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Innovation and Change

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Title: Innovation and Change


1
Innovation and Change
  • Review concepts from previous session
  • Walt Disney Productions A
  • Challenging the Process
  • Searching for Opportunities
  • Experimenting and Taking Risks

2
George Bernard Shaw
  • The reasonable man adapts himself to the world
    the unreasonable one persists in trying to adapt
    the world to himself. Therefore, all progress
    depends on the unreasonable man.

3
Walt Disney
  • I do not make films primarily for children, I
    make them for the child in all of us, whether we
    be six or sixty. Call the child innocent. The
    worst of us is not without innocence.

4
Walt Disney Productions (A)
  • There are two aspects to this case. First, there
    is a vivid description of how Walt Disney built
    his company. Second, the problems facing the
    company are described.
  • Analyze Walt Disney against the five fundamental
    practices of exemplary leadership
  • What are the problems confronting the company at
    the end of the case?
  • What traits, knowledge and skills would you look
    for in a new CEO?

5
Walt Disneys Achievements as a Leader
  • First cartoon created Oswald the Rabbit
  • Mickey Mouse
  • Silly Symphony-won an Oscar
  • Feature length cartoon Snow White and the 7
    Dwarfs
  • Debt due to Pinocchio, Bambi, Fantasia

6
Walt Disneys Achievements as a Leader
  • New start with true life adventure films
  • Live action films with Treasure Island
  • Television with The Wonderful World of Disney
    and Mickey Mouse Club
  • Disneyland
  • Walt Disney World and Epcot Centre concepts

7
1. Challenging the Process
  • creative cyclone
  • constantly striving for innovation
  • not afraid of risks/change
  • learned from early mistakes

8
2. Inspiring a Shared Vision
  • the vision and innovations were his own
  • dedicated to quality, detail and authenticity
  • excellent communicator

9
3. Enabling Others To Act
  • greatest failure was not preparing a successor
  • set up a school to train artists
  • controlling and complex

10
4. Modeling the Way
  • encouraged quality and perfection

11
5. Encouraging The Heart
  • could be abrupt, curt and critical
  • feared by employees

12
Problems Confronting Walt Disney Productions
  • Problem
  • the company lacks leadership that would provide
    it with the creative vision for the future
  • possible takeover of the company
  • Symptoms
  • the company is creatively burned out
  • businesslike and competent, but squelching
    creativity
  • we are not reaching that broad audience
  • conflict at the senior management levels

13
Walter Lippmann
  • The genius of a good leader is to leave behind
    him a situation in which common sense, without
    the grace of genius, can deal with successfully.

14
A New CEO
  • What traits, knowledge and skills would you look
    for in a new CEO?
  • A leader who will provide the vision that is so
    desperately needed at Walt Disney
  • a leader who will encourage creativity,
    innovation, risk-taking and change
  • a leader who will inspire a shared vision
    throughout the organization
  • a leader who will build a strong management team
  • a leader who is excellent at communicating and
    listening

15
Michael Eisener, CEO
  • Michael Eiseners career displays a model that is
    creative and powerful, that combines the
    traditional capabilities of powerful business
    leadership--such as clear vision, the ability to
    communicate that vision, and the intelligence to
    process vast amounts of information from many
    sources at once--with the mind of a
    child--direct, fascinated, innocent, intuitive,
    enthusiastic, and capable of being astonished.
    Like a child, Eisener has a steep learning curve.
    Like a child, he will pursue an idea not because
    he has some scheme in mind, or because it was the
    most outrageous thing he could think of, but
    simply because he likes it.

16
Michael Eisener, CEO
  • from 35,000 full-time employees to 117,000
  • Disney has grown from a 1.5 billion company in
    1984 to over 22 in 1997
  • the great danger that arises out of such growth
    is that a company can sometimes lose its focus,
    forget its mission
  • keeping ones eye on the ball, is a metaphor for
    what we need to do as a creative company
  • at Disney, everything we do is dependent on a
    steady stream of ideas that can be successfully
    transformed into film, television, radio, stage,
    and theme park offerings
  • we introduce one or more new products every week

17
Michael Eisener, CEO
  • we must be open to new ideas, from every source,
    from inside and outside the organization
  • we also feel that one way to succeed creatively
    is to fail...create an atmosphere in which people
    feel safe to fail...if not, potentially brilliant
    ideas are never uttered
  • Wayne Gretzky said, You miss 100 of the shots
    you never take.
  • not long after I arrived, a bunch of us would get
    together for what we called the Gong Show. We
    would meet and toss ideas around...anyone who
    wanted to could present an idea for a movie or a
    TV show.

18
Michael Eisener, CEO
  • Rank had no privileges...Anybody who wants
    to...and I mean anybody...gets a chance to pitch
    an idea...there are usually 40 presenters
  • while we do not pull our punches when people
    present their ideas, we create an atmosphere in
    which each idea can receive full and serious
    consideration...we tell them why and how it might
    be improved
  • we tell them when we think an idea has
    promise...and we pursue that promise
  • you must have an organization that can follow
    through and execute that good idea

19
Michael Eisener, CEO
  • at Disney, it is our conviction that synergy can
    be the single most important contribution to
    profit and growth in a creatively-driven
    organization
  • when you embrace a new idea, a new business, a
    new film or TV show, you have to make sure that
    everyone throughout the company knows about it
    early, so that every segment of the business can
    promote its potential
  • a well-received film will provide opportunities
    in our theme parks new rides, characters,
    parades, attractions and in consumer products
    toys, clothes, dolls, books, and games

20
Michael Eisener, CEO
  • another key to growth and survival is
    rejuvenation or the ideas will dry up and its
    competitive edge will disappear
  • we move our most promising executives around,
    exposing them to other parts of the business, and
    increasing their responsibilities

21
Challenging the Process
  • How can we create and support opportunities for
    change, growth and innovation, for ourselves and
    for our organizations?
  • How can we create and support opportunities for
    experimentation, taking risks, and
    learning from mistakes, for ourselves and for our
    organizations?

