Title: Selection of Action
1Selection of Action
2Response Times
- Two classes of RTs
- Simple RT (aka Reaction Times)
- Choose whether to respond or not
- Go No-go tasks
- Example drag racing
- Choice RT (aka Response Times)
- Must choose which response to make
- Exampl avoiding an accident
- Steer left?
- Slam on brakes?
3Variables that influence All RTs
- Stimulus Modality
- Auditory is quicker than visual
- Stimulus Intensity
- RTs decrease as intensity increases
- Accumulation model
- Assumes that a decision is made once enough
evidence has been accumulated. - Increasing the intensity increases the rate that
information is transmitted, decreasing the time
it takes to accumulate a satisfactory amount of
evidence.
4Simple Accumulation Model
5Simple Accumulation w/noise
6Temporal Uncertainty
- Terminology
- Warning Signal
- Informs that the Imperative stimulus will appear
shortly. - ReadySet
- Imperative Stimulus
- The stimulus that is responded to
- GO!
- Warning Interval
- The interval between the Warning Signal and the
Imperative Stimulus
7Temporal Uncertainty
- Temporal Uncertainty
- The predictability of the warning interval
- The more predictable the warning interval, the
easier it is to focus attention on a specific
time window. - If the imperative stimulus (go-signal) occurs
during the expected time window, it is responded
too faster. - However, if the warning interval is highly
variable, people wont be ready for the
imperative stimulus and responses will be slowed.
8Temporal Uncertainty
- Attention increases rate of accumulation.
- That is, attention increases our sensitivity to
a stimulus. - ? The more attention you pay to an interval in
time, the more quickly you will accumulate
evidence about the imperative stimulus, and the
quicker you can come to a decision and make a
response.
9Warning Interval Length
- People arent good at judging time, and the
longer the time, the greater the variability in
the judgment. - Example an exactly 5 second interval will show
less variability in judgments than a 30 second
interval. - ? the greater the warning interval, the greater
the temporal uncertainty, and therefore the
greater the RT.
10Warning Interval Length
- Exceptions
- Too short to prepare
- If the warning interval is too short, people
might not have enough time to prepare.
11Temporal Uncertainty Applications
- Warning intervals that are too short might not
give enough time to get ready. - e.g. Yellow traffic lights that are too short in
duration - Warning intervals that are too long can lead to
complacency - e.g. 30 second draw-bridge warning.
12Expectancy
- The variability of warning intervals, on average,
slow responses. - Even if the warning interval is random, people
can still pick up on the pattern of randomness
and use it to their advantage. - That is, the pattern of variability also affects
RTs.
13Expectancy
- Example
- If you run track, and you know that the
regulations say that the gun must go off between
5 and 10 seconds after set then you have some
idea about the when the gun will go off.
14Expectancy
- Lets say that the probability that the gun will
go off at any given time is equally distributed
15- What happens if at given time, the gun hasnt
gone off yet? - The probability that the gun will go off at the
next moment increase!
probability that Go! will occur at time t
given that it already hasnt gone off by time t
-1.
16Expectancy
- Therefore, as time goes on and the window for the
Go! event narrows down (you become more
certain), you response times will actually speed
up! - This function of certainty over time for when an
event will occur (given that it hasnt already)
is known as a Hazard function.
17- Probability Density Function
- Probability that an event will happen at time t.
- For the starters gun, the probability was flat.
- That is, each time had an equal opportunity to be
randomly chosen..
18- Cumulative Distribution Function
- The cumulative probability that an event will
have happened by time t. - For the starters the gun must go off after 10
seconds, so that P() 1 at that point. - Calculated by integrating PDF
19- Hazard Function
- The instantaneous probability that an event will
happen at time t given that it already hasnt
happened. - For the starters the gun must go off after 10
seconds, so that P() 1 at that point.
20Hazard Function
- Increasing Hazard function
- With increasing Hazard functions, you should be
pay more attention towards the end of the warning
interval because that has the least uncertainty. - Keep in mind, that the end might not be the most
likely time for the imperative stimulus to occur,
but the end will have the least uncertainty. - Flat Hazard Functions
- Uncertainty does not increase over time,
therefore... - Attention should not increase over time.
21Famous Hazard Functions
- Serial Self-Terminating Search
- Each item is examined one at a time until the
target is found. Items are never reinspected. - Sampling without replacement.
- Flat PDF distribution
- Identical to starters gun example.
- After N-1 items, if you havent found the target
yet (and you know it is present), you can be
certain that the next item must be the target. - That is, P() of finding the target increases as
more and more items are examined (if the target
is there).
22Famous Hazard Functions
- Memoryless search
- Each item is examined one at a time until the
target is found. Items are chosen at random, and
there is no limitation in reinspecting items
(i.e. no memory). - Sampling with replacement.
- Exponential PDF distribution
- Since you are sampling with replacement, the
probability that you will randomly stumble across
a target does not increase as time goes on.
