Title: Online Games
1Online Games
Greg Costikyan Chief Design Officer, Unplugged
Games costik_at_ungames.com http//www.costik.com
2Online Games
Evolution Business Models Technology
3Me
- 27 published games
- MadMaze (1st online game with 1m players
- Games industry analyst consultant
- Founder Chief Design Officer, Unplugged Games
- Write about games industry.
4Evolution
1969 Plato 1978 MUD 198490s Era of the
COLs 1985 Habitat (persistent world) 1988 Modem
Wars 1993 Doom ( DWANGO) 1995 Low Latency
Start-Ups 1996 The End of Connect-Time
The Boxopoly Discovers Online
Gamesville 1997 Ultima Online 1999 Aggregators
Mutate EverQuest
5Today
- Three MarketsAd-supported mass audienceRetail
Purchase, Free Online PlayPersistent World w/
Monthly Charge - New Entrants to Mass Audience Games EA.com,
Games.com Hasbro, PureSkill Walker
Digital/Priceline, Sony - New Genres for Persistent Worlds Anarchy Online,
Sovereign - Online Play now Standard for PC Retail Build
Site vs. Work with Aggregator
6Near Term Future
- New Game StylesNeverwinter Nights
- Proprietary Mass-Audience GamesThe importance of
EuchreLicenses Reiner Knizia - Niche AudiencesSimutronics, Skotos.net,
GameGate, Warcry - Indy Games MovementSissyfight, Shockwave.com
- The Search for the Middle Ground
- Online Console Gaming Chimaera or Reality?
7Business Models
- Forrester Claims 1b US Market in 1999I Want
What Theyre SmokingMaybe 400m Tops - Three Viable Models NowAd Supported Mass
Audience (Prize-Based, Classic)Buy at Retail,
Play for Free (Quake III)But at Retail Monthly
Fee (EverQuest) - Viable (?) Near-Term ModelsFree Client Monthly
FeePay for Components (Achaea)Shareware Revival
8Technology
- BroadbandDoes Nothing for LatencyUser
Customization, Easy Component Update
Distribution The Death of Retail Revival of the
Doom Model - Voice-over-IP Socialization Key Technology for
Consoles? - Streaming Media Completely Irrelevant
- Distributed Processing Harnesses Enormous
ResourcesSecurity Charge Model Problems
9This is What Computer Games Were Meant to Be
- Games are social activities.
- The single-user of the PC has warped them in
peculiar ways. - As broadband spreads, online will swallow
conventional PC gaming
10The Future is Late, but Not Cancelled
- 3 years ago, the analysts were wildly optimistic.
- We predict things on a linear curve, but growth
is parabolic--falling below initially, but then
shooting far above. - Were now poised for takeoff.
- The futures so bright.
11Presentation may be downloaded from www.costik.co
m/pres/iirLondon/ Questions Queries to Greg
Costikyan costik_at_ungames.com