Title: The Effects of Virtuality on Team Conflict
1The Effects of Virtuality on Team Conflict
- Patricia J. Holahan, Stevens
- Ann C. Mooney, Stevens
- Roger C. Mayer, University of Akron
- Laura Finnerty Paul, Stevens
- HSATM Presentation, November, 2008
2Conflict in Teams
- Critical area of study across multiple
disciplines, including management and psychology. - Conflict is multi-dimensional with both
constructive and destructive forms. - Managing conflict effectively is essential
because it allows teams to benefit from
constructive conflict without incurring the costs
of destructive conflict.
3Virtuality and Conflict
- Although weve learned a lot about how to manage
conflict in traditional, face-to-face teams, we
know very little about how to manage conflict in
virtual teams. - This is particularly problematic because research
has shown that virtual teams may experience more
conflict than face-to-face teams.
4Our Research Question
- How can virtual teams manage conflict effectively?
5Our Research Approach
- We begin with what we know about conflict
management in face-to-face teams. -
- Based on an in-depth literature review, we then
expand on that knowledge by considering how it
changes in light of virtual working conditions. - The end result is a working research model that
we will further test with virtual teams.
6Conflict Management in F2F Teams
7Conflict is Multi-dimensional
- Constructive conflict occurs when teams share
diverse perspectives about the tasks at hand. - CC has been shown to promote exchange of ideas,
surfacing of assumptions, and synthesis of
diverse perspectives, which improves decision
making and performance. - Destructive conflict occurs when teams share
diverse perspectives that are outside the context
of the tasks and focused on more emotional and
relationship issues. - DC has been shown to lower decision quality,
relationship acceptance, and satisfaction, which
impairs decision making and performance.
8Constructive Conflict Triggers Destructive
Conflict
- Constructive conflict has a tendency to trigger
destructive conflict, making the two forms of
conflict difficult to disentangle. - Researchers have explained this has to do with
attribution and social judgment theories - Attribution Theory explains that team members
constantly try to interpret other team members
intentions and motivations during decision
making. - Social Judgment Theory explains that team
members cannot fully account for decisions that
are reached, there is speculation as to why one
course of action was chosen over another.
9Team Trust Weakens the CC/DC Relationship
- Trust is a willingness to be vulnerable to the
trustee when the trustee cannot be monitored or
controlled. - Trust is determined by the trustors perception
of the trustees trustworthiness (ability,
benevolence, and integrity). - Trust serves as a means of coping with
uncertainty when risk is present. - If team members dont trust one another, they
will experience a need to control the outcomes or
otherwise protect their own interests. This
leads to a greater likelihood of misattributions
and damaging social judgments that underpin the
tendency for constructive conflict to trigger
destructive conflict.
-
10Behavioral Integration (BI) Weakens the CC/DC
Relationship
- Behavioral integration refers to a teams norms
of mutual and collective interaction. - Behavioral integration provides opportunity for
team members to share and explain the rationale
for their perspectives. As a result, other team
members are more likely to understand each
others perspectives and less likely to make
faulty attributions and social judgments. - Thus, when teams experience behavioral
integration, constructive conflict is less likely
to trigger destructive conflict.
11Figure 1Conflict Management in F2F Teams(What
we Know Already)
Trustworthiness
()
Trust
Behavioral Integration
(-)
CONSTRUCTIVE CONFLICT
DESTRUCTIVE CONFLICT
(-)
()
12Conflict Management in Virtual Teams
- (The New Frontier
- i.e. What we Dont Know)
13Defining Virtuality
- We define virtuality as (Kirkman Mathieu,
2005) - the extent to which team members use
communication technology to coordinate and
execute team processes, - the amount of informational value or richness
provided by such technology, and - the synchronicity of team member interactions
- Geographic dispersion is not a prerequisite for
virtuality - When teams use synchronous communication
technologies that convey rich, valuable
information, their exchanges are less virtual.
14Media Richness Theory (MRT) and Media
Synchronicity Theory (MST)
- Richness and Synchronicity are key
characteristics of communication technologies. - Richness and synchronicity equate to the ability
of information to change understanding in a
timely manner, or the clarity with which
information can be communicated through a
specific technology in a way that reduces
information ambiguity in a timely manner.
15Media Richness Theory (MRT) and Media
Synchronicity Theory (MST)
- Communication technologies differ in their
richness and synchronicity. - The more limited the media richness and
synchronicity the more constrained the social
context and social cues. - This, in turn, limits social influence and the
development of shared meaning and identification
with the group.
16The Effects on Virtual Teams
- Virtual teams have been found to differ from
traditional teams - Conformity is lower.
- Interpersonal bonds and cohesiveness are lower.
- Member satisfaction with group interaction is
lower. - These findings suggest that the limited social
context and cues conveyed by technology-mediated
communication may affect the development of
social ties and shared meaning.
17Virtuality and Trustworthiness
- As teams become more virtual, it becomes
increasingly difficult to convey the social cues
that allow team members to evaluate one anothers
trustworthiness. - Because assessments of trustworthiness entail
the assessment of socio-emotional dimensions,
visual and voice cues (e.g., smiling. nodding,
voice inflections, etc.) play a central role. - We contend that technology low in richness and
synchronicity limit ones ability to gather
social cues outside the literal message being
communicated and inhibit the process by which one
person can assess a teammates trustworthiness.
