10
We need it flawless by the beginning of October.
11
Usability GoalsA Benchmark
  • What do Usability Goals do for us?
  • Make priorities explicit and visible
  • Innovate for better usability
  • Provide basis for tradeoff decisions
  • Focus attention and resources
  • Useful in design walkthroughs and throughout the
    entire product lifecycle

12
  • The X PRIZE is a 10,000,000 prize to jumpstart
    the space tourism industry through competition
    between the most talented entrepreneurs and
    rocket experts in the world. The 10 Million cash
    prize will be awarded to the first team that
  • Privately finances, builds launches a
    spaceship, able to carry three people to 100
    kilometers (62.5 miles)
  • Returns safely to Earth
  • Repeats the launch with the same ship within 2
    weeks

13
  • The Ansari X PRIZE was modeled after the Orteig
    Prize, won by Charles Lindbergh in 1927 for being
    the first to fly non-stop from New York to Paris,
    and mirrors the hundreds of aviation incentive
    prizes offered early in the 20th Century that
    helped create today's 300 billion commercial
    aviation industry.
  • On October 4, 2004, the X PRIZE Foundation
    captured the world's attention when we awarded
    the largest prize in history, the 10 million
    Ansari X PRIZE, to Mojave Aerospace Ventures for
    the flight of SpaceShipOne.
  • To win the prize, famed aerospace designer Burt
    Rutan and financier Paul Allen led the first
    private team to build and launch a spacecraft
    capable of carrying three people to 100
    kilometers above the earth's surface, twice
    within two weeks.
  • Ten times the amount of the prize purse was spent
    by the competitors trying to win the prize. The
    Ansari X PRIZE changed the way the public
    perceives spaceflight. The revolutionary
    surpassed our highest expectations, creating
    significant developments in the personal
    spaceflight industry even before the Ansari X
    PRIZE was awarded.

14
More X Prizes
  • Genomics
  • 10M to the First Team to Sequence
  • 100 Human Genomes in 10 Days
  • In the worksan automotive X-prize

15
high level visionthe problems that need to be
solved
  • Because today's oil consumption is not
    sustainable - our current use of oil endangers
    our health, our economy, and the political and
    social stability of the world.
  • Because 40 of world oil output fuels the
    automotive industry - and, in the U.S., 65 of
    oil consumption is in the transportation sector.
  • Because automotive emissions contribute
    significantly to global climate change.
  • Because there are no mainstream consumer
    choices for clean, super-efficient vehicles that
    meet market needs for price, size, capability,
    image, safety and performance.
  • Because the automotive industry is stalled
    - legislation, regulation, labor issues,
    manufacturing costs, legacy costs, franchise
    laws, obsolete technology, consumer attitudes,
    and many other factors have combined to block
    breakthroughs.
  • Because increases in engine efficiency have
    been "spent" on increased vehicle power,
    acceleration, and weight, rather than on
    increased fuel economy.
  • Because we believe there is great
    opportunity for technological change.

16
High level vision of the automotive X Prize
  • Our goal is to stimulate automotive technology,
    manufacturing and marketing breakthroughs that
  • Radically reduce oil consumption and harmful
    emissions
  • Result in a new generation of super-efficient
    and desirable mainstream vehicles that people
    want to buy

17
Usability Goals
  • Components of a good usability goal
  • Customer/user characteristics
  • Task
  • Metric
  • Acceptance criteria

18
Usability Goals
  • 1. Identify customer characteristics from user
    personas
  • Experience
  • Exposure to system amount of training
  • Education
  • Attitude motivation

19
Customer A white collar Netscape user for 4
years, uses the web daily, coming to our web site
for the first time
20
Operational Definitions
  • Define the user groups
  • Novice
  • Expert
  • Casual
  • Intermediate

21
Usability Goals
  • Ex Novice users (first time users) should take
    less than 2 minutes to search for price and
    availability information for a given product.
  •  
  • Ex Novice users (first time users) should find
    the specific product information faster and with
    less errors than with competitor application X.

22
Usability Goals
  • 2. Select a task from the task scenario
  • Atomic or composite
  • Relevant to customers task
  • New concepts or mechanisms
  • Critical features or mechanisms

23
Task Determine the features of your low cost PC.
24
  • 3. Select a metric must be a measurable result
  • Errors
  • Interventions
  • Time
  • Reference used
  • Percentage completed
  • Indirect paths taken
  • Satisfaction
  • Preference

25
  • Where do we get these numbers?
  • Metrics - compared against several different
    benchmarks
  • Current level
  • Minimum acceptable level
  • Target level
  • Optimal level

26
Usability Goals
  • Metric Can find the information in 2 minutes
    and give it at least an 8 on a satisfaction scale
    from 1 to 10.

27
  • 4. Select acceptance criteria
  • Bounds for the metric (step 3)
  • Number or percentage of times a single customer
    meets the criteria
  • Number or percentage of customers who meet
    criteria

28
  • Acceptance Criteria to release At least 75 of
    all users are able to find information within
    metric.
  • Nice-to-have Acceptance Criteria At least 90
    of all users are able to find information within
    metric.

29
Priority Definitions
  • How important is it to the final system
  • Ex.
  • Critical
  • Required
  • Depends on cost
  • Desirable

30
Exercise Team Meetings
  • Break into teams
  • Discuss deliverables for next class
Write a Comment
User Comments (0)
About PowerShow.com