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Online Games

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Online Games. Technology. Online Communities. Dec 2 , Fall 2002. CS 4455. 2 ... Attack other player's skills by cooking in front of them. More UO mischief ... – PowerPoint PPT presentation

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Title: Online Games


1
Online Games
  • Technology
  • Online Communities

2
Online Communities
  • Collections of people meeting in some virtual
    world
  • Around in some form since early 1980s
  • MUDs
  • LPMUD
  • DikuMUD
  • etc
  • Ultima Online

3
Technology
  • Central server accepts connections
  • Maintains database
  • Resolves all action
  • Central point of failure

4
Technology
  • Server maintains minimal active data
  • Distribute computation to client machines
  • Send simple updates
  • Distributed servers
  • Handle large player loads with multiple servers
  • One server per geographic area
  • Server hand-off when player moves to new zone

5
Game Play
  • Usual structure
  • Character is a particular class
  • Warrior, Mage, Thief
  • Character starts with
  • No skills
  • No property
  • No money

6
Game Play
  • Characters imperative
  • Acquire talent
  • Acquire property
  • Newbie Options
  • Practice areas -- full of low-level monsters
  • Join a guild -- a protection racket
  • Mentors get a cut of your winnings
  • A trade -- Become a tailor or a baker
  • A formal adventure

7
Sociology
  • Common problems
  • Tedium
  • Lack of things to do
  • Player Killing

8
Tedium
  • Practice areas
  • Killing 500 bunnies is dull!
  • Scenery never changes
  • Trade
  • Baking and selling 1000 loaves of bread is dull!
  • Can do that in real life!

9
Lack of Things to do
  • Problem with game ecology
  • Orc encampment is never populated
  • Never regenerates fast enough
  • Too bad termites arent like that!
  • Forests lack game
  • Too many predators!
  • Players predators

10
Player Killing
  • Logical outcome of boredom
  • Killers have more fun!
  • Plenty of human prey
  • Newbies are easy to kill, and tasty, too!
  • More fun to kill
  • Unpredictable!
  • Clever!
  • Witty repartee!

11
Player Griefing
  • Non-lethal violence
  • Kill-stealing
  • Get the Orc close to death, then another guy
    kills it and gets the credit
  • Treasure theft
  • Standing in the way
  • In front of door preventing exit
  • Shouting insults

12
Player Griefing
  • UO Skill attack
  • Can gain skill by watching
  • Player has a maximum overall skill
  • Attack other players skills by cooking in front
    of them
  • More UO mischief
  • Gang of furniture builders run up to player, drop
    a bunch of lumber and rapidly build furniture
    around player, trapping them

13
Online Justice Systems
  • Administrative Control
  • Ban Player--player violence involving newbies
  • Limit possible corpse looting
  • Limit possible theft
  • Institute a policy of consensual violence only
  • Policy takes place outside the system
  • Problems
  • Takes staff time

14
Online Justice Systems
  • Player Policing
  • Players police themselves
  • Plays dont hate administrators
  • Less admin hassle
  • Mechanisms needed
  • Reports of violence/theft
  • Means of identifying murderers

15
Player Policing
  • Ultima Online
  • Flags newbies as innocents
  • Robbing/Killing an innocent flags criminal
  • Killing more than 5 innocents a day flags
    murderer
  • Murderer
  • Bank account frozen
  • Cant enter stores

16
Player Flags
  • No-PK flag
  • Character cant be killed
  • Character can be harassed, etc
  • Non-murder behavior is OK
  • Some staffing needed

17
Online Justice
  • Keep staffing low!
  • Code up a justice system
  • Make it part of the game
  • Flags control protections
  • Make PK not worthwhile!
  • Charge for it!
  • Keep newbies safe
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