22
How to Kill Creativity Teresa Amabile HBR 98
  • What kinds of management practices foster
    creativity and which kill it?
  • 3 essential components of creativity
  • expertise or knowledge
  • motivation, especially inner passion
  • creative thinking skills

23
How to Kill Creativity
  • expertise is the intellectual space to use to
    explore and solve problems
  • Herb Simon Network of possible wanderings
  • creative thinking refers to how people approach
    problems, their capacity to put existing ideas
    together in new combinations
  • expertise and creative thinking are an
    individuals raw materials
  • motivation determines what people do with those
    natural resources

24
How to Kill Creativity
  • extrinsic motivation comes from outside a person
  • a scientists boss promises to reward her if
    should the project succeed
  • makes the scientist do their job
  • intrinsic motivation are about interest and
    passion
  • engage in the work for the challenge and
    enjoyment of it
  • the work itself is the motivator

25
How to Kill Creativity
  • all 3 components of creativity can be developed
    but changes to the work environment can benefit
    motivation
  • What attributes in the work environment foster
    creativity?
  • Challenge
  • match people to the right assignment
  • one that plays to the expertise
  • perfect match stretches employee
  • get the information to make a good connection
  • often we simply match employee with available work

26
How to Kill Creativity
  • Freedom
  • autonomy concerning the means or process but not
    necessarily the goal
  • freedom to decide how to climb the mountain
  • freedom in how you approach your work heightens
    intrinsic motivation and ownership
  • often we fail to define goals or change them
  • Resources
  • two main resources are time and money

27
How to Kill Creativity
  • we kill creativity with fake or tight deadlines
  • the former creates distrust, the latter burnout
  • creativity takes time, it can be slow going
    exploring new concepts
  • sometime pressure can heighten creativity--the
    race to find an AIDS vaccine
  • managers must provide funding, people that fit
    the project
  • Work Group Features
  • people with various intellectual foundations and
    approaches

28
How to Kill Creativity
  • members must share excitement about goals
  • members willing to help teammates through
    setbacks
  • members who value the unique knowledge that other
    members bring
  • managers often put together homogenous teams
  • Encouragement
  • praise creative efforts
  • to sustain passion, people need to think that
    there work matters
  • managers in successful, creative organizations
    recognize creative efforts

29
How to Kill Creativity
  • managers who kill creativity fail to acknowledge
    innovative efforts or great them with skepticism
  • new ideas are often met with time consuming
    layers of evaluation or criticism
  • managers often treat people whose ideas dont pan
    out in negative ways
  • you dont know which ideas will pan out ahead of
    time
  • managers can serve as role models , persevering
    on tough problems, collaborating and supporting a
    team
  • Organizational Support
  • creativity enhanced when the entire organization
    supports it
  • emphasize values that creative efforts are a
    priority
  • politics, infighting, and gossip serve to
    distract and destroy creativity

30
Decision quality in organizations
  • Paul Nutt, Academy of Management Executive, 1999
  • half the decisions made in organizations fail
  • studied 350 decisions
  • eg, ATT (new marketing plan) Bank One (selling
    Visa)
  • success was whether a decision in use after two
    years
  • decision-makers take shortcuts with time
    pressures
  • managers have a bias towards action and fear
    being seen as indecisive
  • managers analyze the distinctive features of a
    problem looking for clues suggesting a remedy
  • eg, when a problem with advertising appears to
    exist, search is limited to advertising solutions

31
Decision quality in organizations
  • features of the problem are missed/solutions too
    narrow
  • pressure to adopt first workable idea
  • when identifying alternatives, single benchmarks
    ineffective
  • set objectives to guide decision-making, such as
    lower costs and improved market share
  • gives you freedom to search solution options
  • manager demonstrates the imperative to act by
    comparing current performance to new norms
  • new norms from benchmarking successful
    organizations
  • opens up decision process to new possibilities,
    away from stereotyped thinking
  • multiple benchmarks and searches more effective

32
Decision quality in organizations
  • before buying equipment several companies
    visited, best practices combined
  • imposing idea seems pragmatic because it is fast
    and decisive
  • multiple searches lead to careful study of
    possibilities, time saved in repairs
  • managers intervening to facilitate implementation
    also helps success
  • creates need for change in peoples minds
  • eg, hospital CEO explaining benefits to trustees
  • managers aware of the value of participation for
    success
  • commonly known but uncommonly practiced

33
Decision quality in organizations
  • token participation led to low rates of success
  • persuasion based on expert power and edicts less
    successful
  • task force with real work (solution) leads to
    success
  • manager should create an environment where change
    is justified and understood
  • in 93 of the failures, managers distanced
    themselves from implementation
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