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Chapter 13 CRAFTING A DEPLOYMENT STRATEGY

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Title: Chapter 13 CRAFTING A DEPLOYMENT STRATEGY


1
Strategic Management of Technological Innovation
Melissa Schilling
Chapter 13CRAFTING A DEPLOYMENT STRATEGY
2
Deployment Tactics in the U.S. Video Game Industry
  • 1972, Nolan Bushnell founded Atari and introduced
    the game Pong (http//www.xnet.se/javaTest/jPong/j
    Pong.html) that was played on a TV set with an
    Atari console. Pong earned 1million revenue in
    its first year
  • By 1984, video game console and game sales
    reached 3 billion in the US alone. Console
    makers did not provide strict security and
    unauthorized games of poor quality flooded the
    market. Sales dropped dramatically and by 1985
    the video game industry was declared dead.
  • Much to everyones surprise, Nintendo and Sega
    entered the market with 8-bit systems. They spent
    15 million on advertising. Nintendo had a near
    monopoly from 1985-1989.
  • Nintendo made games in-house and through 3rd part
    developers with strict licensing policies
  • Limited number of titles a licensee could produce
  • Developer had to pre-order a minimum number of
    cartridges
  • Developer could not make similar games for other
    consoles
  • Very profitable policies but they were sanctioned
    by the FTC and alienated distributors and
    developers

3
Deployment Tactics in the U.S. Video Game Industry
  • In 1989, Sega was able to overthrow Nintendos
    dominance by introducing the 16-bit Genesis
    system 1½ years before Nintendo.
  • Backward compatible to their 8-bit games
  • Nintendo introduced its 16-bit system in 1991 but
    Sega had too much of a jump on them and was the
    market leader
  • Nintendo did not make it backward compatible
  • In 1995, Sony was able to break into the video
    game industry by introducing a 32-bit system,
    investing heavily in game development, and
    leveraging its massive clout with distributors.
  • By 1996, Sonys installed base was 2.9 million
    units vs Segas 1.2 million units
  • In late 2001, Microsoft entered the video game
    industry with a 128-bit system. It had an
    advanced machine, and spent a lot on marketing
    and games, but Playstation2 (also 128-bit)
    already had an installed base of 20 million.
  • On the first weekend of PS2 sales (March 4,
    2000), 1 million units were sold. The website had
    more than 100,000 hits in one minute and had to
    temporarily shut down

4
Deployment Tactics in the U.S. Video Game Industry
  • In late 2005, Microsoft introduces the Xbox 360,
    beating the Playstation3 to market.
  • The figures as of 5/4/2008 (http//vgchartz.com/)
    are in the chart below the game never ends and
    has now extended into the hand-held market as
    well.

5
Overview
  • Only part of the value of any technological
    innovation is determined by what the technology
    can do.
  • A large part is determined by the degree to which
    people understand it, access it and integrate it
    with their lives.
  • An effective deployment strategy is thus a key
    element in a technological innovation strategy.
  • It is not just a way for the firm to earn
    revenues but is a core part of the innovation
    process itself

6
Overview
  • Deployment strategies can
  • influence the receptivity of customers,
    distributors and complementary goods providers
  • Reduce uncertainty about the product, lower
    resistance to switching from competitors and
    accelerate adoption
  • 3DO and Phillips introduced the first two 32-bit
    systems but they failed because they were priced
    too high and had few games
  • Segas 32-bit system was priced right but weak
    distribution hobbled its deployment
  • Sony, on the other hand, used intense marketing,
    low prices, strong game availability and
    aggressive distribution to ensure a very
    successful launch of the Playstation

7
Launch Timing
  • The timing of a market launch can be an important
    deployment strategy
  • Nintendo held back on releasing its 16-bit system
    for fear of cannibalizing their 8-bit system even
    though Sega had released Genesis
  • Strategic Launch Timing
  • Firms can use the timing of product launch to
    take advantage of business cycle or seasonal
    effects
  • e.g., video game consoles are always launched
    just before Christmas.
  • Timing also signals customers about the
    generation of technology the product represents.
  • e.g., if a next generation console is launched
    too soon after a previous generation console, the
    market may not want to spend money on a new
    console after having just purchased a previous
    generation console.
  • Xbox next generation but launched too close to
    PS2s launch
  • Timing must be coordinated with production
    capacity and complements availability, or launch
    could be weak.

