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Agents with Personality: Negotiating Agents and Marital Stability

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Emotions are important in giving Disney characters the illusion of life. Believability vs realism: may be better to use simplified, exaggerated characters. ... – PowerPoint PPT presentation

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Title: Agents with Personality: Negotiating Agents and Marital Stability


1
Agents with PersonalityNegotiating Agents and
Marital Stability
  • Vicki H. Allan
  • Sponsored by CURI
  • (Community/University Research Initiative)

2
An Agent in its Environment
AGENT
action output
Sensor Input
ENVIRONMENT
3
  • Agent enjoys the following properties
  • autonomy - agents operate without the direct
    intervention of humans or others, and have some
    kind of control over their actions and internal
    state
  • social ability - agents interact with other
    agents (and possibly humans) via some kind of
    agent-communication language
  • reactivity agents perceive their environment and
    respond in a timely fashion to changes that occur
    in it
  • pro-activeness agents do not simply act in
    response to their environment, they are able to
    exhibit goal-directed behaviour by taking
    initiative. (Wooldridge and Jennings, 1995)

4
Agents
  • Need for computer systems to act in our best
    interests
  • The issues addressed in multiagent systems have
    profound implications for our understanding of
    ourselves. Wooldridge
  • Example how do you make a decision about buying
    a car

5
Agent Environments
  • not have complete control (influence only)
  • (heating in Old Main)
  • deterministic vs non-deterministic effect
  • accessible (get complete state info) vs
    inaccessible environment (stock market)
  • episodic vs non-episodic (history sensitive)
    (grades in class)

6
  • Emotional agents
  • A computable science of emotions
  • Virtual actors
  • Listen through speech recognition software to
    people
  • Respond, in real time, with morphing faces,
    music, text, and speech
  • manifest temperament control of emotions

7
  • BDI (Belief-Desire-Intention) architectures
  • High-level specifications practical component of
    an architecture for a resource-bounded agent.
  • It performs means-end analysis, weighing of
    competing alternatives for achieving a specific
    goal (desire).
  • Beliefs information the agent has about the
    world
  • Desires state of affairs that the agent would
    wish to bring about
  • Intentions desires the agent has committed to
    achieve lead to an action, options consistent
  • intentions play a critical role in practical
    reasoning - limits options, simpler, must be
    updated, not persist too long

7
8
Idea What if we programmed an agent to act like
a person in a social situation? Could a person
learn something valuable by seeing his behavior?
Could a person benefit by replaying the situation
using a new set of behaviours?
8
9
Program Agents with Personality and Emotion
  • Bob and Alice are considering marriage.
  • Evaluate their personalities
  • Agent Bob and Agent Alice
  • Give Agents a problem and view how they negotiate.

10
Goal Create better communication
My wife and I had words, but I never got to use
mine. -Fibber McGee
11
Goal Create more realistic expectations
  • Young girl Is it true, Mom, I heard that in some
    parts of Africa a woman doesnt know her husband
    until she marries him?
  • Mom That happens in every country, dear.

12
Happiness is a function of expectation
  • relative to what you expected

13
Goal help an individual to find a compatible mate
  • It was a mixed marriage. Im human, he was a
    Klingon.
  • -Carol Leifer.

14
Marital Research
  • How a couple differs is not so important (as
    there will always be differences).
  • What is important is how they deal with those
    differences.

15
Goals of this research
  • Model human interaction reliably
  • Help individuals make appropriate marital
    decisions
  • Help individual to change his/her destructive
    habits

16
Other possible uses
  • Evaluate group dynamics before space shuttle,
    for example.
  • Train individual to deal with emergencies by
    simulating various emergencies. Believability is
    key.
  • Teacher training classroom management.

17
How differ from other agent interactions?
  • In interpersonal conflicts, the winner may
    actually lose. (agree to watch the movie, but be
    poor company)
  • The synergy of two peoples ideas could be better
    than either alone.
  • Competing with people usually deteriorates the
    quality of the relationship in other areas.
  • Finding a common solution may enable a couple to
    grow together rather than apart. (e.g. finding a
    common activity)

18
Why is research valuable?
  • Of first marriages, roughly 40-50 will end in
    divorce.
  • Marital problems/divorce
  • lower work productivity
  • mental problems
  • physical problems
  • anti-social behavior
  • poverty
  • low self-esteem

19
Several studies suggest
  • Researchers can predict which marriages will end
    in failure from information gathered before the
    couple marries.
  • Tell people they are at substantially greater
    risk for divorce
  • Told couples argue most about children and money,
    but some believe how they argue is most important.

20
Interaction Patterns
  • speaker/listener (take roles)
  • criticism
  • defensiveness
  • contempt
  • stonewalling (listener withdrawal emotionally and
    perhaps physically)
  • kitchen sink (prior complaints brought up)

21
Modeling Emotions
  • Emotions are important in giving Disney
    characters the illusion of life.
  • Believability vs realism may be better to use
    simplified, exaggerated characters.

22
Which emotions to model?
  • Joy
  • Fear/anxiety
  • Like/dislike
  • anger
  • shame/remorse
  • startle
  • interest
  • sadness
  • disgust/contempt
  • shyness
  • love

Other systems have as many as 25 emotions
23
How to Combine Emotions
  • Winner take all ignore all but the highest
    intensity emotion
  • Additive but may be confusing to model joy and
    sadness simulataneously
  • Logarithmic log(2emotion1 2emotion2)
  • Focus kicking example

24
How express emotions?
  • Facial expressions
  • What the character does
  • How he does it
  • What words are chosen
  • emotions are integral, cannot be removed but
    reaction to emotion is highly dependent on
    personality and other features

25
How created
  • Reilly demons exist which trigger emotion
    structure in response to a failed goal. Emotion
    is created, but must be queried by action
    component.
  • Also important is surprise, importance of goal,
    difference in emotion felt with success or
    failure of same goal. (e.g., goal to have
    companion)

26
Goals
  • Intensity
  • Chance of succeeding
  • Emotions generated when fail
  • Emotions generated when chance of succeeding
    increases/decreases.

27
Behavior Features map emotions to actions
  • type (cheerful, friendly, aggressive, defensive)
  • intensity
  • direction who is behavior directed towards
  • cause what is the cause of the behavior

28
What kind of transformations?
  • Decay all at same rate?
  • Combine
  • Filter
  • Idea create an algebra of emotions through
    matrix manipulation

29
What effects emotions?
  • Personality each personality type will express
    emotions in its own way.
  • relationships affect what emotions are felt and
    how strongly
  • memory previous experiences (Were you angry
    when the first telemarketer called?)

30
Concerns
  • Cardboard personalities?
  • Different personalities/scenarios?
  • If we allow the user to control an agent, can the
    personality still be seen? (Alphawolves)
  • How do we test it? (subjective tests?)

31
  • After a quarrel, a husband said to his wife, You
    know, I was a fool when I married you. The wife
    replied, Yes dear, but I was in love and didnt
    notice.
  • I married Mr Right. I just didnt know his first
    name was Always.
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