Peer-induced Fairness in Games

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Peer-induced Fairness in Games

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Title: Peer-induced Fairness in Games


1
Peer-induced Fairness in Games
Teck H. Ho University of California,
Berkeley (Joint Work with Xuanming Su)
2
Outline
  • Motivation
  • Distributive versus Peer-induced Fairness
  • The Model
  • Equilibrium Analysis and Hypotheses
  • Experiments and Results

3
Dual Pillars of Economic Analysis
  • Specification of Utility
  • Only final allocation matters
  • Self-interest
  • Exponential discounting
  • Solution Method
  • Nash equilibrium and its refinements (instant
    equilibration)

4
Motivation Utility Specification
  • Reference point matters People care both about
    the final allocation as well as the changes with
    respect to a target level
  • Fairness John cares about Marys payoff. In
    addition, the marginal utility of John with
    respect to an increase in Marys income increases
    when Mary is kind to John and decreases when Mary
    is unkind
  • Hyperbolic discounting People are impatient and
    prefer instant gratification

5
Motivation Solution Method
  • Nash equilibrium and its refinements Dominant
    theories in marketing for predicting behaviors in
    non-cooperative games.
  • Subjects do not play Nash in many one-shot games.
  • Behaviors do not converge to Nash with repeated
    interactions in some games.
  • Multiplicity problem (e.g., coordination and
    infinitely repeated games).
  • Modeling subject heterogeneity really matters in
    games.

6
Bounded Rationality in Markets Revised Utility
Function
Ho, Lim, and Camerer (JMR, 2006)
7
Bounded Rationality in Markets Alternative
Solution Methods
8
Modeling Philosophy
  • Simple (Economics)
  • General (Economics)
  • Precise (Economics)
  • Empirically disciplined (Psychology)
  • the empirical background of economic science is
    definitely inadequate...it would have been absurd
    in physics to expect Kepler and Newton without
    Tycho Brahe (von Neumann Morgenstern 44)
  • Without having a broad set of facts on which to
    theorize, there is a certain danger of spending
    too much time on models that are mathematically
    elegant, yet have little connection to actual
    behavior. At present our empirical knowledge is
    inadequate... (Eric Van Damme 95)

9
Outline
  • Motivation
  • Distributive versus Peer-induced Fairness
  • The Model
  • Equilibrium Analysis and Hypotheses
  • Experiments and Results

10
Distributive Fairness
11
Ultimatum Game
Yes? No?
Split pie accordingly
Both get nothing
12
Empirical Regularities in Ultimatum Game
  • Proposer offers division of 10 responder
    accepts or rejects
  • Empirical Regularities
  • There are very few offers above 5
  • Between 60-80 of the offers are between 4 and
    5
  • There are almost no offers below 2
  • Low offers are frequently rejected and the
    probability of rejection decreases with the offer
  • Self-interest predicts that the proposer would
    offer 10 cents to the respondent and that the
    latter would accept

13
Ultimatum Experimental Sites
Henrich et. al (2001 2005)
14
Ultimatum Offers Across 16 Small Societies (Mean
Shaded, Mode is Largest Circle)
Mean offers Range 26-58
15
Modeling Challenges Classes of Theories
  • The challenge is to have a general, precise,
    psychologically plausible model of social
    preferences
  • Three major theories that capture distributive
    fairness
  • Fehr-Schmidt (1999)
  • Bolton-Ockenfels (2000)
  • Charness-Rabin (2002)

16
A Model of Social Preference(Charness and Rabin,
2002)
  • Blow is a general model that captures both
    classes of theories. Player Bs utility is given
    as
  • Bs utility is a weighted sum of her own monetary
    payoff and As payoff, where the weight places on
    As payoff depend on whether A is getting a
    higher or lower payoff than B.

17
Peer-induced Fairness
18
Distributional and Peer-Induced Fairness
distributional fairness
distributional fairness
peer-induced fairness
19
A Market Interpretation
SELLER
posted price
posted price
distributional fairness
distributional fairness
take it or leave it?
BUYER
BUYER
peer-induced fairness
20
Examples of Peer-Induced Fairness
  • Price discrimination (e.g., iPhone)
  • Employee compensation (e.g., your peers pay)
  • Parents and children (favoritism)
  • CEO compensation (OReily, Main, and Crystal,
    1988)
  • Labor union negotiation (Babcock, Wang, and
    Loewenstein, 1996)

21
Social Comparison
  • Theory of social comparison Festinger (1954)
  • One of the earliest subfields within social
    psychology
  • Handbook of Social Comparison (Suls and Wheeler,
    2000)
  • WIKIPEDIA http//en.wikipedia.org/wiki/Social_co
    mparison_theory

22
Outline
  • Motivation
  • Distributive versus Peer-induced Fairness
  • The Model
  • Equilibrium Analysis and Hypotheses
  • Experiments and Results

23
Modeling Differences between Distributional and
Peer-induced Fairness
  • 2-person versus 3-person
  • Reference point in peer-induced fairness is
    derived from how a peer is treated in a similar
    situation
  • 1-kink versus 2-kink in utility function
    specification
  • People have a drive to look to their peers to
    evaluate their endowments

24
The Model Setup
  • 3 Players, 1 leader and 2 followers
  • Two independent ultimatum games played in
    sequence
  • The leader and the first follower play the
    ultimatum game first.
  • The second follower receives a noisy signal about
    what the first follower receives. The leader and
    the second follower then play the second
    ultimatum game.
  • Leader receives payoff from both games. Each
    follower receives only payoff in their respective
    game.