8
Launch Timing
  • Optimizing Cash Flow versus Embracing
    Cannibalization
  • Traditionally firms managed product lifecycles to
    optimize cash flow and return on investment
  • would not introduce new generation while old
    generation selling well.
  • However, in industries with increasing returns
    this is risky
  • Competitors can gain a substantial lead that will
    be difficult to overcome
  • Often better for firm to invest in continuous
    innovation and willingly cannibalize its own
    products to make it difficult for competitors to
    gain a technological lead.
  • Cannibalization when a firms sales of one
    product (or at one location) diminish its sales
    of another (or another location).
  • In the late 1980s, Nintendo did not want to
    cannibalize their 8-bit system despite Segas
    launch of a 16-bit system and thus lost market
    share

9
Licensing and Compatibility
  • Protecting a technology too little can result in
    low quality complements and clones, a fragmented
    market and little revenue for the developer
  • Protecting too much may impede development of
    complements.
  • Firm must carefully decide
  • How compatible to be with products of others
  • If firm is dominant, generally prefers
    incompatibility with others platforms but may
    use controlled licensing for complements.
  • If firm is at installed base disadvantage,
    generally prefers some compatibility with others
    and aggressive licensing for complements.
  • Whether to make product backward compatible
  • If installed base and complements are important,
    backward compatibility usually best leverages
    installed base and complements of previous
    generation, and links generations together. Can
    be combined with incentives to upgrade.
  • Sony did this with PS2 which gave incentive to
    current customer base to upgrade and not forfeit
    existing games they own from previous generation
    of console
  • Microsoft does this with Windows backward
    compatible with major s/w applications developed
    for previous generations

10
Pricing
  • Price simultaneously influences product
    positioning, rate of adoption, and cash flow.
  • In order to determine a pricing strategy, a firm
    has to decide on its objectives
  • Industry has intense price competition and/or
    overcapacity objective short-run strategy may be
    simply survival
  • Cover variable and some fixed costs
  • In the long-run the firm will want to create
    additional with a strategy of maximizing current
    profits
  • Firm estimates costs and demand and then sets the
    price to maximize cash flow or rate of return on
    investment
  • For new technological innovations, firms often
    emphasize maximum market skimming or maximum
    market share
  • Market skimming strategy (high initial prices)
  • Signals market that innovation is significant
  • Recoup development expenses (assuming theres
    demand)
  • Attracts competitors, may slow adoption

11
Pricing
  • When seeking high volume, firms will emphasize
    maximum market share objective
  • Penetration Pricing is used to achieve this goal
    (very low price or free)
  • Accelerates adoption, driving up volume, build
    installed base, attract developers of
    complementary goods
  • Requires large production capacity be established
    early
  • Risky may lose money on each unit in short run
  • Common strategy when competing for dominant
    design
  • Honda priced the hybrid car Insight below cost
    because believed it would be profitable in the
    long run and presented Honda as a green car
    company
  • Video console developers have sold their consoles
    at or below cost but profit from game sales and
    licensing royalties

12
Pricing
  • Can manipulate customers perception of price
  • Free initial trial or introductory pricing
    enables consumer to overcome uncertainty about
    the new technology, become familiar with the
    technology and appreciate the benefits
  • Initial product free but pay for monthly service
  • Cable television model
  • Firms also use introductory pricing for a
    stipulated amount of time to test the markets
    response without committing to a long-term
    pricing structure

13-12
13
Distribution
  • Selling Direct versus Using Intermediaries
  • Selling direct
  • Gives firm great control over selling process,
    price and service
  • Firm can capture more information about customers
    and can facilitate the customization of products
  • Can be expensive and/or impractical
  • Intermediaries may include
  • Manufacturers representatives independent
    agents that may promote and sell the product
    lines of one or a few manufacturers.
  • Useful for direct selling when its impractical
    for manufacturer to have own direct sales force
    for all markets.
  • Wholesalers firms that buy manufacturers
    products in bulk then resell them (typically in
    smaller, more diverse bundles)
  • Provide bulk breaking and carry inventory.
  • Handles transactions with retailers and provides
    transportation.

14
Distribution
  • Retailers firms that sell goods to public
  • Provide convenience for customers
  • Enable on-site examination and service
  • Original equipment manufacturers (OEMs)
  • A company that buys products (or components) from
    other manufacturers and assembles them or
    customizes them and sells under its own brand
    name. E.g., Dell Computer
  • Aggregates components from multiple manufacturers
  • Provides single point-of-contact and service for
    customer
  • Also called Value Added Resellers (VARs)
  • In some industries, information technology has
    enabled disintermediation or reconfiguration of
    intermediaries.
  • Digital product may be delivered directly to the
    consumer over the Internet
  • E.g., online investing enables customers to
    bypass brokers online bookselling requires
    retailer to provide delivery services, online
    grocery shopping shifts the last mile from the
    consumer to grocer

15
Distribution
  • These factors help determine whether and what
    types of intermediaries the firm should use
  • How does the new product fit with the
    distribution requirements of firms existing
    product lines?
  • Is there is an existing distribution channel and
    does the new product fit into it?
  • How numerous and dispersed are customers, and how
    much product education or service will they
    require? Is installation or customization
    required?
  • Customers dispersed but require little training
    use mail order or online ordering
  • Customers dispersed and require moderate training
    or service use intermediaries
  • Customers not dispersed but require extensive
    training or service may need to provide this
    directly
  • How are competing products or substitutes sold?
    The sales channel can influence the customers
    perception of the product

