IART219220221 Animation Introduction - PowerPoint PPT Presentation

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IART219220221 Animation Introduction

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10,11- Characters. Face, expression and anthropomorphism. 2D and 3D face ... Visual effects, Star Wars. Genesis Effect in Star Trek II by ILM. Pixar RenderMan ... – PowerPoint PPT presentation

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Title: IART219220221 Animation Introduction


1
IART-219/220/221AnimationIntroduction
  • ? Course Outline
  • ? Evaluation
  • ? Developments and Techniques

2
Course Outline, 1-2
  • 1- Introduction
  • Basic concepts and techniques
  • Historical view
  • 2- Object visualization
  • Visual thinking
  • Hand and digital drawing
  • 3D spaces and transformations

3
Course Outline, 3-4
  • 3- Storytelling
  • Motion
  • Storyboard
  • Animatics and Leica Reels
  • 4- Production process
  • Team and resources
  • Development
  • Post-production

4
Course Outline, 5
  • 5- Critique
  • Share ideas and get feedback
  • Audience, genre, and socio-cultural aspects
  • Brief intro to rendering
  • Color
  • Material
  • Lighting
  • Camera

5
Course Outline, 6-8
  • 6,7,8- Animation
  • Principles
  • Persistence of vision
  • Path and keyframing
  • Narrative strategies
  • Techniques
  • 2D and 3D
  • Traditional and CGI
  • Experimental and orthodox

6
Course Outline, 9-11
  • 9- Movement
  • Body and bone modeling
  • Motion capture and dynamics
  • Inverse kinematics
  • 10,11- Characters
  • Face, expression and anthropomorphism
  • 2D and 3D face modeling
  • Industry standards

7
Course Outline, 12-15
  • 12- Interactive Animation
  • Non-linear animation and games
  • Flash and new media
  • 13- Advanced topics
  • Effects
  • Image retouching and output
  • 14,15- Presentation and screening

8
Evaluation
  • On-line Portfolio - 28
  • due week 9
  • Essay - 12
  • due week 11, paper format
  • Final Project - 40
  • due week 15, CD format
  • Storyboard week 6, paper format
  • Leica reel week 8, CD format
  • Participation - 20

9
What is Animation?
  • Art of movement
  • Sequence of still images
  • From the turn of 19th century
  • Flexibility to create content not available in
    live recording
  • Fuzzy boundaries
  • Visual effects

10
Animation Techniques
  • Cameraless Animation
  • Thaumatrope
  • Phenakistoscope
  • Zoetrope and Praxinosope
  • Flip-book
  • Cameraless films
  • Cutout Animation

11
Animation Techniques
  • Kinestasis and Collage
  • Sand and Paint-on-Glass
  • Clay, Puppet, and Stop-motion
  • Motion Graphics
  • Line and Cel Animation
  • Computer Animation

12
Technology Development
  • Computer evolution
  • Mainframes
  • Minicomputers and workstations
  • Personal computers
  • Super computers
  • 1950s and 1960s
  • Early graphics
  • CADCAM systems

13
Technology Development
  • 1970s
  • Hardware advances
  • Graphics algorithms
  • Image processing
  • Shading
  • 3D modeling and polygons
  • Z-buffering and texture mapping
  • Facial animation

14
Technology Development
  • 1980s
  • PC revolution started
  • 64-bit 50 MHz systems
  • Silicon Graphics (Geometry Engine)
  • Pixar (RenderMan)
  • Early 1990s
  • Smaller yet more powerful systems

15
Technology Development
  • Late 1990s
  • Windows NT and Linux
  • 500 MHz systems
  • Digital video
  • 3D Computer games and platform games
  • Advanced 3D modeling and animation software

16
Visual Milestones
  • Disney studios
  • Cel animation
  • Computer generated animation in early 60s
  • Mr. Computer Image ABC with Scanimate
  • 1970s
  • Voyager 2 by JPL (James Blinn)
  • Star Wars by ILM (George Lucas)

17
Visual Milestones
  • 1980s
  • Disney TRON combined live action with 3D computer
    animation
  • Atari and video games
  • Visual effects, Star Wars
  • Genesis Effect in Star Trek II by ILM
  • Pixar RenderMan
  • Little Mermaid (89) the last traditional film

18
Geris Game by RenderMan
19
Visual Milestones
  • Early 1990s
  • Terminator II (91) by ILM
  • 1st to include morphing and human simulation
  • Jurassic Park (93) by ILM
  • Babylon 5 (93)
  • 1st 3D animation, made by Amiga and Mac
  • Cocacola Polar Bear (93) commercial
  • Disney CAPS, Lion King

20
Coca-cola Polar Bear
21
Visual Milestones
  • Late 1990s
  • Toy Story (95)
  • 1st computer generated feature film
  • DreamWorks vs. Disney/Pixar
  • Antz, Prince of Egypt
  • Bugs Life, Mulan, Toy Story 2
  • Fantasia 2000 for IMAX
  • Armagedon (98)

22
Future
23
Future
  • 3D animation
  • Final Fantasy and Matrix
  • Experimental animation
  • Ideas and possibilities
  • Traditional methods
  • Digital is not everything!
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