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Diapositiva 1

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The tracking of the user, the segmentation of the very family or the collection ... and offers the download- through the very same mobile phone or in a triangle ... – PowerPoint PPT presentation

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Title: Diapositiva 1


1
The Digital Media Project Analogue Legacies in
the Digital Age (Barcelona, ES - 2004/10/25)
2
  • Indice
  • Analogue Legacies in the Digital Age
  • Multiplatform perspective
  • Background expertise perspective
  • Analogue legacies
  • Context management
  • Digital consumer
  • Format issues
  • User producer
  • Open Source, open format, open market

3
  • Background expertise perspective
  • Digitalisation process the new multi platform
    paradigm
  • Integrated workflow, interactions among various
    media conceptions
  • From adding metadata to new production models
  • The digitalisation processes a broadcaster
    undergoes are far more risky in the back-office
    than at the frontal. This is so because of the
    lack of control and the uncertainty about their
    devices and capacities. Our experience, first as
    suppliers and later by co-developing software,
    has allowed us to understand the several rhythms
    of the shift and also the requirements that
    communication demands on the software so that a
    real and complete implementation happens.
  • The experience of the extremes, both integrating
    digital tools in the productive processes and by
    knowing the TV user through a set top box, even
    about the analogical viewing itself, has made us
    think of a wider scenery beyond the digital
    phenomenon.

4
  • Analogue legacies
  • Mistaking form for format
  • Mistaking distribution for consume
  • Pay for stream from object possession
    (on-demand capability) to the right of viewing
  • Shifting does not only imply a new way of storing
    and distributing contents but also a redefinition
    of the nature of the format itself. The breaking
    of the barriers between audio and image, thanks
    to the dubbing and post-production industries for
    instance, is a process that has taken many years
    work to happen and has meant significant changes
    as far as audio-visual production and
    distribution are concerned. A digital content,
    apart from being able to adopt several
    audio-visual forms (size, fps, compression and so
    forth), it can also incorporate metadata, data
    and scripting, parameters in its visual forms or
    in the way the viewer interacts with the content.

5
  • Context management
  • User, Content and Services
  • Growing content-related services
  • Standardization and the widespread use of
    technology homogenise all those produce that base
    their premium value upon the commodity functions.
    Our experience has lead us to consider the
    digital management and distribution on a context
    and not content management basis. A management
    which integrates the contents, the user and the
    service information into a single. Services that
    transform information while generating an added
    value, while getting the user involved in an
    interactive way or while retrieving the
    information the user has generated as a
    publishable content are now growing and are of
    great import when facing the content shortfall.

6
  • Context management
  • Micro-markets tracking user preferences.
  • A DTT experience Breaking the family unity
  • Translating more than voices
  • The fact of having more channels entails a
    greater segmentation. If this is carried to the
    limit a case that seemed impossible but which
    during the bubble years has almost come true (NY
    latin portal case)- it states the impossibility
    to develop segmentation unless automated
    processes and rules are settled. The tracking of
    the user, the segmentation of the very family or
    the collection of preferences require an
    integrated management that redefines the
    processes by which content is produced and
    distributed.

7
  • Digital consumer
  • E-commerce segment, delivery big difference
  • Replicability of the digital content at almost no
    cost -the connectivity is becoming a commodity as
    much as electricity- is the element which more
    affects the new paradigm of digital consumption.
    It creates a subsegmentation in the e-commerce
    which does not demand any logistics, nor stocks,
    nor transportation and it completes the general
    situation of digital content with the digital
    consumption whose delivery and devices are
    exclusively digital, without any physical format.
  • Nevertheless, a legacy that inhibits the shift of
    model derives from the selling nature, which is
    still analogical-, not so much where the
    transaction is concerned as it is usually done
    through a digitized bank, but in the invoicing
    and control systems, still working in paper.

8
  • Digital consumer
  • Overlapped value chains paying for digital
    content
  • Banks are not eager to accept micropayments yet
    and this becomes a critical factor against the
    selling of digital contents because they are
    required as buying formats. And not only to
    enhance the impulsive shopping but also for the
    buying to independents. If we move now towards
    consumption nowadays, we see that the
    psychological threshold of 1 Euro per topic o 5
    Euros per CD or movie would be able to foster
    digital consumption, with a percentage of
    transaction in the value change of the
    traditional delivery, at distribution points.
    Fragmentation of payment should not be a problem
    in the digital world, although it may require an
    interoperable footbridge for payments to several
    suppliers or the creating of an intermediate
    transactional agent.