16
Distribution
  • Strategies for Accelerating Distribution
  • Alliances with distributors
  • Providing distributor with stake in products
    success or exclusivity contract can motivate them
    to promote more.
  • Sega had limited distribution for its Saturn
    launch, Nintendo had unlimited distribution for
    Nintendo-64 and Sony had unlimited distribution
    and extensive experience negotiating with
    retailing giants such as Wal-Mart
  • Bundling relationships
  • Sell in tandem with product already in wide use.
  • MS Windows on almost all PCs, MS IE via AOL

17
Distribution
  • Contracts and sponsorship
  • Provide price discounts, special service
    contracts or advertising assistance to
    distributors, complementary goods providers or
    large and influential end users.
  • New medical technology is donated or lent to
    large teaching hospitals so that the benefits can
    be seen first hand by doctors and administrators
    which increases future purchases
  • Guarantees and consignment
  • When there is uncertainty about a product,
    distributors can be given guarantees to take back
    unsold stock thereby reducing the risk to
    intermediaries and complements providers.
  • Distributors were reluctant to carry Nintendos
    NES after crash of video-game market in the
    1980s. Nintendo agreed to accept payment for sold
    consoles rather than require up front payment

13-17
18
Marketing
  • Major marketing methods include advertising,
    promotions, and publicity/public relations.
  • Advertising
  • Requires effective message
  • Requires media that conveys message to
    appropriate target market
  • Varies in match to audience, richness, reach, and
    cost.
  • Must strike appropriate balance between
    entertainment or aesthetics (to make memorable)
    versus information content (to make useful)

19
Marketing
  • Advantages and Disadvantages of Advertising Media

20
Marketing
  • Promotions
  • Temporary selling tactics that include
  • Samples or free trial
  • Cash rebates after purchase
  • Including an additional product (a premium)
    with purchase
  • Incentives for repeat purchase
  • Sales bonuses to distributor or retailer sales
    representatives
  • Cross promotions between two or more
    non-competing products to increase pulling power
  • Point-of-purchase displays to demonstrate the
    products features
  • Publicity and Public Relations
  • Attempt to generate free publicity and
    word-of-mouth (e.g., mention in articles,
    television programs, etc.)
  • Produce own internally generated publications
  • Sponsor special events

21
Theory In Action
  • Generating Awareness for Domosedan
  • Farmos wanted to build awareness of its new
    innovation in animal painkillers.
  • Asked university professors and advanced
    practitioners to help with testing process for
    drug acted as premarketing tool.
  • Drug was featured in conferences, articles,
    dissertations.
  • Farmos also hosted a large dinner party for all
    practicing veterinarians at the drugs launch.
  • Domosedan was adopted rapidly around the world
    and became a commercial success.

22
Marketing
  • Tailoring the Marketing Plan to Intended Adopters
  • Innovators and Early Adopters respond to
    marketing that offers significant technical
    content and emphasizes leading-edge nature of
    product.
  • Need media with high content and selective reach
  • Early Majority responds to marketing emphasizing
    products completeness, ease o fuse, consistency
    with customers life, and legitimacy.
  • Need media with high reach and high credibility
  • Late Majority and Laggards respond to marketing
    emphasizing reliability, simplicity, and
    cost-effectiveness.
  • Need media with high reach, high credibility, but
    low cost.

23
Marketing
  • Often hard to transition from selling to early
    adopters to early majority, resulting in chasm.

24
Marketing
  • Using Marketing to Shape Perceptions and
    Expectations
  • Perceptions and expectations of value can be as
    important as actual value. To influence, can use
  • Preannouncements and press releases
  • Can build mind share in advance of actual
    market share
  • Can forestall purchases of competitors products
  • Reputation
  • Provides signal to market of likelihood of
    success
  • Credible commitments
  • Substantial irreversible investments can convince
    market of firms confidence and determination

25
Research Brief
  • Creating an Information Epidemic
  • Gladwell notes that some individuals have a
    disproportionate impact on marketplace behavior
  • Connectors
  • Have exceptionally large and diverse circle of
    acquaintances
  • Knack for remembering names and important dates
  • Mavens
  • Driven to obtain and disseminate knowledge about
    one or more of their interests
  • Will track prices, tend to be consumer activists
  • Take great pleasure in helping other consumers
  • Salespersons
  • Naturally talented persuaders
  • Acute ability to send and respond to nonverbal
    cues can infect others with their mood!

26
Discussion Questions
  1. Can you identify one or more circumstances when a
    company might wish to delay introducing its
    product?
  2. What factors will (or should) influence a firms
    pricing strategy?
  3. Pick a product you feel you know well. What
    intermediaries do you think are used in bringing
    this product to market? What valuable services do
    you think these intermediaries provide?
  4. What marketing strategies are used by the
    producers of the product you identified for
    question 3? What are the advantages and
    disadvantages of these marketing strategies?
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