18Hypothesis 1
H1 Virtuality will relate negatively to team
trustworthiness
19Virtuality and Behavioral Integration
- Researchers have shown that the lessening of
social influence and social identification
processes will make the establishment of strong
team norms and the identification with the
groups norms more problematic. - This is consistent with MST, which proposes that
shared understanding of one anothers
expectations (norms) can only be had when teams
use communication technology that is high in
richness and synchronicity. - Thus, we argue that virtuality makes it more
difficult for teams to establish mutual and
collective teams norms i.e., exhibit
behavioral integration.
20Hypothesis 2
H2 Virtuality will relate negatively to
behavioral integration
21Figure 2The Influence of Virtuality on Conflict
(-)
Virtuality
Trustworthiness
()
(-)
Trust
Behavioral Integration
()
(-)
(-)
CONSTRUCTIVE CONFLICT
DESTRUCTIVE CONFLICT
()
22The News Isnt All Bad
- Virtual Teams Can Avoid the Pitfalls of
Virtuality by Developing the Right Experience.
23Experience with the Communication Technology
- Researchers have proposed that team members
experience with the communication technology
(e.g., email, discussion boards, video
conferencing) may in fact mitigate the negative
effect of virtuality on communication processes. - As team members become more experienced with a
given communication technology, they are likely
to become more comfortable with its shortcomings
and adapt it accordingly, in essence enriching
it enabling more social cues and thereby
weakening the negative effects of virtuality.
24Hypotheses 3a 3b
H3a The negative relationship between
virtuality and trustworthiness will be weaker
when experience with the communication technology
is high.
H3b The negative relationship between
virtuality and behavioral integration will be
weaker when experience with the communication
technology is high.
25Experience with One Another and Trustworthiness
- Consistent with other researchers, we contend
that the relationship between virtuality and the
ability to assess trustworthiness depends on the
extent to which team members understand, or have
knowledge regarding one another. - The message conveyed (shaped by the communication
technology used) combined with our experience
with one another should interact to shape the
accuracy of our impressions of the meaning behind
the message, and thus the trustworthiness of the
sender.
26Hypothesis 4a
H4a The negative relationship between
virtuality and team trustworthiness will be
weaker when experience with one another is high.
27Experience with One Another and Behavioral
Integration
- Virtual teams comprised of members who have
experience with one another would be expected to
enact shared mental models, roles, and norms from
their prior experience of working together
(Maruping Argarwal, 2004). - This shared understanding around norms, roles,
goals, etc., lessens the effects of virtuality on
behavioral integration.
28Hypothesis 4b
H4b The negative relationship between
virtuality and behavioral integration will be
weaker when experience with one another is high.
29Feedback Loops
- The key moderators of conflict trust and
behavioral integration should be inhibited by
virtuality as well as the effects of time. - The literature suggests that as team members
experience destructive conflict, they adjust
their observations and perceptions of team
members. - The more emotional and relationship issues
related to destructive conflict seem likely, over
time, to make team members less likely to
perceive their fellow team members as
trustworthy. It should also make it less likely
for team members to work together with mutual and
collective norms, i.e., exhibit behavioral
integration.
30Hypotheses 5a 5b
H5a Destructive conflict will relate negatively
to team members subsequent perceptions of team
trustworthiness. H5b Destructive conflict
will relate negatively the teams subsequent
behavioral integration.
31Figure 2The Influence of Virtuality on Conflict
(-)
Virtuality
Trustworthiness
()
()
()
(-)
(-)
Experience with Comm, Technology Teammates
Trust
Behavioral Integration
()
(-)
(-)
DESTRUCTIVE CONFLICT
CONSTRUCTIVE CONFLICT
()
(-)
32Our Contribution
- Our research focuses on how virtuality affects
the relationship between constructive and
destructive conflict. - Our model proposes that virtuality makes conflict
more difficult to manage because virtuality
inhibits the team trustworthiness and behavioral
integration that are essential to keeping
conflict constructive. - These negative effects of virtuality can be
mitigated when team members have experience with
the communication technology used and experience
working with each other.
33Preliminary Insights
34Develop Experience with Virtual Communication
Technologies
- Dont rely solely on on-the-job training for
virtual communication technologies. - Training should begin when employees join the
organization and refreshed on a regular basis. - Focus not only on depth understanding a
technology well but breadth being proficient
in a wide variety of communication technologies. - Provide instruction of the advantages and
disadvantages of different technologies and how
to choose technologies that are well-suited for
their communication processes
35Develop the Virtual Teams Experience with One
Another
- Consider including team members that have prior
experience working together. - Offer team building opportunities to help team
members without prior experience together gel. - Time team building opportunities at the beginning
of the project. - Consider some time face-to-face team building
opportunities.
36Next Steps for Our Research
- Model Development and Empirical Test
37Next Steps
- Improve model by
- Reviewing literature more extensively
- Interviewing experienced industry professionals.
- Prepare and submit a conceptual paper for
publication. - Empirically test model by
- Examining conflict management in virtual and
face-to-face courses - Conducting a large-scale survey study of virtual
industry teams. - Prepare and submit empirical paper(s) for
publication.