The Effects of Virtuality on Team Conflict - PowerPoint PPT Presentation

1 / 37
About This Presentation
Title:

The Effects of Virtuality on Team Conflict

Description:

The Effects of Virtuality on Team Conflict Patricia J. Holahan, Stevens Ann C. Mooney, Stevens Roger C. Mayer, University of Akron Laura Finnerty Paul, Stevens – PowerPoint PPT presentation

Number of Views:31
Avg rating:3.0/5.0
Slides: 38
Provided by: howeSteve
Category:

less

Transcript and Presenter's Notes

Title: The Effects of Virtuality on Team Conflict


1
The Effects of Virtuality on Team Conflict
  • Patricia J. Holahan, Stevens
  • Ann C. Mooney, Stevens
  • Roger C. Mayer, University of Akron
  • Laura Finnerty Paul, Stevens
  • HSATM Presentation, November, 2008

2
Conflict in Teams
  • Critical area of study across multiple
    disciplines, including management and psychology.
  • Conflict is multi-dimensional with both
    constructive and destructive forms.
  • Managing conflict effectively is essential
    because it allows teams to benefit from
    constructive conflict without incurring the costs
    of destructive conflict.

3
Virtuality and Conflict
  • Although weve learned a lot about how to manage
    conflict in traditional, face-to-face teams, we
    know very little about how to manage conflict in
    virtual teams.
  • This is particularly problematic because research
    has shown that virtual teams may experience more
    conflict than face-to-face teams.

4
Our Research Question
  • How can virtual teams manage conflict effectively?

5
Our Research Approach
  • We begin with what we know about conflict
    management in face-to-face teams.
  • Based on an in-depth literature review, we then
    expand on that knowledge by considering how it
    changes in light of virtual working conditions.
  • The end result is a working research model that
    we will further test with virtual teams.

6
Conflict Management in F2F Teams
  • (What we know already)

7
Conflict is Multi-dimensional
  • Constructive conflict occurs when teams share
    diverse perspectives about the tasks at hand.
  • CC has been shown to promote exchange of ideas,
    surfacing of assumptions, and synthesis of
    diverse perspectives, which improves decision
    making and performance.
  • Destructive conflict occurs when teams share
    diverse perspectives that are outside the context
    of the tasks and focused on more emotional and
    relationship issues.
  • DC has been shown to lower decision quality,
    relationship acceptance, and satisfaction, which
    impairs decision making and performance.

8
Constructive Conflict Triggers Destructive
Conflict
  • Constructive conflict has a tendency to trigger
    destructive conflict, making the two forms of
    conflict difficult to disentangle.
  • Researchers have explained this has to do with
    attribution and social judgment theories
  • Attribution Theory explains that team members
    constantly try to interpret other team members
    intentions and motivations during decision
    making.
  • Social Judgment Theory explains that team
    members cannot fully account for decisions that
    are reached, there is speculation as to why one
    course of action was chosen over another.

9
Team Trust Weakens the CC/DC Relationship
  • Trust is a willingness to be vulnerable to the
    trustee when the trustee cannot be monitored or
    controlled.
  • Trust is determined by the trustors perception
    of the trustees trustworthiness (ability,
    benevolence, and integrity).
  • Trust serves as a means of coping with
    uncertainty when risk is present.
  • If team members dont trust one another, they
    will experience a need to control the outcomes or
    otherwise protect their own interests. This
    leads to a greater likelihood of misattributions
    and damaging social judgments that underpin the
    tendency for constructive conflict to trigger
    destructive conflict.

-
10
Behavioral Integration (BI) Weakens the CC/DC
Relationship
  • Behavioral integration refers to a teams norms
    of mutual and collective interaction.
  • Behavioral integration provides opportunity for
    team members to share and explain the rationale
    for their perspectives. As a result, other team
    members are more likely to understand each
    others perspectives and less likely to make
    faulty attributions and social judgments.
  • Thus, when teams experience behavioral
    integration, constructive conflict is less likely
    to trigger destructive conflict.

