Title: OVERVIEW
1(No Transcript)
2Chapter Lessons
OVERVIEW
- Create frame-by-frame animations
- Create motion-tweened animation
- Work with motion guides
- Create animation effects
- Animate text
3Introduction
INTRODUCTION
- Animation is an important part of a Web site in
- E-commerce
- Education
- Entertainment
- Animation is made up of a series of still images
- Persistence of Vision is the basis for frame
rates in animations
4Introduction
INTRODUCTION
- Frames rates of 10-12 fps generally provide
smooth computer-based animation - Frame rates lower than 10-12 fps often result in
jerky images - Higher frame rates may result in blurred images
- Flash uses default frame rate of 12 fps
5Macromedia Flash Animation
INTRODUCTION
- Animation is one of the most powerful features of
Flash - Basic animation is a simple process
- Move an object around the stage
- Change an objects size, shape, color
- Apply Special Effects, such as zooming, fading,
or a combination of effects
6Macromedia Flash Animation
INTRODUCTION
- Two animation methods
- Frame-by-frame animation
- Tweened Animation
7Understanding Frame-by-Frame Animations
LESSON 1
- Created by specifying an object that is to appear
in each frame of a sequence of frames - Useful when you want to change individual parts
of an image - Depending on complexity, animation can require a
lot of time to produce
8Understanding Frame-by-Frame Animations
LESSON 1
FIGURE 1 Three images used in an animation
9Understanding Frame-by-Frame Animations
LESSON 1
- The greater the number of images, the less change
needed in each image - Creating more realistic animation
- Number of frames creates varied results
- Fewer frames, jerky animation
10Creating Frame-by-Frame Animations
LESSON 1
- Select the beginning frame of the animation
- Insert a keyframe on the layer in frame
- A keyframe signifies a change in an object
- Place the object on the stage
11Creating Frame-by-Frame Animations
LESSON 1
- Insert keyframe where you want change to occur
- Change the object
- Onion skinning helps placement of image series
12Creating Frame-by-Frame Animations
LESSON 1
In each Frame, the car is in a different position
Figure 2 The first six frames of an animation
13Create Motion-Tweened Animation
LESSON 2
- Motion tweening is less tedious than frame
animation - Create a Start and End frame
- Flash creates the in-between frames
- Flash only stores the attributes that change from
frame to frame, thus creating smaller file sizes
than frame animation
14Create Motion-Tweened Animation
LESSON 2
- Two types of tweening
- Shape tweening
- A morphing effect
- One object slowly turns into another
- Motion tweening
- Used to animate objects which are moved, resized,
re-colored, or rotated
15LESSON 2
Keyframe for where the car ends
Keyframe for where the car starts
Figure 10 Sample motion-tweened animation
16Create Motion-Tweened Animation
LESSON 2
- Select the starting frame
- Insert a keyframe, if necessary
- Position the object on the stage
- Verify that it is selected
- Choose the Create Motion Tween command
- From the Timeline option on the Insert menu
17Create Motion-Tweened Animation
LESSON 2
- Insert a keyframe in the ending frame of the
animation - Move the object and/or make changes to the object
- Change the objects size
- Rotate the object
18Things to Remember
LESSON 2
- If you change the position of the object, it will
move in a direct line from start position to the
end position - If you reshape an object in the ending keyframe,
the object will slowly change from the starting
keyframe to the ending
19Things to Remember
LESSON 2
- When you select an object and create a motion
tween, Flash automatically creates a symbol - You can remove a motion tween animation by
selecting a frame within the tween and using the
Remove Tween command
20Work with Motion Guides
LESSON 3
- Creates a path that will guide moving objects
around the stage in any direction - Without Motion Guides, animations always travel
in straight lines - Animations are placed on their own layer beneath
a motion guide layer
21Creating Animation with Motion Guides
LESSON 3
- Two ways to work with motion guides
- Insert a guide layer, draw a path, then create an
animation and attach the animated object to the
path - Create an animation, insert a motion guide layer
and draw a path, then attach animated object to
the path
22Creating Animation with Motion Guides
LESSON 3
- Second method described
- Create a motion-tweened animation
- Select the layer the animation is on and insert a
motion guide layer - Draw a path using the Pen, Pencil, Line, Circle,
Rectangle, or Brush tools
23Creating Animation with Motion Guides
LESSON 3
- Attach the object to the path by dragging the
object by its registration point to the beginning
of the path in the first frame, and to the end of
the path in the last frame
24Creating Animation with Motion Guides
LESSON 3
25Working with Properties
LESSON 3
- Tween
- Specifies Motion, Shape, or None
- Scale
- Tweens the size of an object
- Ease
- Specifies the rate of change between tweened
frames - Ease values are between -100 (slow) and 100 (fast)
26Working with Properties
LESSON 3
- Rotate
- Specifies the number of times an object rotates
clockwise (CW) or counter clockwise (CCW) - Orient to path
- Orients the baseline of the object to the path
27Working with Properties
LESSON 3
- Sync
- Ensures that the object loops properly
- Snap
- Attaches the object to the path by its
registration point
28Create Animation Effects
LESSON 4
- Resizing an object
- Rotating an object
- Changing the color of an object
29Resizing an Object Using a Motion Tween
LESSON 4
30Rotating an Object Using a Motion Tween
LESSON 4
- Select the object in the start or end frame, then
rotate with options - Rotate Tool option of Free Transform tool
- Rotate clockwise or counter clockwise a specified
number of turns or degrees through Properties
panel - Stipulate an Ease value to cause the rotation to
accelerate or decelerate
31Changing an Objects Color with Motion Tween
LESSON 4
- Numerous ways to change an objects color over an
animations time - Change the Tint of the object
- Change the Alpha of the object
- Change the Brightness of the object
- Apply Advanced Effects
32Using the Onion Skin Feature
LESSON 4
- Allows you to view an outline of objects in any
number of frames - Helps in positioning animated objects on the
stage - Turn Onion Skin feature on via the Icon in the
timeline - Use sliders to determine the range of Onion Skin
display
33Combining Various Animation Effects
LESSON 4
- Combine motion-tween effects so they occur
simultaneously during an animation - Example airplane object
- Enter from offstage and perform a loop
- Rotate the plane horizontally to create a barrel
roll effect - Grow smaller as it moves across the screen to
simulate the effect of plane speeding away
34Creating Timeline Effects
LESSON 4
- You can apply Timeline effects to the following
objects - Text
- Graphics, including shapes, groups, and graphic
symbols - Bitmap images
- Button symbols
35Apply a Timeline Effect
LESSON 4
36Animate Text
LESSON 5
- Text can be animated like other objects
- Resize, rotate, reposition, and change the colors
- Create a motion-tween to move text as you would
an object - Specify a rotation
37Animate Text
LESSON 5
- Once you create a motion animation using a text
block, the text block becomes a symbol - Cannot edit individual characters
- Can edit the symbol as a whole
38Chapter 4 Tasks
SUMMARY
- Create frame-by-frame animations
- Create motion-tweened animation
- Work with motion guides
- Create animation effects
- Animate text