25
Revised Utility Function Follower 1
  • The leader divides the pie
  • Follower 1s utility is
  • Follower 1 does not like to be behind the leader
    (dB gt 0)

26
Revised Utility Function Follower 2
  • Follower 2 believes that Follower 1 receives
  • The leader divides the pie
  • Follower 2s utility is
  • Follower 2 does not like to be behind the leader
    (d gt 0) and does not like to receive a worse
    offer than Follower 1 (r gt 0)

27
Revised Utility Function The Leader
  • The leader receives utilities from both games
  • In the second ultimatum game
  • In the first ultimatum game
  • Leader does not like to be behind both followers

28
Hypotheses
  • Hypothesis 1 Follower 2 exhibits peer-induced
    fairness. That is,
  • gt 0.
  • Hypothesis 2 If gt 0, The leaders offer
    to the second follower depends on Follower 2s
    expectation of what the first offer is. That is,

29
Economic Experiments
  • Standard experimental economics methodology
    Subjects decisions are consequential
  • 75 undergraduates, 4 experimental sessions.
  • Subjects were told the following
  • Subjects were told their cash earnings depend on
    their and others decisions
  • 15-21 subjects per session divided into groups
    of 3
  • Subjects were randomly assigned either as Leader
    or Follower 1, or Follower 2
  • The game was repeated 24 times
  • The game lasted for 1.5 hours and the average
    earning per subject was 19.

29
30
Sequence of Events
Ultimatum Game 2 Leader Follower 2
Ultimatum Game 1 Leader Follower 1
Noise Generation Uniform Noise
31
Subjects Decisions
  • Leader
  • to Follower 1
  • to Follower 2 after observing the random
    draw (-20, - 10, 0, 10, 20)
  • Follower 1
  • Accept or reject
  • Follower 2
  • (i.e., a guess of what is after
    observing )
  • Accept or reject
  • Respective payoff outcomes are revealed at the
    end of both games

32
Hypotheses
  • Hypothesis 1 Follower 2 exhibits peer-induced
    fairness. That is,
  • gt 0.
  • Hypothesis 2 If gt 0, The leaders offer
    to the second follower depends on Follower 2s
    expectation of what the first offer is. That is,
  • (Proposition 1)

33
Tests of Hypothesis 1 Follower 2s Decision
Being Ahead Being Ahead On Par On Par Being Behind Being Behind
N Number of Rejection N Number of Rejection N Number of Rejection
165 ? 110 ? 179 ?
34
Tests of Hypothesis 1 Follower 2s Decision
Being Ahead Being Ahead On Par On Par Being Behind Being Behind
N Number of Rejection N Number of Rejection N Number of Rejection
165 6 (3.6) 110 5 (4.5) 179 42 (23.5)
35
Tests of Hypothesis 1 Logistic Regression
  • Follower 2s utility is
  • Probability of accepting is

36
Test of Hypothesis 2 Second Offer vis-à-vis the
Expectation of the First Offer
On Par
Being Ahead
Being Behind
37
Tests of Hypothesis 2 Simple Regression
  • The theory predicts that is piecewise
    linear in
  • That is, we have

38
Implication of Proposition 1 S2 gt S1
  • Method 1
  • Each game outcome involving a triplet in a round
    as an independent observation
  • Wilcoxon signed-rank test (p-value 0.03)
  • Method 2
  • Each subjects average offer across rounds as an
    independent observation
  • Compare the average first and second offers
  • Wilcoxon signed-rank test (p-value 0.04)

39
Structural Estimation
  • The target outlets are economics journals
  • We want to estimate how large is compared
    to (important for field applications)
  • Is self-interested assumption a reasonable
    approximation?
  • Understand the degree of heterogeneity

40
Is Self-Interested Assumption a Reasonable
Approximation? No
41
Is Peer-Induced Fairness Important? YES
42
Latent-Class Model
  • The population consists of 2 groups of players
    Self-interested and fairness-minded players
  • The proportion of fairness-minded
  • See paper for Propositions 5 and 6 depends
    on

43
Is Subject Pool Heterogeneous? 50 of Subjects
are Fairness-minded
44
Model Applications
  • Price discrimination
  • Executive compensation
  • Union negotiation

45
Price Discrimination
46
Summary
  • Peer-induced fairness exists in games
  • Leader is strategic enough to exploit the
    phenomenon
  • Peer-induced fairness parameter is 2 to 3 times
    larger than distributional fairness parameter
  • 50 of the subjects are fairness-minded

47
Standard Assumptions in Equilibrium Analysis
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