Compsci 4 - PowerPoint PPT Presentation

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Compsci 4

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Basketball Hoop. Trackers?! Ball tracks movement of the ball ... Collisions in our basketball game are mainly concerning the collision with the ball and goal. ... – PowerPoint PPT presentation

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Title: Compsci 4


1
  • Compsci 4
  • Yay!

2
Brought to you buy
  • Mike The Secret Ingredient Reed
  • Adam SCUD Missile Lanka

3
And Now
  • Drum Roll please!

4
OUR SUPER NEATO PROJECT IS
5
A Dunk Contest!!!
  • You can get in the action!!
  • Traverse the amazing world that is basketball!!
  • Fun times!!

6
Game Overview
  • For our game we are going to create a dunk
    contest. The premise is that you are an aspiring
    young kid who dreams of making it top the NBA all
    star basketball Weekend Dunk Contest. But first,
    you have to build you way up. Youll start off at
    your local playground and work your way up to the
    big time. The object will be to pull of more and
    more impressive dunks as your career
    progressesAlthough the tipgame engine isnt
    designed for rapid user interaction, we will
    attempt to make the game effective through the
    use of an animation canvas and perhaps systematic
    pauses.

7
Sprites
  • Head
  • Torso
  • Arms
  • Legs
  • Hands
  • Ball
  • Basketball Hoop

8
Trackers?!
  • Ball tracks movement of the ball
  • Arms tracks movement of said body part
  • Legs - tracks movement of said body part
  • Torso - tracks movement of said body part
  • Head - tracks movement of said body part
  • Jump Finish Meter when jump ends (air)

9
Collisions
  • Collisions in our basketball game are mainly
    concerning the collision with the ball and goal.
    If the ball successfully hits within a square
    area of the goal, it will be read as a successful
    dunk. If the ball hits the rim or misses the
    area, it will be registered as a missed dunk.
  • When the player clicks, we will have to determine
    what section of the jump or finish bar that the
    ball icon is colliding with.

10
Scoring
  • Scoring The longer the dunk combo, and the
    closer to the sweet spot the player dunks, the
    higher their score will be.
  • Different combinations of buttons also yields
    more points.

11
Levels
  • When you first start the game, you will start at
    the playground level.
  • As you progress in the game, you will move to the
    high school course, And1 Tournament, and finally
    NBA All-Start weekend

12
Splash Screens
  • Game instructions
  • Game Introduction
  • As you progress to each new level, each
    progression will be accompanied with a new splash
    screen.

13
Ending Harr!!
  • The game will end (hopefully) with you winning
    the Dunk Contest Trophy. If you lose one dunk
    contest, you go back down a level. If you lose at
    the playground, you go home (Game Over).

14
Basic Game
  • Each dunk will have 3 distinct parts. The first
    will be the jump power meter there will be a bar
    that has a miniature basketball oscillating back
    and forth in it. The meter be made of different
    numbered, colored sections that get progressively
    smaller. The player will want to click when the
    ball is at the furthest right section, as this
    will result in the most jump power. Then, based
    on the number they landed on in the jump meter,
    the player will input directions (up, down, left,
    or right) in order to create a dunk. Different
    combinations make different types of dunks, and
    the longer the combo the better the dunk. Lastly,
    there will be another meter with another
    oscillating ball, but on it is a sweet spot
    that the player will have to stop the ball in.
    The closes to they sweet spot they are, the
    strong the dunk finishes. The more complex the
    dunk and the closer to the sweet spot you finish
    will determine your score (out of 10, goes by
    increments of 0.5)

15
Possible Enhancements?!
  • Panel of guest celebrity judges
  • More players to choose from
  • Secret codes to unlock awesome dunks
  • Dick Brodhead congratulatory finish screen
  • Shattering of backboard on huge slams?!

16
Timeline
  • Design of video game classes, methods, and state
    - Nov 3 Nov 19
  • Implementation of basic game - Nov 20th
  • Testing/debugging - Nov 4 Dec 12
  • Documentation - December 7th
  • Enhancements - December 15th
  • Release - December 13th 2005

17
FIN
  • Thank you, expect our product to be out in the
    near future!
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