Title: The social value of museums
1The social value of museums
- Museum Educators of Southern California
- Annual Institute Summer 2009
- Dr. Carol Scott
- Consultant
- carolannscott_at_fastmail.co.uk
2Overview
- Values drivers
- Public value of museums
- Indicators for public value
- Measuring museum learning
- Conclusion
3Value drivers
4The values environment
- Paradigm shift
- Public value
- Accountability
- Challenge
- measuring and articulating the value and impact
of the sector is more than an academic exercise
given the policy, financial and business
structures in which most cultural organizations
operate, rightly selecting, rigorously measuring
and powerfully articulating the value and impact
of the sector is one of the key pre-requisites
for its sustainability (Stanziola 2008, 317)
5The Future is public value
- Maintaining an organisations legitimacy in the
eyes of the public - Understanding citizens preferences
- If organisations are to create public value in
their practices and use evaluative standards to
measure their performance, then those values and
evaluative standards must be authorised by the
public (Blaug, Horner and Lekhi 2006, 7).
6The Future is public accountability
-
- Governments and communities seek evidence that
their investment in arts and cultural heritage
is resulting in the creation of value to the
community (or public value). Measurement
assesses how much public value, and of what
kind, has been created (ABS 2008, 10).
7The Future is a more holistic model
- A more holistic framework on which to base the
assessment of museums - Qualitative as well as quantitative evidence
- A shared framework/suite of shared indicators
8Our toolkit for the future
- Understanding what the public values about
museums - Values indicators to guide evidence collection
- Diverse methodological suite
- Evidence
9Researching Public Value
10Research with a public cohort
11Questions
- Meaning
- Contribution
- Loss
12Four dimensions of value
- Instrumental value
- Going beyond core functions and having
aspirations to a wider agenda of social change - Intrinsic value
- Inherent qualities of things, often intangible,
described in affective language, without a
utilitarian dimension
- Institutional value
- Processes and practices which agencies adopt
that build trust in governments and the public
service which government public funded agencies
provide. - Use value
- Direct use
- Indirect use
- Non-use value of museums
13Public value of museums
14Non-use value
- Existence value I do like to know that the
museum is there and would be upset if it ceased
to exist (Public cohort female, non-visitor,
55-70, urban resident) - Option value Being 21 my social life is very
full and museums do not come into the picture.
When I was younger I visited museums through
school excursions and my parents and enjoyed
them, and when I get a family will revisit and
probably appreciate them more (Public cohort
male, non-visitor, 18-24, urban resident) - Bequest value I don't think I would lose much
sleep if museums ceased to exist However, it
would be sad for future generations not to have
the opportunity to see our history other than in
photos, books etc.(Public cohort male,
non-visitor, parent, urban resident)
15public value indicators
16Use and Institutional Indicators
- Use
- 1) Direct use
- 1a) Number of visitor attendances to museums
annually - 2) Non use
- 2a) Willingness to pay irrespective of direct
engagement -
- Institutional
- 1) Public access to collections
- 1a) Number of visitor attendances to
museums/open storage facilities annually - 1b) Number of unique visits on museum websites
on pages related to collections - 1c) Number of collection related public
enquires - 1d) Willingness to pay
17Instrumental Indicators
- 1) Community capacity
- 1a) Community learning resource
- - Number of people attending public events ,
lectures and programs - -Number and type of educational partnerships
- - Number of downloads of educational materials
and online questions about collections - 1b) Educational resource for schools
- -Number of students and school groups attending
annually -
- 1c) Leisure
- -Number of people who choose museums
- compared with other leisure options
- 1d) Cultural capital
- -Number of creative and cultural
- organisations linked to the museum
- 1e) Civic pride
- -Number of times museum is cited in
- tourism promotions
- -Number of times museum is cited in
- news reportage, arts commentary
18Instrumental Indicators
- 2) Social capital
- 2a) Engagement
- - Number of volunteers/ friends/ Board members
- - Number of unpaid hours contributed annually
- 2b) Interaction
- - Proportion of attendances by families and
friendship groups - - Ethnicity/ age composition of visitors/
members and friends groups -
- 2c) Economy
- 2ci) Tourism
- -Proportion of attendances from inbound
- and domestic tourists
- 2cii) Employment
- -Number of EFT people employed
- 2ciii) Value adding
- -Value of purchases from local companies
- -Multiplier effect on local businesses
- 2civ) Inspiration
- -Number of designers that request access
- to collections
- -Number of new products inspired by
- collections
19Assessing the value of museum Learning
20Learning in museums
- Type of experience
- Visual learning through objects
- Engaging the senses
- Fun and entertaining
- Free choice
- Access for all ages
- Individual outcomes
- Cognitive
- Discovery/ Enrichment/ Excitement/ Inspiration/
Reflection - Well being
- Joy/ Pleasure
- Empathetic
- Perspective/ Awareness/ Insight
21Experimental evaluation
- Case study 1 Unique Learning experience offered
by museums
22Design learning
- Can students learn about design in settings other
than the academic studio? - Can students learn about design from museums?
- If so, what could they learn in museums?