11
Figure 1Conflict Management in F2F Teams(What
we Know Already)
Trustworthiness
()
Trust
Behavioral Integration
(-)
CONSTRUCTIVE CONFLICT
DESTRUCTIVE CONFLICT
(-)
()
12
Conflict Management in Virtual Teams
  • (The New Frontier
  • i.e. What we Dont Know)

13
Defining Virtuality
  • We define virtuality as (Kirkman Mathieu,
    2005)
  • the extent to which team members use
    communication technology to coordinate and
    execute team processes,
  • the amount of informational value or richness
    provided by such technology, and
  • the synchronicity of team member interactions
  • Geographic dispersion is not a prerequisite for
    virtuality
  • When teams use synchronous communication
    technologies that convey rich, valuable
    information, their exchanges are less virtual.

14
Media Richness Theory (MRT) and Media
Synchronicity Theory (MST)
  • Richness and Synchronicity are key
    characteristics of communication technologies.
  • Richness and synchronicity equate to the ability
    of information to change understanding in a
    timely manner, or the clarity with which
    information can be communicated through a
    specific technology in a way that reduces
    information ambiguity in a timely manner.

15
Media Richness Theory (MRT) and Media
Synchronicity Theory (MST)
  • Communication technologies differ in their
    richness and synchronicity.
  • The more limited the media richness and
    synchronicity the more constrained the social
    context and social cues.
  • This, in turn, limits social influence and the
    development of shared meaning and identification
    with the group.

16
The Effects on Virtual Teams
  • Virtual teams have been found to differ from
    traditional teams
  • Conformity is lower.
  • Interpersonal bonds and cohesiveness are lower.
  • Member satisfaction with group interaction is
    lower.
  • These findings suggest that the limited social
    context and cues conveyed by technology-mediated
    communication may affect the development of
    social ties and shared meaning.

17
Virtuality and Trustworthiness
  • As teams become more virtual, it becomes
    increasingly difficult to convey the social cues
    that allow team members to evaluate one anothers
    trustworthiness.
  • Because assessments of trustworthiness entail
    the assessment of socio-emotional dimensions,
    visual and voice cues (e.g., smiling. nodding,
    voice inflections, etc.) play a central role.
  • We contend that technology low in richness and
    synchronicity limit ones ability to gather
    social cues outside the literal message being
    communicated and inhibit the process by which one
    person can assess a teammates trustworthiness.

18
Hypothesis 1
H1 Virtuality will relate negatively to team
trustworthiness
19
Virtuality and Behavioral Integration
  • Researchers have shown that the lessening of
    social influence and social identification
    processes will make the establishment of strong
    team norms and the identification with the
    groups norms more problematic.
  • This is consistent with MST, which proposes that
    shared understanding of one anothers
    expectations (norms) can only be had when teams
    use communication technology that is high in
    richness and synchronicity.
  • Thus, we argue that virtuality makes it more
    difficult for teams to establish mutual and
    collective teams norms i.e., exhibit
    behavioral integration.

20
Hypothesis 2
H2 Virtuality will relate negatively to
behavioral integration
21
Figure 2The Influence of Virtuality on Conflict
(-)
Virtuality
Trustworthiness
()
(-)
Trust
Behavioral Integration
()
(-)
(-)
CONSTRUCTIVE CONFLICT
DESTRUCTIVE CONFLICT
()
22
The News Isnt All Bad
  • Virtual Teams Can Avoid the Pitfalls of
    Virtuality by Developing the Right Experience.

23
Experience with the Communication Technology
  • Researchers have proposed that team members
    experience with the communication technology
    (e.g., email, discussion boards, video
    conferencing) may in fact mitigate the negative
    effect of virtuality on communication processes.
  • As team members become more experienced with a
    given communication technology, they are likely
    to become more comfortable with its shortcomings
    and adapt it accordingly, in essence enriching
    it enabling more social cues and thereby
    weakening the negative effects of virtuality.