9
  • Digital consumer
  • New consumption objects from consuming
    marketing content to an Artist life
    subscription
  • One of the most successful models in the mass
    digital consumption is the selling of ring-tones
    for instance. It is based on another legacy of
    even higher penalty the payment systems by SMS
    in the legislation currently in force- at least
    in Spain- are a data service working in the
    mobile operator environment. Todays perspective
    where a broadcaster broadcasts a content and
    offers the download- through the very same mobile
    phone or in a triangle with the Internet- the
    mobile operator is basically the payment
    footbridge, at a ratio that ranges from 30 to 40
    per cent of the transaction.
  • When the changing of agents happens, it is
    necessary to regulate the market of digital
    consumption and redefine the stances in the new
    chain of values of the selling of digital
    contents of digital consumption-.
  • In a short-mid term and with less incidence-
    another key aspect of digital consumption is how
    easy the offer can be productized or
    re-productized. Whereas traditionally the money
    spent in marketing has been a key factor to be
    considered when launching a product because this
    is a time when many things are at stake, not only
    the broadcast but also the way by which the offer
    is communicated now in the digital environment,
    this latter point allows a progressive
    adjustment, with immediate return and the
    possibility of atomising and segmenting the
    offer, with the same selling format in the hands
    of the marketing strategy. Something that is
    nowadays out of reach for the vast majority of
    the existing products.

10
  • Format issues
  • Multi platform is multi-format, hybrid media
  • The multi platform, as opposed to the mono
    platform, involves a restructuring of the
    exploitation formats. The technical solutions by
    which form and content are set aside or the
    automatical processes of transcodification may
    help solving the problem only partially. However,
    the exploitation of digital means implies changes
    at a deeper level, at the format origin itself.
    The radial relationship with the content
    substitutes the lineal production- a production
    where the material that is generated during the
    process is dismissed.

11
  • Format issues
  • Now content as its perceived by the user- is
    more a point of view of media types than a media
    type
  • The metainformation and the additional contents
    begin to organise themselves into relational
    models that respond both to the productive
    procedures and progressively to the exploitation
    procedures too. Besides having the information
    about the author, the credits, the synopsis or
    the metadata that is clearly linked to an asset,
    some other elements are also added. Namely, the
    content of a digital editorial department is
    added with elements such as lists, topic-related
    groups, transversal contents, related news or the
    audience opinion.

12
  • Format issues
  • So, its not just a problem between analogue and
    digital content, its also about rendered
    content and format-content
  • Missing information content is format
  • The Last mille production house
  • Creating a media product while bearing in mind
    digital exploitation from the very beginning
    generates some other objects that go further than
    what we call the audio-visual. The frontal
    packing for the decode in market players or in
    more complex engines which are able to include
    partially the logics of the same format in the
    customer is a huge step in conceiving the product
    as it widens the reaching of the formats, it even
    widens the broadcast and the payment model itself.

13
  • User producer
  • User content and user edited content
  • Prosumer content market(all we will be Video
    Jockeys, Sample model, Remix or broken phones)
  • The introduction of user content, from
    preferences to winning data that are inherent to
    the audio-visual contents that belong to the
    broadcaster environment, involves a change in the
    relationship between the audience and the
    content. The bond established by storing their
    picture even with anonymous users who can not
    be exploited with a data mining- this bond can be
    capitalised in this final recapping, in open
    formats that allow much more personal
    experiences.
  • The interactive viewer is not necessarily a user
    -at least not in the same terms of a person
    working in computing- even if the user changes
    the pull-push relation established with the
    content. The interaction that takes place is very
    primary. While in an early stage the viewer is
    merely a zapper viewer, in a second stage the
    user becomes a remixer and progressively a media
    jockey who incorporates their own contents to the
    whole mix.

14
  • User producer
  • New media centres are holding media content and
    user memory
  • The evolution of devices such as media centres is
    gradually allowing part of the logics and BO
    applications to be transferred to the user home.
    Those devices will foster a better articulation
    of the mix between the content generated by the
    user and the downloaded content. This is
    reproduced in interactive formats and includes
    local preferences and configurations.

15
  • Open Source, open format, open market
  • Access to media production distribution for
    every potential producer
  • New collaborative paradigms and the remix
    culture
  • The productive and organisational model of the
    Open Source, no matter if owner code or free code
    models are used, allow a greater binding among
    the agents with a greater agility to call up new
    entries or small entries- in the chain of
    values. The very same approach to the
    viewer-producer raises the threshold to the
    production for mass media as long as rights and
    production management tools are well
    co-ordinated.
  • Although one of the mainstays of artistic
    production is the original creation of every
    aspect of the form, advertising, the mediatic
    production and the remix culture are now turning
    creativity towards format, in combinations of
    pre-existing forms. The market fragmentation and
    the personalization of the mediatic experience
    entailed by the digital shift calls up for a more
    automated and collaborative production.
  • .

16
  • Open Source, open format, open market
  • Content is organisation of perceptions
  • A key content creation capability is the ability
    of construction of some kind of relation to the
    viewer
  • If the evolution of the software production
    models agrees on separating the logics of
    business from the logics of presentation, the
    unavoidable mixture of software and content will
    progressively generate a more open market where
    format not always indissoluble from the form-
    will be the digital object to be produced,
    distributed and sold and its rights managed.

17
Thank you http//www.communi.tv Hernán
Scapusio Vinent h_at_communi.tv
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