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Lecture 3A Dominance

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Title: Lecture 3A Dominance


1
Lecture 3ADominance
  • This lecture shows how the strategic form can be
    used to solve games using the dominance principle.

2
Auctions
  • Auctions are widely used by companies, private
    individuals and government agencies to buy and
    sell commodities.
  • They are also used in competitive contracting
    between an (auctioneer) firm and other (bidder)
    firms up or down the supply chain to reach
    trading agreements.
  • Here we compare two sealed bid auctions, where
    there are two bidders with known valuations of 2
    and 4 respectively.

3
First price sealed bid auction
  • In a first price sealed auction, players
    simultaneously submit their bids, the highest
    bidder wins the auction, and pays what she bid
    for the item.
  • Highway contracts typically follow this form.
  • For example, if the valuation 4 player bids 5 and
    the valuation 2 player bids 1, then the former
    wins the auction, pays 5 and makes a net loss of
    1.

4
Dominance in a first price auction
  • There is a weakly dominant strategy for the row
    player to bid 1.
  • Eliminating all the other rows then leads the
    column player to maximize his net earnings by
    bidding 2.

5
Second price sealed bid auction
  • In a second priced sealed bid auction, players
    simultaneously submit their bids, the highest
    bidder wins the auction, and pays the second
    highest bid.
  • This is similar to Ebay, although Ebay is not
    sealed bid.
  • For example, if the valuation 4 player bids 5 and
    the valuation 2 player bids 1, then the former
    wins the auction, pays 1 and makes a net profit
    of 3.

6
Dominance in a second price auction
  • The row player has a dominant strategy of bidding
    2.
  • The column player has a dominant strategy of
    bidding 4.
  • Thus both players have a dominant strategy of
    bidding their (known) valuation.

7
Comparing two auction mechanisms
  • Comparing the two auctions, the bidder place
    different bids but the outcome is the same, the
    column player paying 2 for the item.
  • How robust is this result, that the form of the
    auction does not really matter?
  • The first part of the strategy course sequel
    45-975, Auction and Market Strategy, analyzes
    this question in depth, and more generally,
    investigates optimal bidding and auction design.

8
Katrina
9
Strategies and payoff calculations for Katrina
10
Strategic form of Katrina
11
Why might outcomes depend on the way games are
presented?
  • The difference between the outcomes in the
    strategic form versus the extensive forms is
    remarkable.
  • There are reasons why subjects stay open in the
    extensive form and close shop in the strategic
    form
  • Subjects are risk lovers, and like gamblers are
    willing to pay for the opportunity to gamble with
    nature.
  • Subjects are confused by the calculations
    required to maximize expected value.

12
The field manager
  • If a field manager can fool his supervisor, then
    fabrication maximizes his compensation and career
    prospects. But his worst outcome is to get
    caught.
  • Also the field manager is given more credit from
    the firm if his supervisor conducts a diligent
    review of a sound business proposal, than if his
    supervisor does not thoroughly review it.

13
The regional supervisor
  • The regional supervisor is rewarded by the firm
    when he detects problems in the field, and also
    when his field manager makes sound business
    proposals.
  • If the supervisor is not diligent he cannot
    detect self serving behavior, but he can
    recognize sloth.
  • Also diligent checking interferes with his other
    activities at work and home.

14
Supervision
  • Games with dominated strategies do not
    necessarily have dominant strategies.
  • Here we see to Propose a least effort
    alternative is dominated by Diligently create .
    . .

15
Rule 3
  • Each player should discard his dominated
    strategies

16
Marketing groceries
  • In this game the corner store franchise would
    suffer greatly if it competed on the same feature
    as the supermarket.
  • This is illustrated by the fact that its smallest
    payoffs lie down the diagonal.

17
Strategies dominated by a mixture
  • The supermarket's hours strategy is dominated by
    a mixture of the price and service strategies.
  • Let p denote the probability that the supermarket
    chooses a price strategy, and (1-p) denote the
    probability that the supermarket chooses a
    service strategy.
  • This mixture dominates the hours strategy if the
    following three conditions are satisfied
  • p65(1-p)50 gt 45 or p gt -1/3
  • p50(1-p)55 gt 52 or 3/5 gt p
  • p60(1-p)50 gt 55 or p gt ½
  • Hence all mixtures of p satisfying the
    inequalities
  • ½ lt p lt 3/5
  • dominate the hours strategy.

18
Eliminating a dominated strategy
Upon eliminating the hours strategy from the
game, we see that a dominant strategy for the
corner store emerges, that is choosing hours.
19
Killington
  • In this game, an MBA student can either study on
    the weekend or, if the resort is open, ski.
  • The resort, Killington, may decide to stay open
    even if rain turns the slopes to mud and ice.