24
Hypotheses 3a 3b
H3a The negative relationship between
virtuality and trustworthiness will be weaker
when experience with the communication technology
is high.
H3b The negative relationship between
virtuality and behavioral integration will be
weaker when experience with the communication
technology is high.
25
Experience with One Another and Trustworthiness
  • Consistent with other researchers, we contend
    that the relationship between virtuality and the
    ability to assess trustworthiness depends on the
    extent to which team members understand, or have
    knowledge regarding one another.
  • The message conveyed (shaped by the communication
    technology used) combined with our experience
    with one another should interact to shape the
    accuracy of our impressions of the meaning behind
    the message, and thus the trustworthiness of the
    sender.

26
Hypothesis 4a
H4a The negative relationship between
virtuality and team trustworthiness will be
weaker when experience with one another is high.
27
Experience with One Another and Behavioral
Integration
  • Virtual teams comprised of members who have
    experience with one another would be expected to
    enact shared mental models, roles, and norms from
    their prior experience of working together
    (Maruping Argarwal, 2004).
  • This shared understanding around norms, roles,
    goals, etc., lessens the effects of virtuality on
    behavioral integration.

28
Hypothesis 4b
H4b The negative relationship between
virtuality and behavioral integration will be
weaker when experience with one another is high.
29
Feedback Loops
  • The key moderators of conflict trust and
    behavioral integration should be inhibited by
    virtuality as well as the effects of time.
  • The literature suggests that as team members
    experience destructive conflict, they adjust
    their observations and perceptions of team
    members.
  • The more emotional and relationship issues
    related to destructive conflict seem likely, over
    time, to make team members less likely to
    perceive their fellow team members as
    trustworthy. It should also make it less likely
    for team members to work together with mutual and
    collective norms, i.e., exhibit behavioral
    integration.

30
Hypotheses 5a 5b
H5a Destructive conflict will relate negatively
to team members subsequent perceptions of team
trustworthiness. H5b Destructive conflict
will relate negatively the teams subsequent
behavioral integration.
31
Figure 2The Influence of Virtuality on Conflict
(-)
Virtuality
Trustworthiness
()
()
()
(-)
(-)
Experience with Comm, Technology Teammates
Trust
Behavioral Integration
()
(-)
(-)
DESTRUCTIVE CONFLICT
CONSTRUCTIVE CONFLICT
()
(-)
32
Our Contribution
  • Our research focuses on how virtuality affects
    the relationship between constructive and
    destructive conflict.
  • Our model proposes that virtuality makes conflict
    more difficult to manage because virtuality
    inhibits the team trustworthiness and behavioral
    integration that are essential to keeping
    conflict constructive.
  • These negative effects of virtuality can be
    mitigated when team members have experience with
    the communication technology used and experience
    working with each other.

33
Preliminary Insights
  • Advice for Managers

34
Develop Experience with Virtual Communication
Technologies
  • Dont rely solely on on-the-job training for
    virtual communication technologies.
  • Training should begin when employees join the
    organization and refreshed on a regular basis.
  • Focus not only on depth understanding a
    technology well but breadth being proficient
    in a wide variety of communication technologies.
  • Provide instruction of the advantages and
    disadvantages of different technologies and how
    to choose technologies that are well-suited for
    their communication processes

35
Develop the Virtual Teams Experience with One
Another
  • Consider including team members that have prior
    experience working together.
  • Offer team building opportunities to help team
    members without prior experience together gel.
  • Time team building opportunities at the beginning
    of the project.
  • Consider some time face-to-face team building
    opportunities.

36
Next Steps for Our Research
  • Model Development and Empirical Test

37
Next Steps
  • Improve model by
  • Reviewing literature more extensively
  • Interviewing experienced industry professionals.
  • Prepare and submit a conceptual paper for
    publication.
  • Empirically test model by
  • Examining conflict management in virtual and
    face-to-face courses
  • Conducting a large-scale survey study of virtual
    industry teams.
  • Prepare and submit empirical paper(s) for
    publication.
Write a Comment
User Comments (0)
About PowerShow.com