23The methodology
24Design learning in the academic setting
- From the designers point of view
- Learning was constructed for the student by what
the designer had highlighted (Lighting/ Space/
Materials) - The way he designed the exhibition space.Seeing
things in ways you wouldnt normally see. Linked
to placement and lighting. - The designers use of sensory displays and
ambienceusing light and different structures to
create a mood. - To gain an understanding of the nature of the
space and how to take their design elements and
incorporate them into the exhibit space - She used black glass in the floor of Bayagal.
Can show you a lot about what youre trying to
represent. Also symbolism e.g. glass in floor
actual glass casing to represent fragile nature.
25Design learning in the museum
- Structure-Discovery, just develops as you go
along pretty impressive how it unfolds - Formats-Variety of interfaces and a whole lot of
different approaches to presenting the
information. By interface mean print, moving
image, interactive, footage. - Visual- Way of displaying parts of world and
cultures that were not aware of times and eras
we dont know about we read about things, but
exhibitions present those things better visually
rather than words tends to get you more
interested if not really interested in first
place. - Objects-Those cleaning things from the Greeks
strigles got me thinking it says, the curved
shape fits the contours of the body got me
wondering what were they scraping off- looked
horrible. Interesting that it was scraping, they
didnt use water at all.
26Summary
- Learning in the museum was qualitatively
different - Self constructed
- Critical analysis and reflection
- Many entry points
- Life long learning
27Long term impact
- Case study 2 Learning from Interactives
28Learning from interactives
- Does learning occur?
- If so, what kind of learning occurs?
- Is learning sustained over time?
29The study
- Control Museum with a collection and a science
centre - Sample 200 people/ ages 16-65 study over two
months (holiday and non-holiday periods) - Method
- Baseline visitor interviews- visitor demographics
and psychographics - Personal Meaning Mapping interviews-visitors
prior perceptions of the institution/extent to
which interactivity was a specific expectation or
outcome of the experience - In-depth face-to-face post-interviews-
immediately after the interactive exhibit
experience and - Telephone interviews- conducted with a subset of
visitors 4-8 months after their experience with
the interactives.
30Interactives
31Findings
- Learning does occur from engagement with
interactives - Learning from interactives is affected as much by
expectations as it is by prior knowledge and the
actual experience - The study found that engagement with interactives
resulted in 4 different categories of learning - Learning is a continuous and on-going process
which develops and changes over time
32Learning over time
85 of those interviewed at the Science Centre
came with children under 12. At the Museum,
families were only 17 of total and the children
were generally older
33Long term learning
- Immediate outcome
- I found out it would take 5 Earths to sustain the
worlds population if everyone was like me
(interactive on personal ecologic footprint) - Fun and amazing (interactive on the impact of
driving a car when tired)
- 4-8 Months Later
- I am more conscious of recycling and have started
separating my rubbish. I recognize that I am a
water abuser, even simple things like keeping the
tap water running while brushing your teeth
wastes water. - I realized that immature drivers did quite poorly
on Driving Tired. Ive since played computer
games involving driving with my sonwe played
these games at home.
34Science Centre
- Museum
- Expect knowledge, learning, information
- Expect the past, history, heritage , old stuff,
collections, unique objects, treasures - Less expectation of interactivity
- Greater degree of change
- Modern, explored current issues, looked forward
- Adjusted perceptions of the type of experiences
one could have in a museum to be active, fun
learning instead of passive learning, where you
were able to create something yourself thats
challenging and which is about more than
history.
- Expect interactivity
- Expect learning in a fun environment
- Applied learning
- Family experience
- Focused
- Match between expectations and experience
35Some reflections
- Accountability continues
- Assessment paradigm will increasingly be informed
by public value - Challenges- opportunity costs
- The learning value of museums
- -its uniqueness
- -the higher levels of cognition that it fosters
- -its long term impact
- Has much to offer in positively positioning our
sector
36Thank you
- Dr. Carol Scott
- Consultant
- carolannscott_at_fastmail.co.uk
37References
- Australian Bureau of Statistics (ABS). 2008a.
cat. 4915.0.55.002. Arts and Cultural Heritage-an
Information Development Plan. Canberra
Australian Bureau of Statistics. - Blaug R., Horner L., Lekhi R. 2006, Public value,
politics and public management A literature
review, The Work Foundation, London. - Caban, G Scott, C Falk, J Dierking, L 2002,
Museums and creativity a study into the role of
museums in design education, Powerhouse
Publishing, Sydney. - Falk, J Scott, C, Dierking L, Rennie L
Cohen-Jones, M 2004, Interactives and visitor
learning, Curator - The Museum Journal, vol.
47, no. 2, April, pp. 171-192. - Kelly, G Mulgan, G Muers, S 2002, Creating
public value an analytical framework for public
service reform, Strategy Unit, Cabinet Office,
London. - Moore, MH 1995, Creating public value strategic
management in government, Harvard University
Press, Cambridge, MA. - Scott, C.A. (2008) Using Values to Position and
Promote Museums in the International Journal of
Arts Management, Vol. 11, No. 1, Fall, pp. 28-41.