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Virtual Environment Enclosures

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Current CAVE users: ... Based on CAVE, but folded optics more and added 3D sound system. Takes only half the volume of a 'CAVE' ... – PowerPoint PPT presentation

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Title: Virtual Environment Enclosures


1
Virtual Environment Enclosures
  • by
  • LCDR Brian Christianson

2
Presentation Overview
  • Origins of Virtual Environment Enclosures
  • Creation of the first CAVE
  • Offshoots and Improvements
  • More walls
  • Improving physical surrounding

3
Where did it all start?
  • University of Illinois at Chicago in 1991
  • Based on The Simile of the Cave found in Plato's
    Republic
  • CAVE Automatic Virtual Environment
  • Motivation rooted in scientific visualization and
    the SIGGRAPH '92 Showcase effort
  • Minimizing user attachments and encumbrances were
    the main goals as well as high resolution grapics

4
The First CAVE Construction
  • Screen is a 10 x 30 rear projection material
  • Corners are made by 1/8 cables
  • This causes occlusion when an object crosses the
    corners and it loses its depth appearance
  • Floor painted to match the color of the walls
  • Stereoscopic display with magnetic head tracker
    and shutter glasses
  • Uses a wand to fly through the environment

5
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6
Popularity of the CAVE
  • Commercially available through Pyramid
    Systems(just bought Fake Space)
  • Current CAVE users
  • General Motors, Electronic Data Systems,
    Caterpillar, NASA, National Center for
    Supercomputing Applications, Argonne National
    Laboratories and DoD ARPA.
  • Comes with both hardware and software support
  • Immersadesk I, II and III

7
C2 - CAVE One Better
  • Created at Iowa State in 1996 by Carolina
    Cruz-Neira
  • Based on CAVE, but folded optics more and added
    3D sound system. Takes only half the volume of
    a CAVE
  • Uses 3 separate screens to fix wire in the corner
    problems of the CAVE

8
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9
CABIN Five Wall VE
  • Created in 1997 at Univ of Tokyo
  • Computer Aided Booth for Image Navigation
  • Hard to get info since its in Japanese
  • Uses tempered glass for all five walls
  • Future plans are to incorporate additional
    sensational inputs for users

10
CABIN Layout and Display
11
Educational Institution Alternatives
  • NAVE Automatic Virtual Environment
  • Georgia Tech Virtual Environments Group 1999
  • Total hardware cost of approximately 60K
  • Only 3 walls, but attempts to enhance the other
    30 of the senses in the environment
  • Excellent audio system
  • Floor shakers
  • Fans to change air speed and temperature
  • Strobe lights to simulate lightning

12
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13
NAVE Layout
  • Designed for 2 people in the rumble seats
  • Force feedback joystick in center

14
Developing Systems
  • C6
  • Massive six wall system being developed at Iowa
    State
  • 4 stories high
  • MechDyne Corp is helping in construction
  • Will be linked with campus C2 environment for
    Networked AVE exploration
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