23Visual search has memory, Peterson et al.,
Psychological Science, 2001in reply to Horowitz
and Wolfes Visual search has no memory,
Nature, 1998
24Applications of Hazard Functions
- Drag Racing
- Use an exponentially distributed Warning Interval
to prevent jump starts. - Engineering Reality there is a real probability
that the warning interval could last forever (or
at least a really long time!) Engines could
overheat, fans could get restless - Solution Use catch trials in which the light
does not turn green.
25Applications of Hazard Functions
- Stop Light
- Goal is to prevent people from running red
lights. - Make Warning Interval (how long the yellow light
stays on) a flat and narrow distribution. - Maximizes certainty about when the light will
turn from yellow to red. - Unexpected Events
- Truly rare events have high uncertainty, and
therefore are responded to more slowly. - Example I had a squirrel fall out of a tree once
and into the path of my car.
26Things that influence Choice-RT only
- Hick-Hyman Law
- RTs are a function of the amount of stimulus
information needed to make a decision. - As the number of alternative choices increases,
so does the amount of information, and therefore
RTs ?. - As number of alternative ?, RTs increase at a
negatively accelerating rate.
27Things that influence Choice-RT only
- Hick-Hyman Law
- As number of alternative ?, RTs ? at a negatively
accelerating rate.
28Things that influence Choice-RT only
- But, as amount of information increases linearly,
RTs also increase linearly. - Information log2(alternatives)
29Things that influence Choice-RT only
- Things that influence the amount of information
also influence RTs - Probability
- Low(rare) lots of information, slow responses
- High(common) less information, faster responses
30Things that influence Choice-RT only
- Speed-Accuracy Trade-off
- People can adjust their criterion for how much
evidence they need before responding. - If they set their criterion too liberal, they
will need less information and respond more
quickly, but many of those responses will be
errors. - That is, by adjusting their criterion, people can
trade-off accuracy for speed.
31Random Walk
- Evidence is accumulated over time, and a decision
is made when when enough information is
accumulated.
32Random Walk
- Lowering your criterion will lead to faster
responses, but increases likelihood of errors.
Lower decision criterion (barrier) leads to
faster responses.
33Random Walk
- Lowering your criterion will lead to faster
responses, but increases likelihood of errors.
The lower the decision criterion (barrier), the
more likely an error will occur.
34Speed-Accuracy Operating Characteristic
- Fast Accurate
- Sloppy Slow
35Speed-Accuracy Operating Characteristic
- Trade-off
- Speed and accuracy can very along a single curve.
- The person can choose to be fast and sloppy or
slow and accurate (or somewhere in between) - Between curves
- A person might be better at one task than
another. - That is, a person might be good (fast and
accurate) in one task and do more poorly in
another task (slow and sloppy).
36Micro trade-offs
- Fast Guess
- When the stimuli are highly salient
- Responding before an adequate amount of
information has been accumulated. - Random-walk example / Speed-Accuracy Trade-off.
- Errors faster than correct responses
- Slow Guess
- When saliency is low or stims are difficult to
process. - If the correct answer isnt readily apparent,
people give up and guess. - Errors are slower than correct responses.
37Conclusions
- RTs affected by
- modality
- rate of information accrual
- decision bias
- expectancy (attention)
- Expectancy affected by
- warning interval length
- experience with the variability in the warning
interval - rarity of the event
38Departures from Information Theory
- Stimulus Discriminability
- The more similar stimuli are to each other, the
longer the RT. - Example
- vs o ? X ?
L
L
L
T
T
39Departures from Information Theory
- Repetition Effect
- When the same answer occurs twice in a row, the
2nd response is faster. - Why? Recently priming of pathways used for
response. - Exceptions
- Long Delays the same response may be slower
Gamblers fallacy its unlikely for too many
identical events to occur in a row. - Rapid response with same finger there is a
refractory period. If the delay is too short,
the finger might not have recovered in time.
40Departures from Information Theory
- Response Factors
- Effects of confusability
- using different fingers on the same hand is
slower than using fingers on different hands. - Controls with different shapes and feel are less
likely to be confused
41How do you change the channel?
42Departures from Information Theory
- Response Factors
- Effects of Complexity
- The more complex the response, the slower the
response. - Latency to initiate typing a word is slower than
latency for a single button press.
43Departures from Information Theory
- Practice
- The more highly practiced, the quicker the
response - automaticity takes over
- the more difficult the task, the more it benefits
from practice - Example steering (small benefit from practice)
- manual shifting (large benefit f/ practice)
44Departures from Information Theory
- Task Switching (Executive Control)
- When switching from one task to another, it takes
some time to become ready for the new task. - That is, before a new task can be worked on, the
rules for the task must be loaded
45Task Switching
- How many numerals? Which numeral?
- 111 333 3 333 1 333
46Stimulus-Response Compatibility
- Location Compatibility
- Colocation Principle
- Controls should be located next to the items that
they control.
47Stimulus-Response Compatibility
- Location Compatibility
- Congruency
- The spatial layout of the controls matches the
layout of what they control.