20
Rationalizing the payoffs for the ski resort game
  • The MBA student prefers to skiing to study if it
    snows, but prefers study to skiing if it rains.
  • Given her preference ordering, one can prove that
    the solution of the game is not affected by the
    values the MBA student places on each outcome.
  • Killingtons profits whenever the MBA student
    skis, but makes higher profits if it snows.
  • Killington makes losses if they open and the
    student studies. Those losses are smaller if it
    snows, because its employees have the slopes to
    themselves.

21
Strategies in the ski resort game
  • Killingtons strategies are to
  • open
  • close
  • open only if it snows
  • open only if it rains
  • The MBAs strategies are to
  • ski
  • study

22
Payoff calculations
For each strategy pair and corresponding matrix
cell, we compute the expected payoffs using the
probabilities of rain versus snow.
23
Strategic form of ski resort game
  • The strategic form for this game is easier to
    analyze than its extensive form.
  • The bottom strategy of Killington is dominated by
    the one above it.

24
Iterating further
  • If the MBA believes Killington does not play
    dominated strategies, then he would eliminate the
    bottom strategy from consideration, revealing a
    dominant strategy to ski.
  • If Killington knows the MBA will reason in this
    fashion, then its best response is to stay open
    regardless of the whether.

25
Lecture summary
  • Some games are easier to analyze when presented
    in their strategic form than in extensive form.
  • We derived a third rule that applies to the
    strategic form do not play dominated strategies.
  • Our experiments also suggest that we might extend
    the dominance principle. If a player recognizes
    that another player will apply Rules 2 and 3,
    this may simplify the game for her.

26
Lecture 4AIterative Dominance
  • This lecture continues our study of the
    strategic form, extending the principle of
    dominance to iterative dominance.

27
Market games
  • Our next pair of examples illustrate how the
    strategy space can greatly affect the
    profitability of firms competing in a
    concentrated industry.
  • Suppose there are just two firms in the industry.
    We shall see that their market value depends on
    whether they compete on price, or on quantity.

28
Demand and Technology
  • Consumer demand for a product is a linear
    function of price, and that market pre-testing
    has established
  • We also suppose that the industry has constant
    scale returns, and we set the average cost of
    producing a unit at 1.

29
Price competition
  • When firms compete on price, the firm which
    charges the lowest price captures all the market.
  • When both firms charge the same price, they share
    the market equally.
  • These sharp predictions would be weakened if
    there were capacity constraints, or if there was
    some product differentiation (such as location
    rents or market niches).

30
Profit to the first firm
  • As a function of (p1,p2), the net profit to the
    first firm is
  • Net profit to the second firm is calculated in a
    similar way.

31
Market games with price competition
  • In our example q 13 p and c 1.
  • We could try to solve the problem algebraically.
  • An alternative is to see how human subjects
    attack this problem within an experiment.
  • We have substituted some price pairs and their
    corresponding profits into the depicted matrix.

32
Solving the price setting game
  • Setting price equals 7 is dominated by a mixture
    of setting price to 5 or 2, with most of the
    probability on 5.
  • Eliminating price equals 7 for both firms we are
    left with a 3 by 3 matrix.
  • Now setting price equals 5 is dominated by a
    mixture of setting price to 3 or 2.
  • In the resulting 2 by 2 matrix a dominant
    strategy of charging 2 emerges for both players.

33
Quantity competition
  • When firms compete on quantity, demanders set a
    market price that clears inventories and fills
    every customer order.
  • If firms have the same constant costs of
    production, and hence the same markup, then their
    profits are proportional to their market share.
  • This predictions might be violated if the price
    setting mechanism was not efficient, or if the
    assumptions about costs were invalid.

34
Calculating profits when there is quantity
competition
  • Letting q1 and q2 denote the quantities chosen by
    the firms, the industry price is derived from the
    demand curve as
  • p (? - q1 q2)/? 13 - q1 q2
  • When the second firm produces q2, as a function
    of its choice q1, the profits to the first firm
    are
  • q1(? - q1 q2)/? - q1c q112 - q1 q2
  • The profits of the second firm are calculated the
    same way.

35
Market games with quantity competition
  • As in the price setting game, we could try to
    solve the game algebraically, or set the model up
    as an experiment.
  • If we can compute profits as a function of the
    quantity choices, using the second approach, we
    can easily vary the underlying assumptions to
    investigate the outcomes of alternative
    formulations.

36
Solving the the quantity setting game
  • For both firms, setting quantity equals 6 is
    dominated by setting quantity equals 5
  • Eliminating the strategy of choosing 6 for both
    firms, we are left with a 3 by 3 matrix in which
    the weakly dominant strategy is to pick quantity
    equals 4.