48Stimulus-Response Compatibility
- Location Compatibility
- Rules
- Establishing consistent rules.
- Inside front burners
- outside back burners
49Stimulus-Response Compatibility
- Movement Compatibility
- Its best to have the direction of the control
movement match the pattern of display movement. - Rotary dial displays with rotary controls
- Linear sliders should be used to move things
50Stimulus-Response Compatibility
- Movement Compatibility
- Good Design Mercedes-Benz seat controls
- Controls resemble miniature seat.
- To adjust seat, move control in same direction
51Poor design Apple Quicktime 3 player scrub
mouse pointer up to rotate thumbwheel. Movement
(up) is incongruent with movement of display
(rotatation)
52Stimulus-Response Compatibility
- Common Movement rules
- When movement compatibility is not possible, its
best to stick with these common rules - Example volume control
- Clockwise -gt increase
- move control up -gt increase
- move control right -gt increase
- move control forward -gt increase
53Stimulus-Response Compatibility
- Movement Proximity (Warwick Principle)
- The closest edge of a control should move in the
same direction as the display, as if they were
mechanically connected. - That is, spatial location also affects movement
compatibility.
54?
Obeys common rules Common rules Rules and
Warwick Warwick conflict with match each
other.
55Stimulus-Response Compatibility
- Compatibility Ambiguity
- Sometimes the general rules for movement
compatibility do not match operators mental
model. - Example Flight control
- According to the general rules, pushing forward
should increase altitude. Instead, pushing it
forward decreases altitude. - Correct mental model.
- Pushing stick forward make the nose pitch
forward, causing the plane to descend.
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57Affordance
- Affordance
- The basic shape of the object suggests how it
should be used. - Knowledge in the world.
- A handle affords (suggests) grabbing
- A putton affords pushing.
- A table (flat surface) suggests that you can put
stuff on it.
58Bad design
- Handles suggest pulling.
- Sowhy do these doors require the handles to be
pushed in order to exit the corridor?
59Stages in RT
- Subtraction Method (Donders)
- Each time you add another cognitive function to a
task, RTs should increase by the amount of time
it takes to perform that function. - Example
- Try to find a white car in a parking lot full of
white cars. As the number of distractors (cars)
increases, so does search time - Search time is the aggregate of all of the
individual examinations.
60Stages in RT
- Now try to find a red car in a parking lot full
of white cars. Task is much easier. Donders
assumption does not hold
61Additive Factors Technique
- Assumes that brain ( mind) consist of different
modules, or stages, that are tuned to perform a
specific task (e.g. perception, language
comprehension). - Additive factors technique allows us to see if 2
independent variables affect the same stage. - If their effects on RTs interact, then we can
assume that the independent variables affect the
same stage of processing. - If there is no interaction, then the IVs must
affect different stages of processing.
62Additive Factors Technique
- Question How does weather affect search for a
tank in different terrains?
Marginal Means
Cell Means
63Additive Factors Technique
- By looking at the marginal means, we can see that
each factor has a main effect. - Terrain affects detection (6.5 vs. 15 sec)
- Weather affects detection (7.5 vs. 14 sec)
64Additive Factors Technique
- If the two variables independently affect
processing, then the main effects (marginal
means) predict these responses. - Notice that since the lines are parallel, there
is no interaction.
65Additive Factors Technique
- However, the graph of our observed data, the
lines converge. - Therefore, the two variables interact.
- That is, the effect of weather when detecting a
tank in a forest is more than you would predict
when look at the terrain and weather variables
alone.
66- No interaction
- Should weather and type of firing response speed
to shoot an enemy tank? - Weather sunny vs. foggy
- Response trigger vs. voice activated.
67Additive Factors
- Problems
- Requires
- serial assumption of stages of processing
- variables that slow or speed up processing in one
stage do not affect later stages (as a
consequence of earlier stages).
68Psychological Refractory Period (PRP)
- Sometimes we need to perform two tasks in close
succession. Often, the first task delays our
completion of the 2nd task. - Bottleneck both tasks need to use the same
subsytem, but the subsystem can only handle one
task at a time. - That is, the 2nd task must wait for the 1st to
complete. - That means that a task (2nd task) that normally
takes X amount of time will take even longer when
it follows a task (T1) that uses the same
subsystem. - Note that PRP is not the same as task-switching.
69Psychological Refractory Period (PRP)
- Example
- When you go to the doctors office, you (Task 2)
often have to wait for the doctor (bottleneck) to
be done with a patient (Task 1) before you can be
seen (the delay in processing).
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71PRP
72Decision Complexity Advantage
- According to Hick-Hyman, RTs are dependent on
amount of information that needs to be processed. - Therefore, can 3 2-bit tasks be completed as
quickly as 1 6-bit task? - No.
- Time to perform a task is dependent on
- time to load a task set
- perceptual and motor processes
- Example Morse-code slower than typing
73Three 2-bit tasks
One 6-bit task
74- http//www.baddesigns.com/