37
Iterative dominance
  • Rules 2 and 3 rely on a player recognizing
    strategies to play or avoid independently of how
    others behave.
  • If all players recognized situations in which
    these two rules applied and abided by them, and
    one of the players realized that, then this
    particular player should exploit this knowledge
    to his own advantage by refining the set of
    strategies the other players will use.
  • Knowing which strategies the other players have
    eliminated reduced the dimension of his problem,
    ruling out possible courses of action that might
    otherwise look reasonable.

38
Is the algorithm of iteratively removing
dominated strategies unique?
  • Question Can we have different solutions if we
    use different sequence of truncations?
  • Answer No
  • Fact Different algorithms for eliminating
    strictly dominated strategies lead to the same
    set of solutions.
  • The key to proving this point is that if a
    strategy is revealed to be dominated it will
    remain dominated if another strategy is removed
    first.

39
How sophisticated are the players?
  • Applying the principle of iterative dominance
    assumes players are more sophisticated than
    applying the principle of dominance.
  • Applying the dominance principle in simultaneous
    move games makes sense as a unilateral strategy.
  • In contrast, a player who follows the principle
    of iterative dominance does so because he
    believes the other players choose according to
    that principle too.
  • Each player must recognize all the dominated
    strategies of every player, reduce the strategy
    space of every player as called for, and then
    repeat the process.

40
Bottling wine
  • Corks are traditionally used in bottling wine,
    but recent research shows that screwtops give a
    better seal, and hence the reduce the risk of
    oxidation and tainting. They are also less
    expensive.
  • However consumers associate screwtops with
    cheaper varieties of wine, so wineries risk
    losing brand reputation from moving too quickly
    ahead of the consumer tastes.
  • To illustrate this problem consider two Napa
    valley wineries who face the choice of
    immediately introducing screwtops or delaying
    their introduction.

41
Extensive form game
  • Mondavi has resources to conduct market research
    into this issue, but Jarvis does not.
  • However Jarvis can retool more quickly than its
    larger rival, so it can copy what Mondavi does.

42
Strategies for Mondavi
  • A strategy for Mondavi is whether to introduce
    screwtops, abbreviated a y, or retain corking,
    abbreviated by n, for each possible triplet of
    consumer preferences.
  • Therefore Mondavi has 8 different strategies.
  • Reviewing the payoffs in the extensive form, the
    unique dominant strategy for Mondavi is (n,y,y).

43
Eliminating the dominated strategies of Mondavi
  • We can simplify the problem that Jarvis has by
    drawing its decision problem when Mondavi follows
    its dominant strategy.

44
Solving for Jarvis
  • Since 4 gt 0, Jarvis bottles with cork if Mondavi
    does.
  • The expected value of using screwtops when
    Mondavi does is
  • (0.34 0.24 )/(0.2 0.3) 4.0
  • while the expected value of retaining corking
    when Mondavi switches is
  • (0.3 0.26)/(0.2 0.3) 3.0
  • Therefore Jarvis always follows the lead of
    Mondavi.

45
Rivals as a source of information
  • The solution to this game shows that rivals can
    be a valuable source of information.
  • Although Jarvis could undertake its own research
    into bottling, it eliminates these costs by
    piggybacking off Mondavis extensive marketing
    research.
  • Nevertheless Jarvis receives a noisy signal from
    Mondavi. Jarvis cannot tell whether consumers
    prefer screwtops or are indifferent.
  • How much would Jarvis be prepared to pay to
    conduct its own research, and receive a clear
    signal?

46
The value of independent research
  • When consumers are indifferent Jarvis could
    capture a niche market by corking, increasing its
    profits by 6 4 2.
  • Hence access to Mondavis superior market
    research increases Jarviss expected net profits
    by
  • 0.22 0.4.
  • This sets the upper bound Jarvis is willing to
    pay for independent research.

47
Rule 4
  • Rule 4 Iteratively eliminate
  • dominated strategies.

48
Four rules for good strategic play
  • Rule 1 Look ahead and reason back
  • Rule 2 If there is a dominant strategy, play it
  • Rule 3 Discard dominated strategies.
  • Rule 4 Iteratively eliminate dominated
    strategies.

49
Lecture summary
  • The second two rules, play dominant strategies
    and do not play dominated strategies, apply
    independently of whether the other players are
    rational or not.
  • In this lecture we advocated using a fourth rule
    that applies to the strategic form iteratively
    eliminate dominated strategies.
  • Like our first rule, look forward and reason
    back, the fourth rule assumes that the other
    players are rational. In this case we are
    assuming that they will also apply the fourth
    rule for their own purposes.
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